World War Z: Aftermath Update 1.30 Patch Notes

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World War Z Aftermath Update 1.30 Patch Notes
World War Z Aftermath Update 1.30 Patch Notes

If your favorite game is also World War Z: Aftermath, then there is good news for you. You'll be glad to know that World War Z: Aftermath Update 1.30 is now being deployed by Saber Interactive, and here is the full list of patch notes. But to get it you'll have to stay with us till the end, let me tell you, just a few days ago we got the big Halloween update for the game, and it looks like a small hotfix is ​​already out now. There were a few complaints by players after the last update, but it's good to see the developers fix them so quickly.

You are ready with data pack and Wi-Fi to download this patch. Let me tell you, you should be able to download and install this patch now as it is live for all relevant consoles. We regret to inform that we do not have the updated file size. For more information about World War Z: Aftermath Update 1.30, scroll down this page.

World War Z: Aftermath Patch Notes – Update 1.30

Unfortunately, the official patch notes for World War Z: Aftermath Update 1.30 are not yet available. The patch is indeed rolling out right now to all the supported platforms of the game. Once the developers confirm this new release and publish the notes online, we will have them here for you.

In the meanwhile, in case you missed the notes for the Halloween update from earlier this week, you can read below:

NEW CONTENT

• Added new special enemy – Booster
• Added new daily challenges system
• Added new documents pickup that will spawn in daily and weekly
challenges maps
• Collecting documents will unlock additional lore and level perks

MELEE

• Melee attacks againet prone and sitting zombies while wielding light melee
weapons now deals the same damage as medium weapons

VANGUARD

• Reworked block mechanic:
• Block stamina (progress bar over the crosshair) is spent gradually
each second you block. Full block stamina allows you to take any
amount of hits for 5 seconds, no matter how many zombies attack
you and how many are killed as a result.
• Each time you spend block stamina, a small portion of equipment
charge (progress bar over the equipment icon on the HUD) is also
spent. Full block spends half of the charge. If you haven’t blocked
incoming damage – you won’t spend any equipment charge.
• You can activate the block even if you’re low on equipment charge,
but you’ll also have less block stamina. If you don’t have any
equipment charge left, you’ll only have stamina to block a single
attack and won’t be able to use block for the next 5 seconds.
• Passive Aggression perk changed from:
“Players can kill 40% more zombies with a Shield Block” to: “Shield Block can withstand incoming hits for 3 more seconds (base:
5 seconds)”
• Study perk changed from:
“When your Shield Block ends due to reaching your kill limit, you
gain a temporary health boost”
to:
“When your Shield Block is completely expended, you gain a
temporary health boost”
Quick Hands perk changed from:
“Your primary and secondary weapons are reloaded after using a
Shield”
to:
“Blocking a zombie hit or performing Shield Charge reloads your
primary and secondary weapons”
• Adrenaline Rush perk changed from:
“Using a Shield fully restores melee stamina”
to:
“Blocking a zombie hit or performing Shield Charge fully restores
melee stamina”
• Long run perk: additional speed and distance bonus decreased to 20%
from 30%
• Now Shield won’t protect you from deadly threats such as fans in the
Jerusalem Episode

FIREARMS

• Explosive bolts fired from Repeater X crossbow will damage Rats as
intended

STABILITY

• Fixed freezes on next gen consoles
• Various fixes and improvements
• Fixed several gameplay crashes
• Fixed issue with not being able to control character movement speed when
using controller

PC SPECIFIC

• Added option to rebind scoreboard to another button
• Added Steam Input support


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Source: WWZ: Aftermath

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