Valorant Update 3.09 Patch Notes, Competitive Refresh / Classic Nerf

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Valorant Update 3.09 Patch Notes
Valorant Update 3.09 Patch Notes

If your favorite game is also VALORANT then there is a good news for you. You will be glad to know that Riot Games has just deployed VALORANT update 3.09, and here is the full list of patch notes. But to get it you'll have to stay with us until the end, let us tell you, the update brings BattlePass Act III, a competitive refresh, a nerf to the classic, and small changes to some of the furniture on Fracture.

You are ready with data pack and Wi-Fi to download this patch. The update will roll out to all regions in a few hours and will be required to play the game online. We are still not sure about the file size of this update. To know more about VALORANT Update 3.09, scroll down this page.

VALORANT Patch Notes: Update 3.09

Here are the complete patch notes for VALORANT Update 3.09 coming out for PC:

Along with the new VALORANT Act III Battlepass and Competitive refresh (there’s also that new Agent arriving later), we put the Classic through some honing and rearranged some furniture on Fracture.

Read the rest below.

Patch_Notes_Highlights_3_09.jpg

WEAPON UPDATES

CLASSIC (RIGHT-CLICK)

The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.

  • Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
  • Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
  • Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)

MAP UPDATES

FRACTURE

  • The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
  • Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
  • A Hall orb shifted into more neutral space, making it less favorable for attackers
  • New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank

GAME SYSTEMS UPDATES

  • Smoother Ropes/Ziplines
    • Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.

ESPORTS FEATURES

  • Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
    • Free Cam observers rejoice!
  • Observers now have the option to set handedness for teams
    • When this option is toggled, observers will see players that start the match on attacker as right-handed, and players that start the match on defender will be left-handed.

GENERAL

  • One path for all traffic into game servers
    • For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don’t worry, we simply consolidated what was two paths into the game servers into one—we did not remove any servers.

BUGS

COMPETITIVE

  • Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens

AGENTS

  • Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it’s lowered.
    • Similarly, fixed random spots where Cypher could not place Spycam in the same area.
  • Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly

Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Riot Games

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