Valorant Update 3.06 Patch Notes Include Skye Buff, Nerfs to KAY/O and Jett

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Valorant Update 3.06 Patch Notes
Valorant Update 3.06 Patch Notes

If your favorite game is also Valorant then there is good news for you. You will be glad to know that Riot Games has just released this latest Valorant Update 3.06, and here is the complete list of patch notes but to get it you have to stay with us till the end, let us tell you that this patch is mainly It focuses on balance updates like buffing the Sky, and includes KAY/O and Jett's nerfs. The patch also includes several map updates and some bug fixes to the main game system.

You are ready to download this patch with data pack and Wi-Fi. Let us tell you that all the relevant information you may need to know regarding the Valorant patch notes for update 3.06 is covered in the next section. You should be able to download and install this patch immediately as it has gone live for all players. As for the updated file size, we don't have it for us yet. Scroll down this page to know more about Valorant Update 3.06.

Valorant Patch Notes: Update 3.06

Here are the official patch notes for Valorant Update 3.06 that is now rolling out to all the supported platforms of the game:

This round of balance changes targets two Initiators: Skye and KAY/O. Skye’s benefitted from some quick movement shortly after her flashes and frequent Seekers, so we’ve slowed her down a tad and bumped the cost of her ult. For KAY/O, he should be better at hiding his FLASH/drive pitches.

And then there’s Jett. Simply put, these changes are about getting the most out of Blade Storm’s primary fire and creating matching damage rules for the alternate fire. In the same vein, there is one less smoke to work with, so choose wisely.

Five of the maps now come with sturdier crates, offering more protection for attackers on some planting sites, or safer positioning for defenders.

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AGENT UPDATES

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SKYE

We’ve liked that Skye has been able to play off her own flash more and more. But lately, there's a sense that it's become too effective and optimal to play off of herself in some situations. An increase to the unequip time should make it slightly more difficult for Skye to capitalize on Guiding Light bird flashes as quickly as before—making coordinated play or different styles of flashes more competitive.

The increased activation time aims to give prepared enemies a slightly larger window to react, without trivializing her main Initiator tool. Also, we’ve seen both the frequency of Skye’s ult and its effectiveness increase as players have become more skilled with the Agent. Looking at the recon and impact it can provide, it now seems more appropriate amongst the ults that cost seven points.

Guiding Light (E)Unequip time after casting or bending Guiding Light’s projectile increased .5 >>> .75Windup time after activation before the flash goes off increased .25 >>> .3
Seekers (X)Cost increased 6 >>> 7
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KAY/O

When we first launched KAY/O, we had two big questions: “How strong is Suppression for initiation?” and “Can regular flashbangs exist against other flashes in VALORANT?” Although we believed the ability to lab out flashes was where the power could come in, we over-indexed on telegraphing the projectile, which is holding back its success.

These changes should help reward those of you that put in additional effort to throw clever pop flashes. As far as the ultimate goes, we wanted to increase the baseline value of the ultimate by ensuring a longer suppression window for those explosive site takes.

 FLASH/driveDuration of windup telegraph reduced 0.5s >>> 0.3sDuration of windup telegraph reduced on Right Click 1s >>> 0.3sThe audio attached to the in-flight projectile has been removed
 NULL/cmdDoes not stop pulsing after being downed
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JETT

 Cloudburstcharges reduced 3 >>> 2Our feeling here is that Jett has one too many smokes, and it’s contributed to a sense that she could get away with using them at any time, have more to spare, or spam them without much thought.The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one. Bladestorm Right-click/Alternate Fire kills no longer recharge Jett’s kunaiBy removing the recharge, we hope Jett mains will optimize for the single kunai kills in order to keep the Bladestorm going and really play into the high precision fantasy Jett is all about.We want to incentivize the high skill primary fire kills while still allowing the low-risk-low-reward burst fire option. Bladestorm Right-click/Alt. Fire damage changes are reverted, damage and multipliers will mirror the left-clickWe’ve seen Jett’s right-click be very unpredictable and feel that it’s confusing to have different damage rules than the left-click. This change should unify how both modes of fire work and provide a little more predictability if Jett decides to go for the single kill as opposed to chaining.

MAP UPDATES

FRACTURE

  • Tunnel to Generator/Canteen areas can no longer be bullet penned (a.k.a. wallbang)
  • One crate on B site is no longer pennable
    • This should create a safer planting option for attackers, while retaining a riskier, but more powerful option.

ICEBOX

  • The crate stack on B site is no longer pennable, this is to create a safer planting option for attackers

HAVEN

  • One stack of crates on C site is no longer pennable, this is to create a safer planting option for attackers

ASCENT

  • One crate on A site is no longer pennable, this is to create a safer position on site for defenders

BIND

  • One stack of crates on A site is no longer pennable, this is to create a safer planting option for attackers

GAME SYSTEM UPDATES

  • For users of the Public Beta Environment (PBE), your settings for Live and PBE have been split, and your setting should no longer be wiped when going between the two environments

BUGS

MAP

SOCIAL

  • Deathmatch penalties will no longer prevent you from getting banned for AFK-ing
    • Sorry about this bug! Penalties should have been reverted.

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Source: Riot Games

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