Unturned Update 3.21 Patch Notes: Holiday Festivities

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Unturned Update 3.21 Patch Notes
Unturned Update 3.21 Patch Notes
Unturned Update 3.21 Patch Notes

If your favorite game is also Unturned then there is good news for you. You'll be glad to know that Smartly Dressed Games just rolled out Unturned Update 3.21, and here's the full list of patch notes. For information, let us tell you that this update brings the Winter theme to Unturned and brings a lot of content along with it. There is a shift in balance and a slew of new festive events and discoveries. In addition, this patch also sims to fix the bugs present in the game.

You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update has been rolled out on all supported platforms and players can download the package and get their hands on it. Unfortunately, the size of the update is still a mystery, but we'll post it as soon as we know. For more information about Unturned Update 3.21, scroll down this page.

Unturned Patch Notes: Update 3.21

Here are all the patch notes for the Unturned update 3.21:

Holiday Festivities:

PEI, Washington, the Yukon and Russia all feature new festive quests created by danaby2! This event includes achievements with unlockable skins, craftable Christmas decorations, seasonal makeovers for the NPCs and maps, and more!

You can disable these changes by unchecking “Allow Holidays” in the singleplayer config, or change “Allow_Holidays” to false in the server config.

Changelog:

Added:

  • New festive events and quests. [Thanks danaby2!]
  • Decay for abandoned vehicles. Moving, refueling, and installing engine batteries resets the timer.
  • Guid option for NPC clothes and item reward/condition.
  • Target_Loss_Radius option for sentry guns. Defaults to 20% higher than Detection_Radius.
  • Bulk sell/buy at vendors when holding CTRL.
  • Vendors can use NPC rewards.
  • Accepted a few festive skins from the curated workshop.

Changed:

  • Updated Steamworks.NET from 14.0.0 to 20.0.0. [Thanks Riley!]
  • Sentry guns do not lose targets immediately outside detection radius.
  • Increased breaking legs velocity threshold from 15m/s to 22m/s.
  • Converted clothing and equipment save/load/network to use asset guids.
  • Bullet holes attach to barricades/structures/vehicles.

Fixed:

  • Landing and splashing audio playing during client movement resimulation.
  • Loading stuck on levels with very old terrain and ambience asset bundles.
  • Ornamental barbed wire fence blueprint not matching regular barbed wire fence.
  • Loading lighting on some very old map files.
  • Trap explosion effect moving to origin when trap was destroyed.
  • Holiday version of Icicle_1 object using Icicle_0 model.
  • Server not applying initially loaded clothing speed multiplier.
  • Placeholder fix for terrain holes ignored after teleport.
  • Holiday redirect failing to disable foliage.
  • Gun aim offset while seated in vehicle.

Vehicle Decay:

In order to help clean up forgotten vehicles in the far corners of the map, each vehicle now has a decay timer. The timer is saved/loaded, and resets whenever a player drives the vehicle more than one meter, refuels, or replaces the battery. When the timer passes Vehicle.Decay_Time seconds (default 7 days) it will begin to take Vehicles.Decay_Damage_Per_Second damage (default 0.1).


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Source: Steam

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