Unturned Update 1.10 Patch Notes, Bug Fixes, Changes, and More

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Unturned Update 1.10 Patch Notes
Unturned Update 1.10 Patch Notes

If your favorite game is also Unturned then there is good news for you. You'll be glad to know that Smartly Dressed Games just deployed Unturned Update 1.10, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that this new update brings new gameplay options and allows players to disable holiday decorations. Plus, it fixes the teleport bug that was frustrating players.

You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the update is available on both Xbox and PlayStation and does not require any server maintenance. We are still not sure about the file size of this update. For more information about Unturned Update 1.10, scroll down this page.

Unturned Patch Notes: Update 1.10

Here are all the patch notes for the Unturned update

Added:

  • Explosion_Launch_Speed_Multiplier gameplay option.
  • AirStrafing_Acceleration_Multiplier and AirStrafing_Deceleration_Multiplier movement options.
  • Allow_Holidays option to disable holiday decorations and events.

Changed:

  • Calculate fall damage from velocity rather than vertical distance.
  • Increased maximum fall speed from 20m/s to 100m/s.
  • Bounce charges deal a small amount of damage.
  • Converted structure/barricade save/load/network to use asset guids.
  • WIP support for referencing transforms over the network.
  • Removed unused name to object lookup.

Fixed:

  • Sliding down slope against wall to build up speed. [Thanks Fireside, Loaf, and AriJN!]
  • Teleport reverting in some cases.

Teleport Bug:

The problems using teleporters since the previous update were an embarrassing mistake. When it was first reported I included a speculative fix in the .1 patch. Or so I thought. After much testing on different maps, with 250ms fake lag, with forced low server tickrate, etc., unable to reproduce it I realized the fix did not actually make it into the .1 patch, but I had been testing using the fix. Sorry for all the trouble!


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