If your favorite game is also Timberborn then there is a good news for you. You will be glad to know that the system has just deployed the Timberborn Oct 8 update, and we have complete patch notes but you will have to stay with us till the end to get it, let me tell you, this latest patch is the main Featuring three new decorative fences, a new model of the paper mill, additional tips for tutorials and many more gameplay changes. Furthermore, the developers have announced that the game will be receiving a crash fix update soon.
You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the latest patch is available as a mandatory download on all supported platforms. The actual file size of this patch has not been revealed yet. Scroll down this page to know more about Timberborn Oct 8 Update.
Timberborn Patch Notes: Oct. 7 Update
Here is the official patch notes list for Timberborn Oct. 7 Update:
Improved tutorial We’ve updated the tutorial. It is still focused on the basic aspects of running your settlement so let us know how you find it after the changes!
- Added additional tips to the tutorial.
- Icons related to the currently active tip will now blink.
Needs system rework, part 1There’s a large content update coming that will make good use of the updated needs system, and we’re already preparing for that. No spoilers yet, but it will be something tasty.
- Needs displayed in the Well-being panel and after clicking a beaver are now grouped (for example, Hunger, Thirst, and Sleep are now Basic needs).
- Needs previously reserved for adults are now also available to kits. What it means is that it is now possible to reach population well-being of 15.
BuildingsWe’ve added three types of decorative fences. Go ahead and customize your settlements further! Also, Paper Mill has a new model.
- New building: Log Fence (150 SP, 3 logs)
- New building: Plank Fence (150 SP, 3 planks)
- New building: Metal Fence (250 SP, 3 metal blocks)
- Paper Mill now has a new, symmetrical model that’s easier to use and connect power to.
- Fixed the lighting in Rooftop Terrace.
Bug fixes
- It is no longer possible to build Floodgates on top of the 3×2 roof.
- Lists of goods (for example in the Distribution Post) are now sorted alphabetically based on the localized names.
- Beehive no longer increases the growth progress of withered crops.
- Fixed Depth Marker’s behaviour when built on a platform.
- Fixed global height limits on water levels – the water on the map can now be as high as the highest allowed buildings.
- Fixed a bug with overlapping in-game text.
- Metal Blocks are now properly saved as “MetalBlock” in savefiles.
- Fixed rare cases when beavers refused to plant at certain spots.
- Flag workers will now try to move currently carried goods to a warehouse if their flag is paused/destroyed.
- Buildings will no longer display “vacant” warnings if they’re paused.
- Fixed performance drops that happened when large numbers of unemployed beavers tried to resupply Breeding Pods with no resources available. They were just trying to help, mkay?
- Fixed a problem with “leaking” map edges after placing and removing a water source in the map editor.
- Fixed a problem with the flooded/not flooded status on rotated Water Wheels.
- Fixed a crash caused by deleting a Deep Water Pump built at the highest possible level.
- Fixed a problem with the Underground Warehouse’s entrance being blocked when built at the lowest possible level.
Other changes
- The player logs now include more information about the user’s hardware configuration. It helps us identify scenarios where crashes and other problems occur on a specific setup.
- There are now limits on the values entered on the Custom Difficulty Mode screen.
- Map Editor now allows adding multiple ruins at once by dragging a cursor.
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Source: Steam