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The Riftbreaker Update 1.05 Patch Notes

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The Riftbreaker Update 1.05 Patch Notes
The Riftbreaker October 19 Update Patch Notes for Better Stability
The Riftbreaker Update 1.05 Patch Notes
The Riftbreaker Update 1.05 Patch Notes

If your favorite game is also The Riftbreaker then there is good news for you. You'll be glad to know that The Riftbreaker Update 1.05 has just been rolled out by the developers at EXOR Studios, and here's the full list of patch notes. But to get it you have to stay with us till the end, let us tell you, this new release brings another set of stability improvements that first came for the PC version, and is now out for the console as well. In this patch, developers have improved the ray-tracing implementation to prevent the D3D12 swapbuffer error with crash fixes using the Power Jump skill, among many other issues.

You are ready with data pack and Wi-Fi to download this patch. Let me tell you, you should be able to download and install this new update on the console now. It doesn't seem too big in size as it only has improvements. We don't have the updated file size yet, but will add it here once the patch is finished. For more information about The Riftbreaker Update 1.05, scroll down this page.

The Riftbreaker Patch Notes: Update 1.05

Here are the official patch notes for The Riftbreaker Update 1.05 that is now rolling out to all the supported platforms of the game:

  • Fixed crash: Ogre:createVertexBuffer.
  • Improved raytracing implementation to prevent D3D12 SwapBuffers error.
  • Fixed objectives ignoring higher level buildings – you can now build Cultivators level 2 and 3 in the rare resource missions.
  • Added more Cryoplants to the Volcanic Area Reconaissance mission to prevent issues with finding enough specimens. If you load a save file from an older version of this map, additional Cryoplants will spawn in.
  • Fixed crash while using Power Jump skill.
  • Acidic Yeast Root is now untargetable by defensive towers during scanning with Research Station.
  • Fixed campaign flow getting stuck if a player had built the Rift Station Foundation before that objective was activated.
  • Fixed crash that would sometimes occur when spawning a new objective.
  • Fixed deadlock that would occur if the player entered the inventory screen while the Headquarters upgrade popup was on screen.
  • Fixed crash in SetCurrentTarget method.
  • Fixed crash in logic flow that happened when an objective got duplicated.
  • Launcher: added the option for textures quality change to improve performance on machines with less VRAM.
  • Autosaves can no longer be removed.
  • Fixed crash in OnEquipmentSlotChangedEvent
  • Fixed infinite loading when ‘Continue Game’ button was clicked several times.
  • Fixed multiple crashes on GUI scene transitions.
  • Fixed memory corruption on equipment disassembly that would cause a crash at a random moment later during gameplay
  • Show proper error message popup, instead of “You are trying saves that belong to different user” so we can track/fix it
  • EffectSystem: deffer EffectComponent removal to system update, where we can be sure that no additional effects were created
  • Fix possible logic flow data race when logic graph was disabled by external sources
  • Audio: fixed memory corruption in AudioManager that caused the game to crash.
  • Fixed save corruption when user deletes their old save or the whole campaign while being in-game.

We hope this patch will bring a noticeable improvement for those of you who have been having the above mentioned problems with the game. Our efforts are not over, though – we are still working on multiple fixes and quality of life improvements. We expect to ship the next patch at some point next week.


Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Steam

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