Terraria Patch Notes: Update 1.25, D-Pad Cursor Snap

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Terraria Update 1.24 Patch Notes
Terraria Patch Notes: Update 1.25
Terraria Update 1.24 Patch Notes

If your favorite game is also Terraria then there is good news for you. You'll be glad to know that Re-Logic has just rolled out Terraria Update 1.25 for the console, and we have the full patch notes but you'll have to stay with us till the end to get it. The update brings the RL/PW to D-pad cursor snap feature as well as fixes for lag spikes and stability improvements.

You are ready with data pack and Wi-Fi to download this patch. As you know, the update is available on all supported consoles. You can find all the relevant information for Terraria Update 1.25 below. The patch is part of an expansion to Journey's End that introduced new mobs and improvements to the ggame. For more information about Terraria Update 1.25, scroll down this page.

Terraria Update 1.25 Patch Notes on Oct. 19

Here are the complete patch notes for Terraria Update 1.25 coming out to all supported consoles:

The latest update/patch for Journey’s End on Xbox and PlayStation is out now! Changelog and important information below!

  • “Classic” scheme has been changed to be the closest match Red’s Pick from the Console 1.3 Era (though it retains the ability to remap/add all of the new functions available with 1.4)
  • D-Pad Cursor Snap feature from RL/PW can be achieved by binding dpad to Grid Snap (see video below)
  • D-Pad Hotbar feature from RL/PW can be achieved by binding the four dpad directions to Dynamic Hotbar 1-4 (see video below)
  • Grapple is now bound to B again, along with Interact – Interact may be bound to whatever button players have assigned for Secondary Fire or Grapple, but not any others in order to avoid numerous conflicts and edge case issues.
  • Fixed an issue where the system was wrongly capping the maximum number of worlds at 10, but the UI was not recognizing this cap. The world/map cap is now 30 as originally intended, and the UI will enforce this (no New button if you have 30 or more worlds)
  • Fixed an issue with not being able to add more offline players to splitscreen on PS4
  • Fixed the mouse scroll wheel issues on PS4 and Xbox
  • Fixed lag spikes caused by the growth of Pumpkins
  • Fixed Player 2+ in split screen not being able to see the Traveling Merchant’s wares
  • Fixed Thunderstorms in splitscreen causing blocks to become invisible
  • Fixed time being frozen in non-journey worlds when joining a MP session from the tutorial
  • Fixed the Angler’s quests not being updated for Clients in a MP session
  • Fixed treasure bags only being dropped for one person in MP or Split screen
  • Fixed Dungeon Casters and other Projectile weapons’ VFX not showing in the left hand side of the world
  • Fixed Geodes not being able to be thrown on the ground to open them

Check out the video below to see how the evolved versions of Dpad Hotbar and Dpad Snap work in 1.4!

With this evolved version of these long-standing features, you can now do things that you could not do previously:
– Dpad Hotbar can now be mapped to 0-4 buttons. Previously, this was an all-or-nothing feature.
– Dpad Snap can now be mapped separately (LB+Dpad) in the video – so that players can now use Dpad Hotbar and Dpad Snap at the same time.

By Default in Classic controls, Dpad Snap is on and no Dpad Hotbar buttons are mapped, we leave this up to you, the player.​


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Source: Re-Logic

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