If your favorite game is also Surviving Mars then there is a good news for you. You'll be glad to know that Surviving Mars Update 1.26 has been recently deployed by Hamimont Games, and we have a full list of patch notes but for that you'll have to stay with us till the end. Let us tell you that since the launch of Below & Beyond, several new issues were identified due to which the developers released this latest hotfix, fixing new bugs and addressing a number of problems in the game.
You are ready to download this patch with the data pack. Let us tell you all the relevant information that you might need to know about Surviving Mars Patch Notes: Update 1.26 are covered below in the next section. You should be able to download and install this patch immediately. Scroll down this page to know more about Surviving Mars Update 1.26.
Surviving Mars Patch Notes: Update 1.26
Here are the official patch notes for Surviving Mars Update 1.26 that is now rolling out to all the supported platforms of the game:
Gameplay Improvements
- The lander rocket now loads items in increments of 1 instead of 5.
- Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
- Change the order in the cargo screens, grouping buildings of the same type together.
- Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
- Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
- Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
- Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
- Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available.
- The “died in orbit” trigger will activate only if the crew actually dies.
- Removed colonists that died in orbit.
- Cave-ins can be reached more easily by drones to clear.
- Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource.
- Fixed issue where elevator cargo could not be updated after the initial request.
- Fixed vehicles cannot be transferred through the elevator using right-click.
- Ancient Artifact spawns the correct amount of drones.
- Auto explore of the RC Explorer no longer reveals hidden anomalies.
- Added missing icons for pinned surface passage and underground passage.
- Correctly updated pin dialog when transporting RCRover.
- Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground.
- Fixed issue where cables and pipes were created on the wrong map.
- Workshifts now properly update while on another map.
- Prevented refabbing landing and trade pads while they’re in use.
- DLC buildings will be accessible on a new game after loading an old save.
- Fixed missing Passenger Rocket UI in the resupply menu on old retail save.
- Cheat panel improvements (available in creative mode only on Windows, Mac, Linux).
And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.
Platform-specific fixes
- Fixed startup crash on certain Windows 7 installs.
- Removed the assert window on Linux.
- Disconnecting controller issue.
Known issues
- Dome births cannot be controlled.
- The game crashes when a lander rocket is departing with drones in cargo while the asteroid moves out of range.
- Youths, adults, and seniors occupy child-only buildings.
- Same anomaly events are found multiple times on the surface, breaking the game balance.
- There is no warning about an unloaded cargo when launching a rocket back to Earth.
- Crash related to Inner Light Mystery on old retail saves.
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Source: Steam