Stellaris Update 3.1.2 Patch Notes, LEM Update

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Stellaris Update 3.1 Patch Notes
Stellaris Update 3.1.2 Patch Notes, LEM Update

If your favorite game is also Stellaris, then there is good news for you. You will be glad to know that Paradox Development Studios has just deployed Stellaris Update 3.1.2, and here is the full list of patch notes but you will have to stay with us till the end to get it, let me tell you, the update Brings balance changes, bug fixes and stability improvements.

You are ready to download this patch with data pack and Wi-Fi. Let us tell you that the update is available globally on all supported platforms and will be a mandatory download. The actual size of the new update is still unknown, but we'll upload it here as soon as we get to know about it. Scroll down this page to know more about Stellaris Update 3.1.2.

Stellaris Update 3.1.2 Patch Notes

Here are the complete patch notes for Stellaris Update 3.1.2 coming out on all supported platforms:

Performance and Stability​

  • * Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species.

Bugfixes​

  • * Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army’s decisions.
  • * The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it.
  • * Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them.
  • * Ancient Clone Vats can now only assemble Clone Soldier pops.
  • * Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit
  • * Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event.
  • * Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals.

Known Issues​

  • * The penalty to alloy production from a food deficit in catalytic empires is not shown in the deficit tooltip.
  • * Mastercraft Inc. Civic does not change Artisans into Artificers on an Ecumenopolis.
  • * Some inconsistencies in the number of jobs exchanged by Foundry Station designation for empires with the Catalytic processing civic.
  • * It’s possible for the Nivlac species to be created without the Radiotrophic trait in certain instances.
  • * Party Aftermath event can create crossbreed species between caravaneers and an infertile clone pop.
  • * Shattered Ring World can turn into a planet due to takeover or devastation.
  • * Mechanical pops with a Decadent Lifestyle have no pop upkeep.
  • * Awakened Empires don’t use traditions properly.
  • * Machine empires can spawn with the necrophage origin.

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Source: Paradox Development Studios

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