SMITE Update 11.96 Patch Notes, Bonus Update 8.10

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SMITE Update 11.96 Patch Notes
SMITE Update 11.96 Patch Notes

If your favorite game is also SMITE then there is a good news for you. You'll be glad to know that Hi-Rez has just rolled out SMITE Update 11.96 (Bonus Update 8.10), and here is the full list of patch notes. But to get it you have to stay with us till the end, let me tell you, this update brings changes to the 12 gods in the game along with 4 new skins as well as some items. The bonus update follows the previous major Queen of the Banshee update.

You are ready with data pack and Wi-Fi to download this patch. As you know, the servers are currently down for maintenance at 6:30 EDT and will remain down until 10:30 UTC. We still don't have the file size for this particular update. To know more about SMITE Update 11.96 (Bonus Update 8.10), scroll down this page.

SMITE Patch Notes: Update 11.96 (Bonus Update 8.10)

Here are the complete patch notes for SMITE Update 11.96 coming out on all supported platforms:

BONUS BALANCE (LIVE NOVEMBER 2)

Items

SPECTRAL ARMOR NERFWith its combination of Health, Physical Protection, and Critical Strike reduction this item is very efficient against Crit. Even in compositions with very low Critical Strike we saw this item become the immediate answer that shut down that style of play. A small reduction in its passive and Physical Protection should better balance its strength as a counter pick option and not an all around go to.

  • Decreased Passive Crit Damage Reduction from 60% to 55% 
  • Decreased Physical Protection from from 65 to 60
Gods

SETSet brings powerful early pressure to a meta where Assassin junglers are doing quite well for themselves. While primarily a Jungler we have even seen him flex into other roles to take advantage of this strength. A decrease in Spawn of Set’s early dash damage will reduce this strength while preserving his clear speed and more reliable Skewer poke.

SPAWN OF SET

  • Decreased Dash Damage from 60/65/70/75/80% to 50/55/60/65/70%

NIKE NERFNike has been guiding her teammates to victory! Her strong engagement and tankiness from Sentinel of Zeus has made her a strong contender; especially in competitive play. With a 10% reduction in the health of the shield enemy teams will have a stronger opportunity to burn her down while she serves as the enemy’s front line.

SENTINEL OF ZEUS

  • Decrease Shield from 30/35/40/45/50% to 30/32.5/35/37.5/40% of Nike’s Max Health

CTHULHU NERFSimilar to Nike, when Cthulhu ults his frontline tankiness can be maddening for his opponents. Not only is his boost in health potent but the amount of consistent pressure Sever provides makes him a threat you cannot ignore. A small reduction to both of these aspects should provide some sanity when facing him.

DESCEND INTO MADNESS

  • Decreased Max Health Buff from 30% to 25%

SEVER

  • Decreased Base Damage 100/155/210/265/320 to 100/150/200/250/300

ODIN NERFThe Allfather has been doing exceptionally well at high levels of play. His high ban count points to his strength as a counter pick to enemy team compositions and his strong dive potential. Ring of Spears will see an increase in cooldown that better suits an ability with such swing potential and Raven Shout will contribute less base shielding. Both will temper the Allfather’s main two strengths and give enemies more windows to fight into him.

RING OF SPEARS

  • Increased Cooldown from 90s to 110/105/100/95/90s

RAVEN SHOUT

  • Decreased Shield Health from 100/175/250/325/400 to 100/160/220/280/340

YEMOJA NERFYemoja’s unique gameplay elements are something our top level of players are able to wield with extreme precision, making her a consistent presence throughout the year. With our last round of changes she is beginning to see a drop from first pick/first ban status; but she is still very much a top pick. In emergencies Mending Waters can be spammed to provide strong shield coverage for her whole team. We are changing it from a stacking shield to a refreshing shield while reducing the range at which it can bounce. Yemoja will need to be more tactical about when to refresh the shield while teammates’ positions will become much more important to achieve the same benefits.

MENDING WATERS

  • Shield no longer stacks with itself (from previous fires of the same ability that is still on targets, it will instead refresh) 
  • Decreased Bounce Range from 50 to 40

GEB NERFGeb has really rolled into the competition after the damage buff to Cataclysm. This change not only bolstered an underperforming god but allowed him to be flexible with when he chooses to ult. Since then we have seen him be quite the popular competitive and ranked pick and want to reduce the overall damage this ult can bring without pushing him back to his previous underperforming state.

CATACLYSM

  • Decreased Base Damage 110/240/370/500/630 to 110/220/330/440/550

ULLR REVERTUllr was a huge fan of our previous changes. He was underperforming across the board but a combination of buffs to Assassin itemization (which he can use) and a direct buff to his scaling made him quite the opponent! With the revert to Bladed Arrow’s scaling we are hoping to keep him in the meta discussion by preserving his item improvements and keeping the boost to his Ultimate.

BLADED ARROW

  • Decreased Physical Power Scaling from 80% to 70%

NEW SKIN VOICE ACTORS

  • Geomancer Persephone: Ariana Ratner
  • Nightbringer Demon Xbalanque: Joe Ochman
  • Bit Builder Vulcan: Jas Patrick
  • Candy Shop Achilles: Sean Chiplock

SMITE is now available on the PC, PS4 and Xbox One platforms. Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Hi-Rez

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