If your favorite game is also Rust, then there is good news for you. You will be glad to know that Facepunch Studios just released this new Rust 2nd September update today and we have full list of patch notes but for that you have to stay with us till the end. Last month, the developers released a major Underwater Labs update and in this release, they improve it after listening carefully to player feedback.
You are ready to download this patch with the data pack. All the relevant information regarding this Rust 2 September update is covered below in the release notes. Scroll down for everything you need to know about this update.
Rust September 2 Update Patch Notes
Here are the official patch notes for Rust September 2 Update that is now rolling out to all the supported platforms of the game:
Features
- •Added smaller moonpools to underwater labs
- •Added a new store front to fishing village’s equipment shop
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Improvements
- •Can now use non dance gestures while swimming
- •If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
- •Added global.usersinrange admin convar
- •Fixed console not properly scrolling through all of it’s lines (used to show ~250 lines, should now show all 500)
- •New “combatlog_outgoing” convar to get a combatlog of only outgoing damage
- •Thrown cassette recorders now decay
- •Inventory item description now scales to better fit long descriptions
- •Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
- •Both submarine types now have storage
- •Now only showing sonar blips for other subs if those subs have their engine running
- •Submarines stop moving a lot faster when the driver dismounts – prevent runaway subs and drowning risk when dismounting by mistake
- •Submarines now need to surface once every ten minutes, can’t hide underwater forever
- •Rear passenger in duo sub can now turn all the way around
- •Submarine driving now adds to the boating stat
- •Increased minimum allowed size of the underwater labs
- •Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
- •Added 21 new prefabs for map makers
- •Removed blue and red card lab spawns from underwater labs
- •Player crawling health reduced by 75%
- •Added chocolate bar world model
- •Bullets now deal slightly more damage to submarines
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Fixed
- •Fixed not being able to gesture while on a sofa
- •Fixed rare case where player eyes would appear incorrectly
- •Fixed rotor on CH47 map marker not rotating
- •Fixed case where players could access scrap on slot machine incorrectly
- •Fixed toggling lights causing issues while gesturing
- •Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
- •Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
- •Fixed dances continuing after mounting a vehicle
- •Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
- •Fixed WorkCarts decaying in the maintenance tunnel where they spawn
- •Fixed bullet proof moonpool water at underwater labs
- •Fixed icebergs sometimes overlapping underwater labs
- •Fixed vegetation sometimes clipping into underwater labs
- •Fixed underwater lab 45 degree corridors sometimes overlapping each other
- •Fixed server.maxconnectionsperip convar not working
- •Fixed floating crates in airfield
- •Fixed items dropping inside locker when stacked
- •Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
- •Fixed T stacking small signs
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Removed
- •Rising torpedo type
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