If your favorite game is also Rust Console then there is good news for you. You'll be glad to know that Facepunch Studios just recently deployed Rust Console Update 1.20, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that, titled Devastation Unleashed, the update brings larger maps, the introduction of technical trees, as well as improvements in weapon handling.
You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the update is now available for all download on all consoles as we speak. Given the amount of changes in this update, we can expect the file size of the update to be relatively large. For more information about Rust Console Devastation Patch Notes: Update 1.20, scroll down this page.
Rust Console Devastation Patch Notes: Update 1.20
Here are the complete patch notes for Rust Console Devastation Update (1.20) coming out for all supported consoles:
New additions to the game:
- Tech tree.
- 3KM maps.
- Gestures.
- Building Blocks.
- Map visual changes.
- New Item: Combat Knife.
Changes:
- Power substations no longer irradiate players.
- Reduced chainsaws fuel consumption to be in line with the Steam version.
- Added option to disable blood.
Crash Fixes:
- Fixed a crash that could happen when on standby/sleep resume.
- Fixed a server side recursive call which could cause a server to crash.
- Fixed a hang in the crafting menu.
- Fixed profile switches causing a hang on Xbox.
Bug Fixes:
- Fixed players not being able to attach a flashlight to the thompson.
- Fixed more splitting issues.
- Fixed the inaccurate upkeep timer.
- Fixed an issue causing players to be able to clip through specific objects.
- Fixed an issue that could cause the sky to flicker.
- Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item.
- Fix animals / helicopters being able to target players when in safe zones.
- Fixed camera movement to feel more natural at different frame rates.
- Fixed instances of objects popping into view caused by recent FOV Changes.
- Fixed an issue with the shadows on the lamps.
- Fixed the scale of the trees.
- Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.
- Fixed an issue that could stop players from being able to use a rowboat.
- Potential fix for invisible trees.
- Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients.
- Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view.
- Fixed missing collision on airfield hangar door.
- Fixed an issue which caused night time to be brighter than usual.
- Fixed an issue causing scientists to fire at each other.
- Fixed scientists from being able to shoot themselves when aiming upwards.
- Fixed the ocean colliders.
- Fixed shadows from clipping.
- Fixed an issue with tables causing clipping.
- Fixed the smoke colour.
- Adjusted the scale of the ‘wounded’ screen for PS4.
- Candles now turn off when underwater, like they should.
- Fixed the locked crate so that shooting the laptop delays the countdown.
- Picking up workbenches will now reduce their durability.
- Fixed an issue which could cause cliffs to spawn on top of some monuments.
- Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick.
- Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning.
Optimizations:
- Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons.
- Tuned blood visual effects to improve performance during firefights.
- Switch terrain shadows to be single sided instead of double sided to decrease GPU usage.
- Disable shadow casts under the sea, since they are not visible by players.
- Simplified lighting calculations for the terrain and ocean.
- Optimized distant ocean by not sampling the normal map to reduce draw time.
- Added culling volume to water in the outpost.
- Reduced the lamp particles.
- Remove unused ground colour from shaders, to slightly improve performance.
- Saved a bit of RAM by changing render texture cache settings.
Monument Visual Fixes:
- Fixed z-fighting (texture flickering) in airfield.
Skin store Related Changes:
- Fix for the skin store sometimes not loading in certain time zones / locations.
- Fixed low resolution icons in the skin store.
- Added LOD materials to the Doodle Eleven T-Shirt.
- Fixed t-shirts clipping through the trousers.
- Fixed some of the skin previews.
- Fixed skins not loading in at long distances.
Hope you all have a great time with the release of Devastation Unleashed! Happy rock day everyone!
Survivors, the time is almost here! Devastation Unleashed is the first of many exciting content updates coming to Rust Console Edition. This update brings the following features to the full game: the Tech Tree, bigger maps (3KM), new building blocks, Gestures, adjustments to gun handling, aim assist, and a host of quality of life improvements and bug fixes!
In this blog post we will go through the major features which will be added to the game. Quality of life improvements and bug fixes will be detailed when the patch notes are released later this week. So let’s start by talking about one of the most requested features, the Tech Tree.
The Tech Tree fundamentally changes the way players progress in Rust Console Edition. No longer will players have to rely on spending their scrap on a random tiered blueprint at the workbench – players can now unlock the items they need the most. Collect scrap from around the map and construct a workbench in order to access the Tier 1 Tech Tree. From here, players can use scrap to unlock different branches of items depending on your playstyle!
Players are still able to research items from the Research Table as they could before, so there are now multiple paths of progression. The aim of adding Tech Trees is to bring the game more in line with the core Rust experience by adding more depth to the system we had up until this point. This will give everyone more variety over the ways they can play the game! With the addition of the Tech Tree a Blueprint wipe will be required for all the servers.
Last month we added the Trainyard, Water Treatment Plan and Supermarket to the game and now we are expanding the maps even further with 3KM map seeds on some weekly and monthly servers. These maps give players more free space to roam around the island, making it easier for smaller groups of players to find the perfect place to build a base. Hopefully this addition will make the game more exciting for everyone!
New building blocks are also being added with this update to expand our community base building creativity! The Triangle Roofs, Triangle Ladder Hatch, Triangle Floor Frame, Spiral Staircase, Triangle Spiral Staircase, Ramp and Steps are all part of the new building blocks players are able to construct. Some of them can really help you design that “perfect” base by making it even more efficient and harder to raid!
Also coming with Devastation Unleashed is the new ‘Gestures’ feature, which allows players to perform various emotes by opening the radial menu and cycling through the different options to better express themselves and communicate with others in game. If you see someone at a distance try ‘waving’, and see what happens…
Rust is available now on the PC, PS4, and Xbox One platforms. Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Source: Rust