If your favorite game is also Deathloop, then there is a good news for you. You will be glad to know that Arkane Studios has released this new Deathloop September 16 update, and here is the full list of patch notes but to get it you will have to stay with us till the end, let us tell you about any new game Like this release, there are many bugs and known issues that can be fixed with various workarounds. But along with that, developers are also releasing these small fixes for these bugs. Maybe some of these improvements will improve lag and stutter in the game.
You are ready to download this patch with data pack and Wi-Fi. Let us tell you that you should be able to download and install this Deathloop September 16 update immediately as it is now live. Steam players will get the update as soon as they start the client. Scroll down this page for more information about the Deathloop September 16 Update.
Deathloop Patch Notes: September 16 Update
Here are the official patch notes for Deathloop September 16 Update that is now rolling out to all the supported platforms of the game:
Resolves an issue where certain achievements were not unlocking for players.
More descriptive error messaging for some users experiencing crash issues upon launching the game caused by CPUs that do not meet the minimum requirements, or where extensions necessary to run DEATHLOOP have been disabled by the user or by third party software.
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Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Aliens: Fireteam then there is good news for you. You'll be glad to know that Cold Iron Studios just deployed Aliens: Fireteam Elite Update 1.09, and here's the full list of patch notes but you'll have to stay with us till the end to get it, let us tell you what's new The update primarily fixes issues with the ultra-wide screen causing unexpected issues with weapon accuracy.
You are ready to download this patch with data pack and Wi-Fi. Let us tell you that the update is available as a mandatory download globally. You can get all the relevant information related to the update here. The file size for the update has not been disclosed, however, so it will be quite negligible in size. Scroll down this page to know more about deployed Aliens: Fireteam Elite Update 1.09.
Aliens: Fireteam Elite Patch Notes: Update 1.09
Here are the complete patch notes for Aliens: Fireteam Elite Update 1.09 coming out on all supported platforms:
GENERAL
We have reverted a fix for improved support to ultra-wide screens in order to prevent an unintended issue with weapon accuracy.
Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is Mount & Blade II: Bannerlord, then there is good news for you. You'll be glad to know that Taleworlds just recently deployed Mount & Blade II: Bannerlord Update e.1.6.2 alongside e.1.6.1 and here is the full list of patch notes but to get it you need to Stay with us till the end, let us tell you that the new update has crashed to improve singleplayer, multiplayer and stability.
You are ready to download this patch with data pack and Wi-Fi. Note that the update is a mandatory download and you can check out the full relevant information for Mount & Blade II: Bannerlord Update e.1.6. The file size of the update remains unknown. Scroll down this page for more information about Mount & Blade II: Bannerlord Update e.1.6.2 alongside e.1.6.1.
Mount & Blade II: Bannerlord Update e1.6.2 Patch Notes
Here are the complete patch notes for Mount & Blade II: Bannerlord Update e1.6.2 coming out on all supported platforms:
e1.6.1
Singleplayer
Crashes
Fixed a loading crash related to the education feature.
Fixed a crash that occurred when mounted agents were routed.
Fixes
Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue).
Fixed a bug that prevented tier 6 prisoners from being recruitable.
Multiplayer
Crashes
Fixed a crash that occurred when displaying player names.
Fixed a crash that occurred when logging in if the username contained specific characters.
Fixed a crash related to multi-core network event creation.
Fixes
The votekick option has been removed from Duel mode.
Changes
Balance Changes For Perks:
Base Throwing Weapon damage increased from +10% to +15% for all Skirmishers.
Voulgier
Replaced Battle Joy perk with Veteran Perk
+20% damage to Shields
-10% Cutting damage taken
-20% Melee damage taken (non-Captain modes)
Spear Infantry
Replaced Duelist Perk with Nimble Perk
Grants Sword
+5% Max Running Speed
-15% Ranged damage taken
Big Game Hunter bonus damage to mounts now only works with Piercing Weapons
Savage
Replaced Battle Joy Perk with Blood Rage Perk
+5% Damage per 20 HP Lost
-12% Melee damage taken per 20 HP lost (-5% for Captain Mode)
e1.6.2 Beta
Singleplayer
Crashes
Fixed a loading crash related to the education feature. (Also in e1.6.1 hotfix.)
Fixed a crash that occurred when mounted agents were routed. (Also in e1.6.1 hotfix.)
Fixed a crash that occurred when handling pending kingdom decisions.
Fixes
Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue). (Also in e1.6.1 hotfix.)
Fixed a bug that prevented tier 6 prisoners from being recruitable. (Also in e1.6.1 hotfix.)
Multiplayer
Crashes
Fixed a crash that occurred when displaying player names. (Also in e1.6.1 hotfix.)
Fixed a crash that occurred when logging in if the username contained specific characters. (Also in e1.6.1 hotfix.)
Fixed a crash related to multi-core network event creation. (Also in e1.6.1 hotfix.)
Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Black Ops Cold War then there is a good news for you. You'll be glad to know that Treyarch just rolled out the Black Ops Cold War Sept. 16 update, and here's the full list of patch notes but you'll have to stay with us till the end to get it, let us tell you what's new. The update also brings changes to the AK-47, Krig-6 and other popular guns.
You are ready to download this patch with data pack and Wi-Fi. Let us tell you that you can take a look at all the relevant information for Black Ops Cold War September 16 Update below for more details about the update. The file size for the update is currently unknown. However, we will update this post as soon as we get our hands on them. Scroll down this page to know more about Black Ops Cold War Sept. 16 Update.
Black Ops Cold War Patch Notes: Sept. 16 Update
Increased the drop rate of the Cane (BOCW) “Lost Lion” Blueprint in Red Door rooms in the Plunder mode.
Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
Fixed an issue causing the audio for certain Finishing Moves to not play properly.
Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
Fixed an issue where a Bounty Contract would display placeholder text.
Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
Fixed an issue where some Calling Cards were displaying placeholder text.
Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
Fixed various issues causing the inspect animation on some Blueprints to not work properly.
New Weapon
Sai: Melee (BOCW)
During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.
Weapon Changes
While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range. While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels -- it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them. If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.
Assault Rifles
C58 (BOCW)
Recoil adjusted
High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.
EM2 (BOCW)
Base Optic eye position retracted
The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.
Assault Rifle Bravo (MW)
Upper Torso Multiplier decreased from 1.1 to 1
To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.
Groza (BOCW)
Sprint to Fire Speed increased by 15%
The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.
Krig 6 (BOCW)
Maximum Damage decreased from 30 to 29
Mid Damage now 25
Minimum Damage decreased from 25 to 23
Weapon Kick adjusted
The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters -- which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.
Light Machine Guns
Light Machine Gun Alpha (BOCW)
Recoil increased slightly
The Light Machine Gun Alpha (BOCW) had already been an incredibly accurate LMG prior to the changes which added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control the aforementioned barrels offer, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.
Tactical Rifles
Tactical Rifle Charlie (BOCW)
Recoil decreased
The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.
DMR 14 (BOCW)
Recoil adjusted
Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.
M16 (BOCW)
Weapon Kick decreased
Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.
Type 63 (BOCW)
Headshot Multiplier decreased from 2.1 to 1.58
Neck Multiplier increased from 1.2 to 1.58
Upper Torso Multiplier decreased from 1.2 to 1
Lower Torso Multiplier decreased from 1.1 to 1
Weapon Kick decreased
The Type 63 (BOCW) has become quite infamous recently -- and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.
Submachine Guns
Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
Maximum Damage decreased from 34 to 31
This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.
OTs 9 (BOCW)
Maximum Damage Range decreased by 6.2%
The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.
PPSh-41 (BOCW)
Weapon Kick adjusted
ADS Sway adjusted
While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.
Sniper Rifles
Swiss K31 (BOCW)
Recoil adjusted
We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.
ZRG 20mm (BOCW)
Recoil adjusted
Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.
Barrels
Assault Rifles
Ranger/Liberator/GRU Composite
Vertical Recoil Control decreased from 10% to 8%
Reinforced Heavy/VDV Reinforced/Contour
Horizontal Recoil Control decreased from 5% to 4%
Vertical Recoil Control decreased from 5% to 4%
Takedown/Contour M2
Horizontal Recoil Control decreased from 10% to 8%
Task Force/Spetsnaz RPK/CMV Mil-Spec
Horizontal Recoil Control decreased from 10% to 8%
Vertical Recoil Control decreased from 10% to 8%
Light Machine Guns
Match Grade
Horizontal Recoil Control decreased from 5% to 4%
Vertical Recoil Control decreased from 5% to 4%
Task Force
Horizontal Recoil Control decreased from 10% to 8%
Vertical Recoil Control decreased from 10% to 8%
As we settle on the proper magnitude of Recoil Control for these barrels, we expect this to impact individual Weapons differently. Weapons that more heavily rely on the Recoil Control they received from these barrels may need to be addressed independently to ensure they align with our Weapon mastery goals.
Tactical Rifles
DMR 14 (BOCW)
16.3” Titanium
Damage Range decrease reduced from 25% to 20%
Rate of Fire increase reduced from 16.7% to 15%
With the aforementioned changes to the DMR 14 (BOCW), we felt it was necessary to make an adjustment to one of the most powerful attachment stats.
Rear Grips
Assault Rifles
Groza (BOCW)
Serpent Grip
ADS Speed increase reduced from 9% to 7%
To ensure the Groza (BOCW) does not cross too far into Submachine Gun territory following the increase to its Sprint to Fire Speed and given its already SMG-like ADS Speeds, we are reducing the effectiveness of its Serpent Grip.
New Operator
Hudson: NATO (In-Season)
Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.
Judge Dredd (In-Season)
A limited-time Tracer Pack: Judge Dredd Store Bundle will include:
Two Legendary Beck Skins:
“Judge Dredd”
“Comic Strip”
Three Weapon Blueprints:
“Quick Judgement” Submachine Gun
“Arbitrator Rifle” Assault Rifle
“Lawgiver” Handgun
One Finishing Move:
“Incendiary”
One Weapon Charm:
“Book of Law”
One Wrist Accessory:
“Judge’s Watch”
One Animated Calling Card
One Animed Emblem
Chemical Reaction Pro Pack (In-Season)
Available later this season for $19.99 USD (or your regional equivalent), this is a seven-item Bundle built for those looking for a better bond with victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two Weapon Blueprints – the “Primary Injection” Assault Rifle and “Tactical Syringe” Sniper Rifle – which can both make a loadout go nuclear.
Plus, purchasing this Pro Pack gives you 2,400 in COD Points, allowing you to pick up another Store Bundle, get the Season Five Battle Pass before the end of the Season, or gift those Bundles or the Battle Pass to a friend or squadmate.
Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)
This Bundle includes the Ultra-rarity, spectral inspired “Flying Dutchman” Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new armament or use the “Keelhaul” SMG to make your enemies walk the plank.
Plenty of other Bundles will be available before the end of Season Five.
The Season Five Reloaded update will have a download size of approximately 6 GB for those who own the free-to-play, console version of Warzone and are current on the latest updates.
Warzone Update Sizes
PlayStation 5:
5 GB
PlayStation 4:
5 GB
Xbox One Series X / S:
5.9 GB
Xbox One:
5.9 GB
PC:
6.4 GB (Warzone Only)
7.6 GB (Warzone and Modern Warfare®)
Reminders
PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.
Call of Duty: Black Ops Cold War is now available on the PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S platforms. Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Dyson Sphere then there is a good news for you. You will be glad to know that Youthcat Studio just recently deployed Dyson Sphere program update 0.8.21.8562, and here is the full list of patch notes but you will have to stay with us till the end to get it, let us tell you The new update of Icarus finally brings the Ripe HD Remaster with new textures, animations and even better landing techniques.
You are ready to download this patch with data pack and Wi-Fi. Let us tell you that the update is available on all supported platforms and is a mandatory download. You can take a look at all the relevant information for the Dyson Sphere program patch notes. Scroll down this page for more information about Dyson Sphere Program Update 0.8.21.8562.
Dyson Sphere Program Patch Notes: Update 0.8.21.8562
Here are the complete patch notes
Hi engineers!
When you finish the update and enter the game, you’ll find the Icarus is kinda different – Yes, Icarus the HD Remastered! New textures, cool animations, and even more hardcore (face) landing technology!
Along with it comes new types of gas giants, factory rendering efficiency improvements, and other enhancements.
We’ve looked at a few ways to save engineers from having to reopen a new game every time a new planet type is added. For example, we tried the method of “leaving the visited planets unchanged and re-randomizing the unvisited planets”, but we found that the randomization process was too complicated that the visited planets may also change under it. So now we are adding “subtypes” of planets to solve the problem.
Take a look at today’s update.
[Version 0.8.21.8562]
Features:
The model of Icarus was remade. It now has high-resolution body modeling and textures!
Now Icarus has more colorways. You can press C to open the Body Panel to change the color scheme.
Added jump animation for Icarus.
Added 6 different standby animations for Icarus.
Added 4 sub-types of gas giants (gas giants that have not been reached in the old version savedata may become new sub-types of gas giants after the update)
Added 1 new main type of gas giants. It produces hydrogen/deuterium at 84%/16% (It can only be visible in the new game)
Added 1 atmosphere sub-type for Arid Desert (Arid Desert that has not been reached in the old version savedata may have the new atmosphere sub-type after the update)
Added 9 types of rocks and 9 types of gravel decoration to the planet Ashen Gelisol (Ashen Gelisol that has not been reached in the old version savedata may have the new types of rocks and decorations after the update)
Added LOD1 / LOD2 rendering levels for Matrix Lab. The rendering frame rate will be improved on planets with dense Matrix Labs.
Added LOD1 / LOD2 for Fractionator. The rendering frame rate will be improved on planets with dense Fractionators.
Added LOD1 / LOD2 render levels for Solar Panels. The rendering frame rate will be improved on planets with dense of Solar Panels.
Remade Space capsule model and textures.
Changes:
Optimized the Icarus animation blending.
Optimized the steering controlling when Icarus running and flying.
Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Eastward then there is a good news for you. You will be glad to know that Pixpil has just deployed Eastward Update 1.04, and here is the full list of patch notes but to get it you have to stay with us till the end, let us tell you that the updates are for newly released games. and therefore includes minor bug fixes and improvements along with bug fixes specific to the Nintendo Switch.
You are ready to download this patch with data pack and Wi-Fi. The update is now available globally as a mandatory download. You can see all the relevant information for the Eastward patch notes: Update 1.0.4 for more details. We don't currently have the file size for the update. However, since the update hasn't changed much, we can expect it to have a smaller file size. Scroll down this page to know more about Eastward Update 1.04.
Eastward Patch Notes: Update 1.0.4
Here are the complete patch notes for the update:
Minor bug fixes and improvements
Improved stability on Nintendo Switch
Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Fortnite, then there is good news for you. You'll be glad to know that Epic Games just rolled out Fortnite Update 3.31, and here's the full list of patch notes, but you'll have to stay with us till the end to get it. Addresses issues related to se stability, funding progress, and resetting creative keybinds to the default problem.
You are ready to download this patch with data pack and Wi-Fi. The update is now available as a mandatory download on all supported platforms. You can take a look at all the relevant details of Fortnite Patch Notes here. The file size for the update still hasn't been revealed. Scroll down this page for more information about Fortnite Update 3.31.
Fortnite Patch Notes: Update 3.31
Here are the complete patch notes for Fortnite Update 3.31 coming out on all supported platforms including PC, PlayStation 4, PlayStation 5, and Android.
Here are the complete patch notes for the update:
We have deployed a maintenance patch on PC, PlayStation 4, PlayStation 5, and Android to address stability issues, the funding progress visual issue, and the Creative keybinds resetting to default issue. This patch will be available to download before launching your game.
Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news
Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.
If your favorite game is also Valheim, then there is good news for you. You'll be glad to know that Iron Gate is currently rolling out this latest Walheim September 16 update for "Hearth and Home", and here's the full list of patch notes but you'll have to stay with us until the end to get it Let me tell you, this is a major patch that has been teased and promoted for several weeks now, and it is here now. The new update will go live in a few minutes, along with a new game patch.
You are ready to download this patch with data pack and Wi-Fi. As you know, any relevant information you may need to know about this update will be covered in the next section - when available. You should be able to download and install this update directly from Steam. We don't have the update file size for this release yet, but will add it here later. Scroll down this page for more information about Valheim September 16 Update for "Heart and Home".
Valheim Patch Notes: September 16 Update
Here are the patch notes for Valheim Hearth and Stone Update coming out on all supported platforms:
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month it’s been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!
But now the wait is finally over, Vikings – Hearth & Home releases today. We’re incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!
As many of you will now know from the series of short spotlight videos, the Hearth & Home update brings plenty of new content to Valheim, expanding your gameplay options by introducing new mechanics, furniture, building pieces, food, weapons, optimizations and more.
The name of the update is Hearth & Home, which means that the cooking and the building got a bit of extra attention. For all the builders out there we have added a whole bunch of new build pieces and furniture, ranging everywhere from sturdy shingle roofs to a mighty stone throne.
We’ve also done our best to listen to community feedback, and several highly-requested features have made their way into this update. You’ll now be able to share map data with other vikings in your world, find seeds to plant more types of trees, and finally destroy your unwanted items with the new obliterator.
If taming animals is your thing, you’ll now find that you can name your favorite pets. We also suggest that you spend some extra time with your Lox...
While many features introduced in Hearth & Home have already been revealed, not even Odin has spied some of the new features being added with the update, including something dark and mysterious that seems to spread across the plains… Brave vikings should go and find out for themselves!
We hope you all enjoy the new content and want to thank you all again for your continued support as we continue our journey through Early Access together.
Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
Naming tamed creatures
Gamepad sensitivity settings
Auto-pickup toggle button added
Graphics settings (Active point lights & Active point light shadows)
Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
Various other improvements and bugfixes
Food
Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
Food GUI overhauled to work better with the rebalanced food
Over 10 new things to eat (Actually 12)
World
Tamed Lox now have a purpose
Slimy locations & creatures added to plains
New plantable seeds: Birch, Oak & Onions
Items
New weapons: Crystal battleaxe, Silver knife
New shields: Bone tower shield, Iron buckler
Butcher knife (Special weapon for butchering tamed animals)
Thunder stone (Sold by trader)
Lox accessory
Building
New Darkwood building pieces like shingle roofs, beams, decorations and more
New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
Crystal walls
New types of stacks to show off your treasure and resources
Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
Cartography table (For sharing map-data with other players)
Oven added (For baking bread and pie)
Obliterator added (Items be gone)
Iron cooking station (Required to cook some types of meat)
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If your favorite game is also No Man's Sky then there is good news for you. You will be glad to know that Hello Games has released yet another No Man's Sky Update 3.67, and here is the full list of patch notes but to get it you will have to stay with us till the end, let us tell you that this new The update brings another round of new bug fixes and has addressed several new issues in the game. Since the major Frontier expansion, this is the seventh hotfix now being released with fixes.
You are ready to download this patch with data pack and Wi-Fi. All the pertinent information you might need to know about No Man's Sky (NMS) patch notes: Update 3.67 is covered in the next section. The patch is already live on all relevant consoles, so you should go ahead and download it for yourself. This update will only make the game more stable and optimized for you. Scroll down this page for more information about No Man's Sky Update 3.67.
No Man’s Sky Patch Notes: Update 3.67
Here are the official patch notes for No Man’s Sky Update 3.67 that is now rolling out to all the supported platforms of the game:
Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
The settlement mission now gives more information about when the next decision may occur.
Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.
Fixed an issue that could cause some base and settlement parts to lose their collision.
Fixed a number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
Fixed a number of glitches with cuboid room foundations.
Fixed a glitch with door animations on timber parts.
Fixed a number of issues affecting ramp snapping.
Fixed an issue that prevented fireworks from syncing in multiplayer.
Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
Introduced an optimisation to base and settlement rendering.
Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
Fixed a rare issue that could prevent some players from loading their saves.
Fixed a rare crash related to game mode selection.
Fixed a rare crash related to mission notifications.
Fixed a rare crash related to settlement placement.
Fixed a networking crash on Xbox.
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DX11 is an application programming interface that runs on Windows environment. It works by handling multimedia tasks on the Microsoft platform. Although it is stable software, there are some issues with it. Today we will learn about how to resolve DX11 feature level 10.0 error issue.
Many people you have problems with your computer or Android device, if this happens to you too, then feel free to contact us. We will be happy to assist you with any concerns you may have with your device.
How to fix DX11 Feature Level 10.0 error issue?
You should try restart your computer before resolving this issue as it is usually a minor software glitch. Most of the problems are rectified by restarting the computer.
When you see the error message "DX11 feature level 10.0 engine is required to run" on your computer, you should understand that you do not have the necessary hardware to support Direct3D feature level version 10.0. Your graphics card may have an outdated driver or you may have a corrupted DirectX installation. Below are the troubleshooting steps but for that, you have to stay with us till the end
Check your computer DirectX version
The first thing you will need to do in this case is to verify what version of DirectX your computer is using.
Open a Run box (Windows key + R)
Type “dxdiag” then press enter
The DirectX runtime version information can be found under System Information in the System tab.
To check if your graphics card can support the required feature levels, go to the Display tab under Drivers and see which Feature Levels are supported by your graphics card. If the feature level 10_0 (10.0) is not showing among the Feature Levels entries inside DirectX Diagnostic Tool then it could be because of the following reasons:
Your graphics card drivers are outdated.
Your operating system needs to be updated.
Your graphics card does not support Feature Level 10.0. The only way to fix this if this is what’s causing the problem is to get a new graphics card that supports this feature. Make sure to update your graphics card if you have the resources to do so.
In case your graphics card does support the Feature Level 10.0 but you are experiencing this issue then do the following steps.
Run the application using the dedicated graphics card
All the new computers that are coming these days have two graphics cards. One is the onboard graphics adapter that is usually integrated with the processor and the other is the dedicated graphics card unit. If your computer is using an integrated graphics card then you will need to switch to a dedicated graphics card as it is usually the more advanced (with more features) of the two.
Open Device Manager by right-clicking on the start menu icon and then select Device Manager
Expand the Display adapters and then right-click on the Built-in Intel graphics adapter then click on Disable device.
Your Windows screen will go black for a second which means Windows is switching your Graphics card to dedicated card.
if you wish to re-enable your built-in graphics then repeat the above steps and click on enable device.
Check if the DX11 Feature Level 10.0 error issue still occurs.
Update your graphics card driver
Many people have asked why this problem occurs? One of the reasons for this is that you do not have the latest graphics card driver installed. While Windows 10 automatically installs the latest drivers for your graphics card but sometimes it doesn't, which is why you have to do it manually.
Press Windows key + R, type “devmgmt.msc” and hit Enter to open Device Manager.
Go to Display Adapters and expand the drop-down menu. Right-click on the graphics driver and select Update Driver (Update Driver Software).
Click on Search automatically for updated driver software and wait while Windows scans online for drivers. Wait until it is installed and your system rebooted.
In case Windows has determined that you are already using the latest drivers then you should go to your graphics card manufacturer website and get the latest drivers from there.
Choose your Product Type, Product Series, and Product. Make sure to select the appropriate Operating System that supports latest DirectX and hit the Search button.
Download and install the recommended Nvidia driver.
Under Manually Select Your Driver, select the product type, product family, and model. Then, select the appropriate operating system that supports Direct3D hardware feature level or Direct3D feature level 10 and click on Display Results.
After the driver is installed restart the computer.
Check if the DX11 Feature Level 10.0 error issue still occurs.
Repair DirectX
This problem can usually be caused by a corrupted DirectX installation. While it is difficult to uninstall DirectX from your computer what you can do instead is to repair it.
Download the DirectX End-User Runtimes (June 2010) and install it with administrative privileges.
Restart your computer.
Check if the DX11 Feature Level 10.0 error issue still occurs.
Install update KB2670838 for Windows 7 users
If you are still using Windows 7 operating system and facing this issue then you should try to install KB2670838 update. This Windows update will enable the latest patch that brings the latest DirectX support to DX 11 Feature Level 10.0 support by game developers. DirectX 12 may also be supported.
Check if the DX11 Feature Level 10.0 error issue still occurs. if yes then comment!
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