Outer Wilds Update 1.1.9 Patch Notes Sept. 24, Bug Fixes

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Outer Wilds Update 1.1.9 Patch Notes
Outer Wilds Update 1.1.9 Patch Notes
Outer Wilds Update 1.1.9 Patch Notes

If your favorite game is also Outer Wilds then there is a good news for you. You will be glad to know that the developers of Annapurna Interactive have just released Outer Wilds Update 1.1.9, and we have complete patch notes but to get it you will have to stay with us till the end, let us tell you, The latest update mainly includes several gameplay optimizations and bug fixes. News for a brand new museum exhibit that is currently under construction also surfaced with the latest patch.

You are ready with data pack and Wi-Fi to download this patch. The patch is currently live and available to download for console players only, and should be a mandatory download. PC players will get the same patch on Tuesday, September 24 via Steam and the Epic Games Store. The actual file size for the new patch is unknown, but we'll upload it here as soon as it comes out. Scroll down this page to know more about Outer Wilds Update 1.1.9.

Outer Wilds Update 1.1.9 Patch Notes

Here are the complete patch notes for the Outer Wilds Update 1.1.9 coming out on all supported platforms:

1.1.8 CHANGELOG

Writing

  • Turkish is now an available language
  • Fixed writing and localization throughout the game
  • Polished clue for Southern Observatory and fixed a contradiction regarding the museum statue
  • New Nomai computer on Hollow’s Lantern

Tech

  • Overhauled input rebinding system
  • Planetary bodies and the sun no longer become invisible beyond a viewing distance of 50 km
  • Ocean shaders should be more optimized now
  • Numerous bug fixes

UI

  • “Gear Options” menu revamped to “Pre-flight Checklist” menu
  • Major menu revisions

Design

  • New building and campsite added to Timber Hearth
  • The doze off ability is now unlocked after getting the launch codes
  • Future exhibit site added to observatory museum
  • Hearthian Deep Space Satellite added to solar system
  • Increased player jump responsiveness
  • Boost can now be activated even if boost/jump input is pressed slightly before up thrust input
  • Made it easier to launch Scout through certain ruined walls
  • Hide-and-seek frequency is now removed after the tutorial
  • Traveler instruments are now affected by a certain event
  • Revised a visual aid in the Southern Observatory to be less misleading

Art

  • Improved lighting model on ghost matter crystals and similar shaders
  • Added ambient occlusion volumes to improve lighting in dark spaces
  • Updated credits sequence

1.1.9 CHANGELOG

  • Numerous optimizations to improve performance
  • Numerous bugfixes, particularly to input and controller rebinding

Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Mobius

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