No Man’s Sky Update September 2 Patch Notes 3.61

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No Mans Sky Update 3.61 Patch Notes on September 2
No Mans Sky Update 3.61 Patch Notes on September 2
No Mans Sky Update 3.61 Patch Notes on September 2

If your favorite game is also No Man's Sky, then there is good news for you. You will be glad to know that Hello Games has just released this latest No Man's Sky Update 3.61 and we have full list of patch notes but for that you will have to stay with us till the end. Let us tell you that tomorrow is a big one. After the patch, many issues were reported back and it is good for game players that the developers are already working to fix them. As expected, this update is full of bug fixes filed by players.

We're sorry to inform you that we don't have the file size of this No Man's Sky Update 3.61 yet, but we'll add it here once in a while. The patch will go live on all consoles in a few hours. Scroll down for more information regarding this patch.

No Man’s Sky Update 3.61 Patch Notes

Here are the official patch notes for No Man’s Sky Update 3.61 that is now rolling out to all the supported platforms of the game:

  • Fixed an issue that could prevent some Xbox users from loading their saves.
  • Fixed a crash related to placing base parts.
  • Fixed a number of snapping issues with cuboid rooms.
  • Fixed an issue that caused the fleet debrief screen to close prematurely.
  • Fixed an issue that caused the product research tree accessed in factories to close prematurely.
  • Fixed an issue that caused the trading screen to close prematurely when trading with a landed NPC smuggler.
  • Fixed an issue that caused the companion customisation screen to close prematurely.
  • Fixed a number of snapping issues with moon pools.
  • Fixed an issue that prevented colour lights from being powered correctly.
  • Fixed a number of snapping issues with wall hangings and lights.
  • Fixed a crash related to creature and NPC locomotion.
  • Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
  • Fixed a number of issues that caused visual changes related to power to fail to display.
  • Fixed an issue that prevented refiners from correctly snapping to large base rooms.
  • Fixed an issue that prevented some large base parts from correctly snapping to each other.
  • Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
  • Fixed a number of visual glitches with dust effects.
  • Fixed a number of snapping issues with new canopy parts.
  • Fixed an issue that could cause NPCs to walk through doors.
  • Fixed a number of cases of missing or incorrect text.
  • Fixed a rare physics-related crash.
  • Fixed a rare crash related to settlement NPC behaviours.
  • Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
  • Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
  • Fixed a number of collision issues with street lights in settlements.
  • Fixed a rare rendering-related crash.
  • Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.

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