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Nickelodeon All-Star Brawl Update 1.000.007 Patch Notes

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Nickelodeon All-Star Brawl Update 1.000.007 Patch Notes
Nickelodeon All Star Brawl Update 1.000.007 Patch Notes
Nickelodeon All Star Brawl Update 1.000.007 Patch Notes
Nickelodeon All Star Brawl Update 1.000.007 Patch Notes

If your favorite game is also Nickelodeon, then there is good news for you. You'll be glad to know that Ludosity just released Nickelodeon All-Star Brawl Update 1.000.007, and here's the full list of patch notes. The update brings changes with the addition of free Garfield DLC, as well as several bug fixes and the inclusion of alternative costumes for the Nintendo Switch.

You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update is available globally on all supported platforms. We are still not sure about the file size for this update. Scroll down this page for more information about New World Patch Notes: Update 1.1.2.

Nickelodeon All-Star Brawl Patch Notes: Update 1.000.007 (Garfield Arrives)

Here are the complete patch notes for Nickelodoen All-Star Brawl Update 1.000.007 coming out for all supported platforms:

  • Garfield joins the battle!
  • Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished, so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers.
  • Added the option to go back to the character select screen after a match is over.
  • Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation
  • Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during hitstop as expected
  • Fixed issue with Gir that made him get stuck in some walls or against another Gir.
  • Added a message that clarifies when a match can’t be spectated once it has started.
  • Balance
    • Universal
      • Cooldown implemented for dash attacks from dash attacks. Now once per dashing string a dash light can be canceled into a dash strong, or vice-versa; after this, attempting a dash attack input will instead send out their respective mid attack
      • Grab hitbox comes out sooner on ground (frame 8 → frame 7)
      • Grab hitbox comes out later in the air (frame 8 → frame 12)
      • Grab length increased in the air (30 → 40)
      • Characters can no longer be grabbed while downed
      • Tech roll distance increased (9 units → 11 units)
      • Ensured consistent roll distance across the cast for getups and techs
      • Throw Mid launch angle changed (20° → 35°)
      • Throw Up launch angle changed (60° → 75°)
      • Throw Down launch angle changed (350° → 15°)
      • Throw Down base knockback decreased (80 → 65)
      • Throw Down knockback gain increased (80 → 100)
      • Throw Air Mid launch angle changed (15° → 35°)
      • Throw Air Up launch angle changed (70° → 75°)
      • Throw Air Down launch angle changed (335° → 15°)
      • Throw Air Down base knockback decreased (120 → 100)
      • Throw Air Down knockback gain decreased (50 → 30)
      • DI window tightened (16° → 14°)
    • Spongebob
      • Down Strong Air
        • remove rainbow hitboxes
        • radius buff foot (0.95 → 1.1)
        • Local Y offset buff foot (0 → -0.15)
        • radius nerf knee (0.95 → 0.75)
        • radius nerf hip (0.95 → 0.65)
    • Zim
      • Up Special
        • Bomb appears sooner (frame 22 → frame 13)
        • Transitions to special-fall sooner (frame 60 → frame 40)
        • Grabs edge sooner (frame 51 → frame 30)
    • Lucy Loud
      • Light Down Air
        • Endlag increased (frame 20 → frame 22)
    • Toph
      • Up Strong
        • Can now keep move charging with second stick

Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Ludosity

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