New World Update 1.3.2 Patch Notes on February 10

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New World Update 1.3.2 Patch Notes on February 10
New World Update 1.3.2 Patch Notes on February 10

If your favorite game is also New World then there is good news for you. You'll be glad to know that Amazon Game Studios just deployed New World Update 1.3.2, and we have the full patch notes for you, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that the update brings end-game updates and fixes along with general improvements to the game which mainly includes bug fixes and stability improvements.

You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that the downtime for the update will start at 11 PM PT (7 AM UTC) on February 9. For more information about New World Update 1.3.2, scroll down this page.

New World Patch Notes: Update 1.3.2

Here are the complete patch notes for New World Update 1.3.2 coming out for all supported platforms:

New World Update 1.3.2 downtime will begin at 11pm PT (7am UTC) on February 9.

Greetings, Adventurer!

This week’s update includes a few fixes and changes for the end-game, alongside some additional updates.

END-GAME UPDATES & FIXES

  • Fixed an issue where the unlock messaging was inconsistent on higher Mutator difficulties. Difficulties 1 – 5 still states Silver rank is required and difficulty 6 – 10 now state Gold rank is required.
  • Fixed an issue where equipment couldn’t be upgraded while storage was opened, if there were umbral shards in storage.

GENERAL UPDATES & FIXES

  • The Absolute Terror item’s second Keen perk has been replaced with the Refreshing perk.
  • Fixed an issue that could cause players in PvP to enter a state where their movement speed was incorrectly adjusted for long periods of time.
  • Fixed an issue where the same player could be listed multiple times on the War/Invasion roster list.
  • Hatchet
    • Fixed an issue where the On Fire passive was providing an escalating damage boost to critical hits.
    • Fixed an issue where the On Fire passive was not triggering a guaranteed critical hit on every third attack.
    • Fixed an issue where DoT damage was resetting the hits of the Accumulating Power passive preventing it from being consistently triggered.

Thanks for your support! We’ll see you in Aeternum.


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Source: Amazon Game Studios

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