New World Update 1.2.1 Patch Notes: Issues Management

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New World Update 1.1 Patch Notes
New World Update 1.2.1 Patch Notes: Issues Management
New World Update 1.2.1 Patch Notes: Issues Management

If your favorite game is also New World, then there is good news for you. You'll be glad to know that Amazon Game Studios just announced update 1.2.1 for New World, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that the update will address the issues that have arisen due to the recent December update and plans to improve the entire gaming experience for the community.

You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update has been rolled out on all supported platforms and players can get their hands on it by downloading the update package. Unfortunately, the size of the updates is still unknown, but we'll post them as soon as we know. For more information about patch notes for New World Update 1.2.1, scroll down this page.

New World Patch Notes: Update 1.2.1

Here are the official patch notes for New World Update 1.2.1, available on all supported platforms:

New World Update 1.2.1 downtime will begin at 11pm PT (7am UTC) on December 21. Greetings Adventurers!

This week’s update is focused on resolving some of the issues that have arisen from our December Update. Our development team is continually working on improving the New World experience and they thank you all for your patience and reports that you continue to make on the official forums.

  • Restricted Coin Lockboxes earned from the Tree of Light to players level 15 and above to coincide with when Event Quests are enabled for players. This change was implemented to discourage bad actors from repeatedly creating new characters in an attempt to exploit the availability of coin.
  • Reduced the amount of characters that can be created per day per account.
  • Fixed an issue causing Azoth balances to not update after fast traveling or crafting. Azoth balances should now adjust to show the amount spent when traveling or crafting.
  • Fixed an issue that caused potions to drop at multiple gear scores resulting in inventory stacking issues.
  • To enable a level playing field for players, we reset the faction cooldown time for all players. Once players choose or change a faction the duration of the cooldown will be set to 60 days.
  • Fixed an issue that occasionally caused the “Weavers Needed” Town Project mission for the Winter Convergence to not be completed if attempting to craft in Everfall.

Thanks for your support! We’ll see you in Aeternum.


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Source: NewWorld

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