If your favorite game is also Mobile Suit Gundam: Battle Operation then there is good news for you. You'll be glad to know that Bandai Namco just rolled out Update 1.47 for Mobile Suit Gundam: Battle Operation 2, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that the update brings some much-needed character improvements to the game as players look forward to a better gaming experience.
You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the update has been rolled out on all the supported platforms and players can download it on their respective devices and get the update. Unfortunately, the file size for the update is still a mystery, though we'll update this post as soon as we know. For more information about patch notes of Update 1.47 for Mobile Suit Gundam: Battle Operation 2, scroll down this page.
Mobile Suit Gundam: Battle Operation 2 Patch Notes Update 1.47
Here are the official patch notes of Update 1.47 for Mobile Suit Gundam: Battle Operation 2 available on all supported platforms.
■Unit adjustment■General unit
Jeda | |
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Spec | ・HP「16000」→「15000」(Also adjusted when higher LV) ・Ranged attack「30」→「20」(Also adjusted when higher LV) |
Aim |
・We have made adjustments to this MS because its performance was significantly above average in all areas.・This MS was designed to hold the front line by taking advantage of its various ranged weapons, but the [Damage deal] from the ranged weapons was far much easier to acquire than expected, and its survivability was also high, so it was able to survive on the front line for a long time.The [MS HP] and [Ranged attack Compensation] have been adjusted to improve the above conditions.This is expected to make it harder to deal [Damage] from ranged attacks by reducing survivability, so that the various battle performance will be reduced to a reasonable value. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
450 | Average | 49.9 | 48.1 | 58310 | 3.0 | – | – | |
LV1 | 54.5 | 58.8 | 66591 | 2.8 | – | – | ||
500 | Average | 50.2 | 48.6 | 62732 | 3.0 | – | – | |
LV2 | 54.1 | 56.2 | 66731 | 2.7 | – | – |
Zaku Marine Type | ||
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Spec | ・LV1 HP「12500」→「11500」(Also adjusted when higher LV) | |
Main ranged weapon | 240mm Subroc Gun | ・LV1 Power「500」→「425」 |
Aim |
・The LV1 MS was far above average in all battle results, so we have adjusted it.・The main feature of this MS was the use of its main ranged weapon, the [240mm Subroc Gun] able to provide a bullet five cover from mid-range and defend the front line MS.This MS’s high firepower and survivability allowed it to win more battles than expected in the Cost 250 battle.In order to improve the above situation, we have adjusted the [MS HP] and [Power] of the main ranged weapon [240mm Subroc Gun]. This will make it harder to deal [Damage], and various battle results are expected to decrease to reasonable values. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
250 | Average | 52.0 | 52.3 | 48128 | 3.5 | – | – | |
LV1 | 54.1 | 53.8 | 50432 | 2.9 | – | – | ||
300 | Average | 51.8 | 51.8 | 51335 | 3.3 | – | – | |
LV2 | 51.9 | 51.2 | 52321 | 2.8 | – | – | ||
350 | Average | 51.5 | 51.3 | 53803 | 3.1 | – | – | |
LV3 | 51.9 | 50.6 | 54860 | 2.7 | – | – |
Geara Doga | ||
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Spec | ・Speed「125」→「130」 ・Rotating「63」→「66」 ・Skill「Special Right Shoulder Armor Buffer LV1」upgraded to「LV3」 | |
Sub-weapon | Electromagnetic Wire | ・Power「2100」→「2200」(Also increased when higher LV) ・Cooldown「6.0」→「5.0」 |
Sub-weapon | Beam Axe | ・Cooldown「4.0」→「3.0」 |
Sub-weapon | Geara Doga Sturm Faust | ・Cooldown「10.0」→「6.0」 ・Reload「30.0」→「15.0」 ・Shorten the weapon switching time ・Adjusted to harder to hit objects on the map. |
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Aim |
・This MS was designed to mainly in melee combat, utilizing two types of combat weapon and the sub-weapon “Electromagnetic wire”. However, the weapon for breaking the enemy’s stance tends to run out of ammunition, and there were many situations where it was destroyed before it could shift to combat, so we have made the following adjustments.・Enhanced [Speed] and [Rotating] performance to make it easier to approach enemy MS and perform combat attacks.・Strengthened the power and shortened the [cool time] of the sub-weapon “Electromagnetic Wire” in order to make it easier to deal [damage] from combat attacks. The [cool time] of the sub-weapon “Beam Axe” has been shortened.・In order to increase the chances of breaking the enemy’s stance, we have also shortened the [cool time after use], [weapon switching time], and [reload time] of the sub-weapon “Geara Doga Sturm Faust”. In addition, we made it harder for bullets to hit on it.・The LV of the skill “Special Right Shoulder Armor Buffer” has been enhanced to improve [MS Loss]. |
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Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
500 | Average | 50.2 | 48.6 | 62732 | 3.0 | – | – | |
LV1 | 42.7 | 35.1 | 52425 | 3.4 | – | – | ||
550 | Average | 50.8 | 50.1 | 65246 | 2.9 | – | – | |
LV2 | 42.6 | 33.3 | 53483 | 3.2 | – | – |
Ex-S Gundam | ||
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Spec | ・Rotating「63」→「66」 ・Skill「Forced Injector LV1」upgraded to「LV2」 ・Skill「Special Back Add-On Buffer LV2」upgraded to「LV3」 ・Skill「Melee Combo Controller LV1」gained | |
Skill Ability up「ALICE」 | ・Same function of skill「Emergency Evasion System LV1」gained ・Increase movement speed compensation for left/right movement and backward movement. | |
Main ranged weapon | Ex-S Gundam Beam Smart Gun | ・LV2 Power「735」→「750」 ・LV2 Increases the power of charge attack |
Sub-weapon | Backpack Part B. Cannon x4 | ・LV2 Power「1365」→「1400」 |
Sub-weapon | Thigh Beam Cannon x2 | ・LV2 Power「682」→「700」 |
Sub-weapon | Head Incom | ・LV2 Power「1575」→「1600」 |
Sub-weapon | Reflector Incom x2 | ・LV2 Power「2100」→「2200」 |
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Aim |
※This MS was adjusted in January 2021, but the [win rate] and [MS losses] were lower than expected, so we adjusted it again.・In the previous adjustment, we made adjustments to improve [MS Losses] and increase the chances of breaking the enemy MS’s stance, but due to the fact that we were not able to compensate for the size of the MS, [Win Rate] and [MS Losses] were on a downward trend again, so we have made the following adjustments.・In order to improve [MS losses], the LV of the skills “Special Back Add-On Buffer” and “Forced Injector” have been enhanced.・In order to make it easier to perform combat attacks as a means of self-defense in close range combat, the [Rotating] performance has been enhanced and the skill [Melee Combo Controller LV1] has been gained. Skill “Ability UP [ALICE]” now has the effect of reducing the amount of thrusters used for [Emergency Evasion System] and enhancing [Speed] compensation when retreating left or right.・Made it harder for beam attacks to hit objects when using for the Ex-S Gundam B-S (Transformation).・Since the [Damage deal] of the MS after LV2 tended to decrease, the [power] of various shooting weapons has been strengthened. |
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Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
650 | Average | 50.8 | 50.9 | 75138 | 2.9 | – | – | |
LV1 | 48.8 | 48.0 | 78658 | 3.0 | – | – | ||
700 | Average | 50.9 | 49.8 | 86886 | 2.9 | – | – | |
LV2 | 47.9 | 40.5 | 81863 | 3.0 | – | – |
Ex-S Gundam(Transformation) | ||
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Spec | ・Skill「Special Back Add-On Buffer LV2」upgraded to「LV3」 | |
Sub-weapon | Ex-S Gundam Beam Smart Gun(Transformation) | ・LV2 Power「472」→「500」 ・Adjusted to harder to hit objects on the map. ・Increases the power of charge attack when LV2 ・Adjusted charge attack to harder to hit objects on the map. |
Sub-weapon | Backpack Part B. Cannon x4(Transformation) | ・LV2 Power「1050」→「1100」 |
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Ga-Zowmn | ||
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Spec | ・Rotating「60」→「63」 | |
Main ranged weapon | Hyper knuckle buster | ・Bullet「4」→「5」 |
Sub-weapon | Beam Gun | ・Enlarge ASL’s(Automatic Sighting Compensation) area |
Aim |
・However, due to the fact that it does not have enough ammunition to break the enemy’s stance, there were many situations where it was difficult to hold the front line, and its various battle records were below average, so we have made the following adjustments.・Enhanced [Rotating] performance in normal and transformed modes, making it easier to catch enemy MS.・Enhanced the [Bullet] of the ranged main weapon “Hyper Knuckle Buster” to increase the chance of breaking the enemy MS’s stance. Expanded the [ASL area] of the sub-weapon [Beam Gun].The [ASL Area] and [Stagger Accumulation Value] of the [Beam Gun x2] have been enhanced. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
450 | Average | 49.9 | 48.1 | 58310 | 3.0 | – | – | |
LV1 | 48.9 | 45.1 | 57389 | 3.1 | – | – | ||
500 | Average | 50.2 | 48.6 | 62732 | 3.0 | – | – | |
LV2 | 47.9 | 42.5 | 59074 | 3.1 | – | – |
Ga-Zowmn(Transformation) | ||
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Spec | ・Rotating「54」→「57」 ・Increased rotating performance when decelerating | |
Sub-weapon | Beam Gun x2 | ・Enlarge ASL’s(Automatic Sighting Compensation) area ・Increase the accumulated value of stagger |
■Raid unit
Efreet Nacht | ||
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Spec | ・Skill「Maneuver Armor LV1」upgraded to「LV2」 ・LV1 Skill「Assault Booster LV1」upgraded to「LV2」 ・LV2 Skill「Assault Booster LV1」upgraded to「LV2」 ・LV3 Skill「Assault Booster LV1」upgraded to「LV3」 ・LV3 skill「Thruster Output Increase LV1」gained ・LV4 Skill「Assault Booster LV1」upgraded to「LV3」 ・LV4 skill「Thruster Output Increase LV1」gained | |
Sub-weapon | Cold Kunai | ・Enlarging the hit detection area to make it easier to hit the target. ・Adjusted to harder to hit objects on the map. |
Sub-weapon | Cold Kunai x2 | ・Enlarging the hit detection area to make it easier to hit the target. ・Adjusted to harder to hit objects on the map. ・Reload「18.0」→「15.0」 |
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Aim |
・However, it was difficult to break the enemy’s stance at mid-range, and it was often seen that the MS would break its stance when approaching the enemy even with the skill [Stealth] and [Jamming], causing the [Win Rate] and [Damage deal] to be below average so we have made the following adjustments.・In order to make it easier to approach enemy MS, the LV of the skills “Maneuver Armor” and “Assault Booster” have been enhanced. In addition, the skill “Thruster Output Increase Lv.1” has been gained as the [Win Rate] after Lv.3 has been declining.・In order to make it easier to break the stance of enemy MS from medium range, the [Hit Radius] of the sub-weapon “Cold Kunai” and the sub-weapon “Cold Kunai x2” has been increased. In addition, the [Reload Time] of the [Cold Kunai x 2] secondary armament has been shortened to increase the opportunities for its use. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
350 | Average | 51.8 | 50.9 | 58161 | 3.7 | – | – | |
LV1 | 48.8 | 42.2 | 52183 | 3.6 | – | – | ||
400 | Average | 51.9 | 50.9 | 64852 | 3.5 | – | – | |
LV2 | 49.0 | 41.5 | 56793 | 3.6 | – | – | ||
450 | Average | 51.9 | 50.3 | 63165 | 3.4 | – | – | |
LV3 | 48.0 | 38.9 | 57090 | 3.5 | – | – | ||
500 | Average | 51.0 | 49.7 | 68887 | 3.3 | – | – | |
LV4 | 48.2 | 43.2 | 63154 | 3.3 | – | – |
Gelgoog Marine | |
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Spec | ・Skill「Maneuver Armor LV1」upgraded to「LV2」 ・Skill「Emergency Evasion System LV1」gained ・Skill「Shield breakage position control LV1」gained ・LV1 Skill「Assault Booster LV1」upgraded to「LV2」 ・LV1 Skill「Enhanced Tackle LV1」upgraded to「LV3」 ・LV2 Skill「Assault Booster LV1」upgraded to「LV2」 ・LV2 Skill「Enhanced Tackle LV1」upgraded to「LV3」 ・LV3 Skill「Assault Booster LV1」upgraded to「LV3」 ・LV3 Skill「Enhanced Tackle LV1」upgraded to「LV4」 ・LV4 Skill「Assault Booster LV1」upgraded to「LV3」 ・LV4 Skill「Enhanced Tackle LV1」upgraded to「LV4」 |
Aim |
・This MS was designed to mainly in short- to mid-range battles, making full use of its ranged weapons and high-powered fighting combos. Due to its large size, there were many situations where it was difficult to get close to the enemy MS and launch a combat attack, causing a low performance in [Win Rate] and [MS Losses].・The LV of the skills “Maneuver Armor LV1” and “Assault Booster LV1” have been enhanced to increase the opportunities to perform combat attacks. The skills “Shield Breakage Position Control LV1” and “Emergency Evasion System LV1” have been gained.・The LV of the skill “Enhanced Tackle” has been enhanced to make it easier to deal [damage]. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
400 | Average | 51.9 | 50.9 | 64852 | 3.5 | – | – | |
LV1 | 48.0 | 49.9 | 62514 | 3.6 | – | – | ||
450 | Average | 51.9 | 50.3 | 63165 | 3.4 | – | – | |
LV2 | 47.9 | 49.6 | 59221 | 3.2 | – | – | ||
500 | Average | 51.0 | 49.7 | 68887 | 3.3 | – | – | |
LV3 | 46.3 | 40.7 | 59430 | 3.5 | – | – | ||
550 | Average | 50.6 | 50.3 | 76691 | 3.1 | – | – | |
LV4 | 46.6 | 34.4 | 53728 | 3.1 | – | – |
■Support unit
Geymalk | ||
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Spec | ・Skill「Stabilization Device LV1」gained | |
Main ranged weapon | Arm mega particle cannon x 2 | ・Heat rate「90%」→「80%」 ・Enlarging the hit detection area to make it easier to hit. |
Sub-weapon | Shoulder double-beam launcher x 2 | ・Heat rate「90%」→「80%」 ・Shorten the weapon switching time |
Sub-weapon | Total firing mega particle cannon | ・Over heat「30.0」→「20.0」 ・Enlarging the hit detection area to make it easier to hit. ・Adjusted to harder to hit objects on the map. |
Sub-weapon | Mother Funnel x2 [Following] | ・Heat rate「80%」→「70%」 |
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Aim |
・This MS was designed to providing fire power on the front line by making full use of its various firearms to create a barrage and put pressure on the enemy. However, the various firearms were prone to running out of ammunition, making it difficult to create a barrage on the front line as expected.・In order to make it easier to obtain attack opportunities, the [Heat Rate] of the ranged main weapon [Arm Mega Particle Gun x2], sub-weapon [Shoulder Double Beam Launcher x2], and [Mother Funnel x2 [Following] has been reduced, and the [Reload Time] of the sub-weapon [Total firing mega particle cannon] has been shortened.・To make it easier to use the sub-weapon “Shoulder double-beam launcher x 2” in shooting combos, the [Weapon Switching Time] has been shortened. Increased the [Hit Radius] of the ranged main weapon [Arm Mega Particle Gun x2] and sub-weapon [Total firing mega particle cannon] to make it easier to hit enemy MS.・To make it easier to deal [Damage] from ranged weapon, the skill “Stabilization Device LV1” has been gained. |
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Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
650 | Average | 51.5 | 50.7 | 77466 | 2.9 | – | – | |
LV1 | 48.3 | 49.5 | 70459 | 2.7 | – | – |
Rick Dijeh | |
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Spec | ・HP「18000」→「19000」(Also increased when higher LV) ・Speed「120」→「125」 ・Skill「Special Back Add-On Buffer LV1」upgraded to「LV2」(Also increased when higher LV) ・Skill「Leg Shock Absorber LV1」gained |
Aim |
・However, due to the large size of the MS and the fact that it was easily hit by bullets, it was more likely to be destroyed than expected, and its [Win rate] and [MS Losses] were below average, so we have made the following adjustments.・In order to improve [MS losses], [MS HP] and [speed] have been enhanced, and the LV of the skill [Special Back Add-On Buffer] has been enhanced and the skill [Leg Shock Absorber] has been given to increase survivability. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
550 | Average | 50.4 | 49.0 | 65588 | 2.9 | – | – | |
LV1 | 47.1 | 45.5 | 66717 | 3.2 | – | – | ||
600 | Average | 50.0 | 46.9 | 66337 | 3.0 | – | – | |
LV2 | 48.3 | 43.5 | 67340 | 3.2 | – | – |
Zaku I Sniper Type | ||
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Spec | ・Skill「Stabilization Device LV1」gained ・Skill「Precision Shelling LV1」gained | |
Main ranged weapon | Beam Sniper Rifle | ・Heat rate「80%」→「75%」 |
Aim |
・This MS was designed to support the front line from the rear by utilizing its long range ranged weapons, but the ranged weapons were prone to running out of ammunition, so it was not able to support the front line as well as expected, and its [Win Rate] and [Damage] were below average, so the following adjustments have been made.・In order to make it easier to deal [Damage] from shooting, the skills “Stabilization Device LV1” and “Precision Shelling LV1” have been gained.・The [Heat Rate] of the “Beam Sniper Rifle”, the main ranged weapon, has been reduced to increase its attack opportunities. |
Data | COST | MS LV | Win rate | Rival win rate | Damage deal | MS Loss | – | – |
300 | Average | 52.1 | 52.0 | 54470 | 2.9 | – | – | |
LV1 | 48.8 | 46.2 | 47321 | 2.8 | – | – | ||
350 | Average | 51.8 | 50.4 | 53231 | 2.8 | – | – | |
LV2 | 48.8 | 48.2 | 47647 | 2.5 | – | – | ||
400 | Average | 51.4 | 50.1 | 60334 | 2.7 | – | – | |
LV3 | 48.9 | 48.5 | 55351 | 2.5 | – | – |
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Source: ggame.jp