If your favorite game is also Microsoft Flight Simulator, then there is good news for you. You'll be glad to know that Microsoft has just deployed Microsoft Flight Simulator Update 1.21.18.0, and here is the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that this update improves the weather system in the game and adds in tons of stability improvements. On top of that, improvements have been made to VR as well.
You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update is available globally on PC and will not require server maintenance. You can download this update now from Steam or your platform of choice. Unfortunately, we're still unaware of the update's file size, but we'll be sure to post them as soon as we get our hands on them. For more information about Microsoft Flight Simulator (MFS) Update 1.21.18.0, scroll down this page.
Microsoft Flight Simulator (MFS) Patch Notes: Update 1.21.18.0
Here are the complete patch notes for Microsoft Flight Simulator (MFS) Update 1.21.18.0 coming out for all supported platforms:
RELEASE NOTES 1.21.18.0
If you are playing on PC, some packages in your community folder may not have been updated and, as a result, may have an unexpected impact on the title’s performance and behavior.
Please move your community package(s) to another folder before relaunching the title if you suffer from stability issues or long loading times.
Stability
- Several crashes have been fixed across the title
Weather
- Improved management of high proximity METARs to avoid hard weather transitions
- Fixed abnormal temperatures above FL450
- Fixed custom weather preset save data
- Live Weather clouds on ground should now be displayed as fog
- Rain and fog now correctly receive shadows from clouds above
- Fixed “10SM” metar visibility
- Fixed live weather refering to AMSL instead of AGL
VR
- Fixed the issue that prevented interactions with the toolbar in VR
- Added some of the VR controller specific controls (e.g. switch between proxi and raycast modes) that were not available in the binding menu
- Fixed the rotate and drag buttons that did not respond well with WMR VR controllers
- VR controllers are now working when using Legacy cockpit interaction system
Peripherals
- TrackIR support has been fixed
- Fixed unable to pan / drag WorldMap using a custom mouse profile. Add a slot in Control Menu
Planes
- Fixed HUD shader support for for 3rd party planes
- Fixed Reverse Throttle
- Fixed livery overriding mechanism for WASM modules
- Fixed glass cockpit remains off when starting from cold & dark for the Volocity
- Fixed white rendering of the Copilot HUD in the Boeing 787-10 Dreamliner
World
- Fixed an issue where roads could blink
- Fixed color banding introduced in Sim update 5
Reno
- Performance optimization for Reno multiplayer races
- Reno stands are no longer misplaced during RTC
- Fixed “Too high” notification when starting a time trial
UI
- Assistances preferences should no longer be set to Easy without user’s input
- Localization update across all supported languages
SDK
- Fixed crash when loading a project
- Fixed aircraft no longer compiles because of glTF errors
- Fixed game crashing when trying to add a PaintedHatchedArea in the Scenery editor
- Changed “Parking not linked to the main graph” to warning
- Fixed disabled interactions with the sim when Aircraft Editor is open
- Ignore null-size flags file (avoids invalid materials)
- Fixed newly created project XML file path in PackageBuilder
Navigation
- New AIRAC cycle 2113 is now available
= Fix based on Community feedback
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Source: Microsoft Flight Simulator