Microsoft Flight Simulator Sept. 7 Update Patch Notes | WU6

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Microsoft Flight Simulator Sept. 7 Update Patch Notes
Microsoft Flight Simulator Sept. 7 Update Patch Notes
Microsoft Flight Simulator Sept. 7 Update Patch Notes

If your favorite game is also Microsoft Flight Simulator then there is good news for you. You will be glad to know that Microsoft Flight Simulator September 7 update has just been released and we have full list of patch notes but for that you will have to stay with us till the end. The new update includes stability improvements, terrain pre-caching, navigation improvements, and SDK improvements.

Be prepared with the data pack to download this patch. Before you update, be sure to change your default user configuration profile before updating as the new pre-caching option will also be added in the update, especially if You have made some changes in them. Scroll down this page for more information about "Microsoft Flight Simulator Sept. 7 Update"

Microsoft Flight Simulator Sept. 7 Update Patch Notes

While the complete patch notes for the update will be released in a few hours once the update is deployed to all platforms, we do have an official source indicating what the changes will be. We’ll be updating this post as soon as we get our hands on the official log.

STABILITY

-Several crashes have been fixed across the title

NAVIGATION

-Fixed ATC radar altitude so the ATC no longer asks you to change your altitude when it is not applicable -The VFR Map now displays information for latitudes beyond 75 degrees -New AIRAC cycle 2108 is now available

ACTIVITY

-Fixed crash in autosave in bushtrip missions when the user has a non-ASCII name

PLANES

-SR22 performance and fuel consumption has been modified to better match POH -Gyro Drift is now correctly set when Aircraft Systems assistance preset is set to Easy / Medium / Hard

WORLD

-“Offscreen terrain pre caching” graphics settings has been added (Low, Medium, High and Ultra). If set to Ultra, all the offscreen terrain will be cached at full quality which will reduce FPS drops and LOD popping when panning the camera but may impact overall performance -Maximum photogrammetry draw distance has been further increased. As a result, photogrammetry of downtown building areas will be visible from farther away -Cities at night are now more visible on the World map

VR

-The title no longer crashes when quitting the sim in VR -Various tutorial fixes: briefs and debriefs are properly displayed, players can complete all the objectives in VR now

SDK

-Fixed group displaying issue in the scenery editor -Projected Mesh not rendered when moving camera or adding new one in the Scenery editor (we force the loading of LOD 0) -Improved some text rendering for XML gauges -Plane debug screens now correctly calculate and display GPH/gallon per hour fuel consumptions (DebugAircraftEngines & DebugAircraftTracking)


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Source: MFS

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