Melty Blood: Type Lumina Update 1.10 Patch Notes January 13, 2022

Home Game Melty Blood: Type Lumina Update 1.10 Patch Notes January 13, 2022
Melty Blood Type Lumina Update 1.10 Patch Notes
Melty Blood Type Lumina Update 1.10 Patch Notes

If your favorite game is Melty Blood: Type Lumina, then there is good news for you. You'll be glad to know that Project Lumina announced today this latest Melty Blood: Type Lumina Update 1.10, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that it brings many character adjustments and bug fixes in this release. It also includes new playable characters for the dead apostles Noel and Aoko Aozaki.

You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that soon you will be able to download and install this patch on respective platforms like PlayStation 4, Nintendo Switch, Xbox, PC etc. We are still not sure about the file size of this update. For more information about Melty Blood: Type Lumina patch notes for Update 1.10, scroll down this page.

Melty Blood: Type Lumina Patch Notes: Update 1.10

Here are the official patch notes for Melty Blood: Type Lumina Update 1.10 that is now rolling out to all the supported platforms of the game:

PlayStation”4 Verl.10

Nintendo Switch™ Ver1.1.3

Xbox One Verl.1.0.0

Steam Build ID 7932652 or later

The update will include added playable characters for Dead Apostle Noel and Aoko Aozaki, balance adjustments for all characters, bug fixes, and added features for various modes.

WCharacter adjustments and bug fixes

  • The buttons are displayed as A’= weak attack, B = medium attack, and C = strong attack.

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  • Adjusting areas where the characters’ intended strong points were insufficient, or their weak points were considered too weak, etc.
  • Fixed other bugs considered to have a strong effect on battle results.

Shiki Tohno

Shiki Tohno only

ceived adjustments intended as bug fixes.
Fixed loss of invincible time after transitioning to the “Flash Sheath – Eight Piercings” attack but before launching an attack.

Special “Flash Sheath – Eight Piercings”:
after activating Boundary Peek: | | +A

Increased invincible time after transitioning to attack.

Moon Skill “Flash Sheath – Eight
Piercings”: after activating Boundary
Peek: | +B+C

Increased invincible time after transitioning to attack.

MArcueid Brunestud

Fix Location

Aerial | +B

eects

Strengthening Arcueid’s “Ready, go!” Moon Skill gives her more ways to attack from medium range.
Adjustments to “Shut up and disappear! ” for easier damage exten

ion from aerial combos.

Semen

Fixed bug where players were able to cancel landing recovery even when it was
shielded.

Moon Skill “Ready, go!”: —+B+C

Special “Shut up and disappear!”:
1 1 +A or B or C > additional A or B
or

Faster startup. Slightly expanded hitbox.

Enabled landing recovery cancel on hit.

EX Special “Shut up and disappear!”:
1 1+ Aor B or C > additional

7>+C(EX)

Enabled landing recovery cancel on hit.

@Akiha Tohno

For Akiha Tohno, improved ease of use of “Brilliant Wheel” to compensate for her short reach and low mobility.
Improved ability to break Guard up close as EX Special “Brilliant Cherry Maple” can no longer be dodged by jumping after use.

Standing A: A

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Aligned the cancel ready time with other characters.

Jump A: Aerial Guard A

Expanded hitbox downwards.

Special [Brilliant Wheel]: | .—>+A or B
or C

Adjustments have been made to hitstop, and all hit types connect more easily.

Special (Aerial) “Brilliant Wheel”: mid-
air | >+A or Bor C

Adjustments have been made to hitstop, and all hit types connect more easily. Faster
startup.

Moon Skill [Brilliant Wheel]: >+B+C

Adjustments have been made to hitstop, and all hit types connect more easily.

Moon Skill Aerial “Brilliant Wheel”:
mid-air -+B+C

Adjustments have been made to hitstop, and all hit types connect more easily. Faster
startup.

Special “Brilliant Phantasm” A: | .“—+A

Shortened recovery.

Special “Crushing Beasts” A: | | +A

Shortened recovery.

EX Special “Brilliant Cherry Maple”:
NI 4-4

Faster startup. Enabled Vital Source recovery on hit.

Ciel

Ciel only received adjustments intended as bug fixes.

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Throw: A+D

Fix Content

Fixed bug where distance was different after hits depending on opponent.

Special “Black Key – Judgment (Verse
Three)”: | +A > (clinging to wall)
1 4<—+A or Bor C

Fixed bug where the attack launched even if a button was not pressed.

BHisui (including Hisui & Kohaku)

AU ma OU CLIS

Increased sustained time for Hisui’s “Well-deserved rest” to make it easier to use as a defensive neutral tool.
Moon Skill “Pardon me” adjustments to allow easier extension of damage from anti-air hits.

Fix Location
—4+C>C>C

Fix Content

Fixed bug where players were able to cancel even when it was shielded.

Moon Skill “Pardon me”: .+B+C.

Opponents are knocked slightly higher in the air when hit.

Special “Well-deserved rest”: | | +A or

BorC

Increased duration after setting trap.

Moon Skill “Well-deserved rest”:
1+B+C

Increased duration after setting trap.

Kohaku (including Hisui & Kohaku)

Aim of Adjustments

Kohaku only received adjustments intended as bug fixes.
Adjusted dash hit detection to the standard for other characters due to increase in characters with trap attacks.

Dash

Last Are “Drawn Sword Technique –
Comet Sweep”

Aligned hit detection height with other characters.

Slash effect color now changes to match character color.

MHisui & Kohaku

Hisui & Kohaku only received bug fixes.

ec

Special “Sisterly Bond – Foundation” A:

(Hisui Lead) | /—+A

Removed unnecessary overlapping detection for Kohaku.

@Kouma Kishima

For Kouma Kishim: ih

Adjusted Arc Drive “

eect

need EX Special “Triple Comet” to allow varied options to pressure opponents at medium range.
icorn – Flame Waltz” for easier use in combos.

Fix Location
EX Special “Triple Comet”: | +C

remeron

Added Super Armor. Increased movement.

Special “Crushing Blow” B: | /—+B

Fixed bug where throws would sometimes miss with Super Armor active, even at
close range.

Are Drive “Unicorn – Flame Waltz”:
1 >+B+C

Expanded hitbox upward.

Miyako Arima received no changes.

ee Arima

Noel

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Noel received bug fixes as primary updates.
Noel has major openings around ground attacks, but has been made easier to use with a reduced opening around Crouch B attacks.

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Throw: A+D
Aerial Throw: mid-air A+D
Crouch B: | +B

Special “Black Key (Simple)”: | +A
or Bor C

Fixed bug where distance was different after hits depending on opponent.

Fixed bug where distance was different after hits depending on opponent.

Shortened the gap between first and second hits.

Fixed bug where players were able to cancel additional attacks even when it was
shielded.

BRoa

ec

Enhanced “Thunderclap” for Roa, which had been difficult to use, and increased options for mobility.
“Brilliant Demon Strike” adjustments for easier damage extension from aerial combos.

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Special “Thunderclap” B: | -+B

Shortened recovery.

Special “Thunderclap” Blowback Edge
B: | >+B (BE)

Shortened recovery.

Moon Skill “Thunderclap”: >+B+C

Faster startup. Improved difference in recovery when guarded.

Special “Brilliant Demon Strike”: mid-
air | >+A or B or C

Enabled landing recovery cancel on hit.

Moon Skill “Brilliant Demon Strike”:
mid-air >+B+C

Enabled landing recovery cancel on hit.

WVlov Arkhangel

Vlov’s difficult to use Moon Skil

Fix Location

Voice

eee een

“Bula Chigl” has been adjusted to be more powerful for better mobi
Adjusted additional skills of Specials “Homeward, Disease / Homeward, Memory” to improve ease of use in combos.

y and counters.

Fix Content

Slightly raised volume.

Moon Skill “Bula Chigl”: —+B+C

Shortened the gap between first and second hits. Expanded hitbox upward for second
stage.

Special “Homeward, Disease /
Homeward, Memory” > additional
attacks: | | +A or B or C > additional
Aor BorC

The hitbox for continuous hit detection has been expanded upward.

Special “Homeward, Disease /
Homeward, Memory” > additional
attacks: | | +A or B or C > additional
Aor BorC

Fixed bug where hitstop would remain even after cancelling.

Red Arcueid

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‘The general performance of Red Arcueid’s Special “Alte Schule” has been reviewed.
‘The frame data has been improved, making solid combos and space control uses easier.

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Special “Alte Schule” A: | /—+A

Fix Content

Reduced recovery.

Special “Alte Schule” B: | “—+B

Faster startup. Shortened the gap between first and second hits of the attack.

Saber

ee een

‘The general performance of Saber’s “Wing Air” has been reviewed.
The recovery has been reduced, making anti-airing and space control uses easier.

Son eer

Aerial Throw: mid-air A+D

Fix Content

Fixed bug where distance was different after hits depending on opponent.

Special “Wing Air” A: > | +A

Reduced recovery.

Special “Wing Air” B: > | +B

Reduced recovery.

Moon Skill “Wing Air”: .+B+C

Increased attack duration. Shortened the gap between attacks.

Battle System
Fix Location

Aerial Dash: mid-air >>

Sea Oontecnts

Fixed bug where an unintended double jump came easily after aerial dashing.

Aerial High Jump: mid-air | 1

Fixed bug where this was difficult to input ahead of time.

Rapid Beat

Fixed bug where this was difficult to input ahead of time.

Rapid Beat

Changed to prevent transition to aerial throw if input in air right before landing,

Screen Edge Knockback

Fixed bug where influence differed for player 1 and player 2.

Aerial Guard

Fixed bug where bounds were consumed if damage was taken when landing during
Aerial Guard.

Ground Throw: A+D

Fixed bug where this sometimes missed even at close range.

Tech Throw: (when grabbed) A+D

Removed difference in Tech Throw coordinates based on time after successful throw.

Neutralization

Limited Vital Source recovery during Neutralization to once per skill.
Made cancelling with a double jump easier when a jump attack is Neutralized.

Shield: D

Fixed bug where opponent attacks were not taken even during Shield if the Super
Armor attack used to take an attack was Shielded and Shielded back.

Shield Cancel: (when Shielded) D or
B+C

Fixed bug where the time to Shield Cancel was extended when a multi-hit attack was

shielded.

Shield Counter B: (After successful
Shield) B

Fixed bug where “Punish” was not shown even if damage was taken when landing.

Shield Counter B+C: (After successful
Shield) B+C

Fixed bug where invincible time was lost during hitstop during Neutralization or hits.
Fixed bug where characters landed after initiating at the lowest aerial point.

Moon Skills

MNon-Battle System Changes

Fixed bug where these activated even without holding the B and C buttons at once.

Character Added playable characters “Dead Apostle Noel” and “Aoko Aozaki
Stage Added “Summer Sky”, “Magician’s Night EX”, and “Crimson Chapel” stages.
Options Added function to Options to allow automatic saving of replays after battles.
Network Enables changing of input lag when selecting Rematch in Network Mode.

Enabled network strength variation when Network Mode player match room policy is
Network “Serr “

‘Serious Match” only.

Enabled spectator viewing of input history when Network Mode player match room
Network vey ts “Panchen! y

policy is “Practice” only.
Network Added area selection to Network Mode Player Match search parameters.

Network Battle
Network Battle

Details of lag status with Network Mode opponents can now be displayed.
Mitigated issue where only one player’s screen was prone to rewinding in Network Mode.

All Battles

Reduced processing load during battles.

All Battles Relaxed command input window for Specials during battles.
Changed simultaneous command input of up and down, or right and left to produce

All Battles Sin “
neutral direction during battles.

Customize Added items related to Dead Apostle Noel and Aoko Aozaki.

Gallery Added items related to Dead Apostle Noel and Aoko Aozaki.

Gallery Added previously-unregistered audio to Voice.

Gallery Fixed bug where data from outside the category was registered under Voice.

Mission / Tutorial

Mission / Tutorial

Allowed display of input history during Mission and Tutorial demo playback.

Some Mission and Tutorial Challenges were changed to make them easier to
understand.

Free Training

Free Training

Added setting to randomize whether shield is forced on guard.

Added setting to start Dummy Playback at the same time as Reversal Actions.

Free Training

Allowed Training Mode settings to apply to opponent for controlling Dummy as well
as when recording Dummy.

Free Training

Added setting to allow random selection of Reversal Actions from a set of multiple
Reversal Actions.

Free Training

Allowed restoring to default with the Confirm button when selecting Reversal Actions.

Free Training

Allowed jumping 10 items for changes when selecting Reversal Actions.

Free Training

Added High Jump and Aerial High Jump to Reversal Actions.

Free Training

Free Training

Allowed changing of Moon Icon starting level in 10% increments.

Added constant Moon Drive setting to Moon Icon.

Free Training

Added setting to reduce the battle speed for practice.

Free Training

Free Training

Changed to not use Provoke during Training Mode.
Allowed battle restart with default settings when “Restore All Defaults” is selected.

(Steam Only) Options

The monitor that displayed the game window now displays in full screen mode when
the “Screen Mode” setting is changed from “Window” to “Full Window”.

“Blowback Edge: The attack will charge and become more powerful. Normal Skills and Finishers that can be charged vary by character.
*Super Armor: means being unable to back out of an opponent’s attack.

*Rapid Beat: Press attack buttons in rapid succession. This executes a simple but hard-hitting combo.

*Moon Skills: Moon Skills are powerful Specials that can be unleashed by consuming the Moon Icons that appear next to the Life Gauge.
*Moon Drive: A power-up that can be activated by using all of your Moon Icons any time you have more than one half full.


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Source: Project Lumina

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