If your favorite game is also Medieval Dynasty, then there is good news for you. You'll be happy to know that RenderCube has just released update 1.0.1.1 for Medieval Dynasty, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that the update is set to bring a lot of new content that adds to the overall atmosphere of the game while also addressing some of the most annoying bugs found in the game.
You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the update has been rolled out on all the supported platforms, however, the size of the update still remains a mystery to us. We will update the post as soon as the official size is released. For more information about patch notes of Medieval Dynasty Update 1.0.1.1, scroll down this page.
Medieval Dynasty Patch Notes: Update 1.0.1.1
Here are the official patch notes for Medieval Dynasty Update 1.0.1.1 available on all supported platforms:
Hello everyone!
We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!
- Scarecrow as a new piece of decorative furniture
- New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
- Clicking in inventory on armor slot changes item selection to that item
- Clicking in inventory on quick slot changes item selection to that item
- Added “priority” parameter in consumption for “people needs UI”
- Drag and drop in inventory from item to quick slot
- Drag and drop to change item quick slot index from one to another
- Drag and drop items on character portrait makes character equip it
- Drag and drop items on mount portrait makes mount equip it
- Drag and drop item on armor slot to equip it
- Drag and drop items out of inventory to remove them from the inventory
- Drag and drop items works with trading and transferring
- Consuming items by drag and dropping it on the character’s portrait
- Sorting in management “buildings” tab
- Sorting in management “people” tab
- Sorting for inhabitants and buildings in assignment UIs
- Achievement with interaction on a field larger than 6×6
- Several flying plants
- Sometimes some NPCs don’t go to work after loading the game
- Sometimes some NPCs hang in the air after loading the game
- Sometimes NPC may start working at the same workbench the player is working at
- Clicking on “Free Up Workstation” and moving the NPC will block the workbench
- Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
- Pressing space while crouching did not stop player from crouching
- Horizontal sensitivity value no longer affects the turning speed of mount
- Character stands perpendicular to the ground after dismounting on sloped terrain
- Sometimes character appears far from mount and then move quickly near mount when dismounting
- Possibility to open inventory while moving for interaction or performing interaction with animal
- Camera FoV not resetting when getting on a mount while aiming
- Camera moving too far back when looking up with head bobbing disabled
- Interacting with cauldron in kitchen did not lighting up the grate
- Simple sack interact animation
- Crafting a waterskin with water at well adds another empty waterskin
- Crafting wine from juice makes an extra empty wine bottle
- No notification about removed items during crafting
- Selection changing too fast if other input was held
- Double colon in “New field” quest
- When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
- Pressing button for starting game 2 times in a row results in bugged background
- Looking at the cauldron in the kitchen sometimes showed grate interaction instead
- Mothers holding invisible infants
- Changing tool while aiming with the bow would keep right hand in aiming state for short time
- Washing in washtub consumed stamina
- Horses weight isn’t displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
- NPCs that leave the player’s village don’t disappear when a season or day is skipped
- Bandits don’t react when the player shoots them with a bow or crossbow from a distance
- NPC jerking when walking
- Reduced stuttering when turning the mount
- Other village husbandry animal that bled out far away from player didn’t decrease his dynasty reputation on death
- Position of planer in woodshed for male NPCs
- Rendering optimizations
- Added Broadleaf Plantain to starting inventory
- Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
- Sowing animation now doesn’t cancel after interacting with field chunk
- Filling waterskin, bucket or lighting a campfire no longer consumes stamina
- Reduced jittering of knees/legs for horse and donkey when standing still
- Updated the way game counts selling stolen items towards achievement
- Replaced waterskin with wine bottle in barrel crafting animations
- Polish updated
- German updated
- Dutch updated
- Swedish updated
- Upgrading a building with the “”Master of Destruction”” skill returns 50% of resources
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Source: Steam