Home Game Legion TD 2 January 5 Update Patch Notes

Legion TD 2 January 5 Update Patch Notes

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Legion TD 2 January 5 Update Patch Notes
Legion TD 2 January 5 Update Patch Notes
Legion TD 2 January 5 Update Patch Notes
Legion TD 2 January 5 Update Patch Notes

If your favorite game is also Legion TD 2 then there is good news for you. You'll be glad to know that AutoAttack Games just released the Legion TD 2 January 5 update, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that this update introduces the Nova Cup in celebration of a total of 300,000 players. It brings many new skins and much more.

You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that we are still not sure about the file size for this particular update. The update is available to download now without any server downtime. For more information about Legion TD 2 patch notes for January 5 Update, scroll down this page.

Legion TD 2 Patch Notes – January 5 Update

Here are all the patch notes for Legion TD 2 January 5 update:

Happy New Year!

We’re happy to announce that Legion TD 2 has reached over 300,000 total players, with thousands of new players joining every week. A warm welcome to everyone.

Nova Cup
Reminder to sign up for our first Nova Cup! Divisions 1, 2, and 3 have been filled, but you can still join the wait list. Division 4 currently has availability. If you miss it this time around, don’t worry – there will be another Nova Cup next month.

Season 2022 Dates

  • January 6: Current season ends at 8am PDT / 5pm CET. Ranked disabled.
  • January 6-11: 1v1 featured game mode
  • January 6-11: Ranked rewards are given out. Player ratings are soft-reset.
  • January 7-10: v9.00 patch is released (exact date TBD)
  • January 11: New season begins at 8am PDT / 5pm CET. Ranked re-enabled.

Featured Game Modes
All featured game modes now have the following:

  • Skill-based matchmaking: Play with and against players near your skill level.
  • Visible ratings: Used for matchmaking and bragging rights.
  • Event Points (EP) leaderboard: Gain and lose EP by winning and losing games. Additionally, +2 EP each game, so play as much as you can to climb.
  • Rewards:
    • Top 10 finish: 10,000 essence
    • Top 100 finish: 5,000 essence
    • Top 1,000 finish: 1,000 essence
    • Reach 150 EP at any point: 500 essence

1v1 Mode
Teammates holding you back? No more excuses. Prove yourself in our first ever 1v1 featured game mode! As mentioned above, the 1v1 mode has skill-based matchmaking, ratings, leaderboards, and rewards.

1v1 lasts from January 6 to 11, but we’ll bring it back in the future!

Season Goals

  • Achieve up to 3 season goals based on your current rating and previous season’s rating. Season goals reward players who play early in the season and keep climbing throughout the year.
  • Goal 1 must be achieved by April 1. Earn 5,000 Essence.
  • Goal 2 must be achieved by July 1. Earn 5,000 Essence.
  • Goal 3 must be achieved by October 1. Earn 5,000 Essence.
  • If you achieve any 2 goals, you immediately unlock the Water Spirit Nekomata skin, which won’t be offered in the shop until next year (January 2023).
  • Seasons are now 12 months long and named by the current year. Now that the game is fully released, year-long seasons better reflect the stability of the game. We’ll still be patching the game and adding new content throughout the year, as usual.

Mastermind 2.0
When you play Mastermind in ranked, you are now given 3 playstyle options: Lock-In Fighter, Greed, and a 3rd playstyle randomly selected from a pool. All players in your game receive the same 3rd option. When you play Mastermind in classic, campaign, or play vs. AI, All Pick is enabled, allowing you to select your favorite playstyle every game.

Mastermind Playstyles:

  • Lock-In Fighter: +3 income. Lock in a fighter of your choice
  • Greed: +5 income
  • Redraw: +3 income. 4 rerolls
  • Yolo: +7 income. Fully random roll
  • Chaos: +6 income. New roll every wave. No rerolls
  • Hybrid: +5 income. Every fighter you build is random. No rerolls
  • Fiesta: +4 income each time you leak
  • Cash Out: +17 gold
  • Castle: +35 income after wave 10
  • Cartel: +10 income. -35 income after wave 10

Essence cost of Mastermind playstyles: 9000 –> 7500

Water Spirit Nekomata
Immediately unlock the Water Spirit Nekomata skin for free if you achieve any 2 season goals. Otherwise, you can unlock it via the shop when it’s offered next year.

Mecha Consort & Sand Worm Deepcoiler

Sad Hopper & Spaghetti Monster
New secret cards! Visit the Card Trader to see which game events can trigger a drop.

Improvements & Fixes
Matchmaking & Ratings

  • Increased the duo penalty for low-rated parties
  • Decreased the duo penalty for high-rated parties

Pathing & Targeting

  • When the wave spawns, enemies will now more dynamically/accurately attack the target nearest to them, rather than “locking on” to a target ahead of time. This means your ranged units are less likely to be unexpectedly targeted when your melee units run ahead of them. This change is most noticeable on ranged waves and against ranged mercenaries when you build ranged units in the front.
  • Fixed some targeting cases with Sea Serpent, Deepcoiler, Great Boar, Red Eyes, and units revived from Guardian Angel.

Classic 4v4

  • The loading screen now shows a rating badge icon based on your hidden classic Elo. Note that this badge does not unlock end-of-season rewards, and it is not displayed on your profile.
  • The loading screen now displays income icons if an allied players receives bonus income due to lopsided teams.

Guilds

  • Essence gain per 2000 Guild Contribution: +3% → +20%. Now even more rewarding to donate cards to your guild!
  • This bonus also applies to cards donated in the past, since it is based on your total contribution.

Bots

  • Platinum, Diamond, and Campaign Hard bots now play more aggressively and take more risks in the early game. This means it’s no longer always correct to try to outscale them.
  • Now smarter about attacking on wave 21.

Major Fixes

  • Graphics: Fixed a bug where projectiles would disappear when zoomed out on non-Ultra graphics settings
  • HUD: Fixed a rare case where rolls didn’t update properly on the HUD
  • HUD: Fixed a bug where opening the Codex during the loading screen would crash the HUD
  • Top Games: Fixed a rare case where the leaderboard would unintentionally get wiped

Minor Improvements

  • Weekly Challenges: First Place Finishes (counting ties) leaderboard is now a per-season leaderboard instead of lifetime, while True First Place Finishes remains a lifetime leadboard.
  • Fonts: Swapped out some text fonts that didn’t support Asian characters for player names
  • Guilds: After being kicked from a Guild, the inbox message now notifies you how much Essence was refunded
  • Game Coach: When an ally disconnects, now shows a tip about loss forgiveness (drop only half rating if you lose)
  • Classic: Ranked callout messages now show for all players in the top 250 instead of just the top player
  • Guilds: Added an Inbox message if your guild application is rejected

Minor Fixes

  • Tooltips: Fixed a bug where skin names would sometimes display on units that didn’t have skins equipped
  • Profiles: Fixed a bug where peak Elo ranks were incorrect for some players
  • Hotkeys: Fixed a bug where Downgrade accidentally wasn’t in the last ability slot in some cases
  • Pity Points: Fixed some rare cases where Pity Points weren’t working as intended

Game Balance
Full Eco (worker only strategy)
2v2: Gold earned from leaking: 50% the normal amount → 0% (now the same as 4v4)

Worker-only strategies dominate low Elo and have even been beating top 1% players. This is not an intended strategy.

Mastermind Playstyles

Redraw 

– Rerolls: 3 –> 4

Yolo 

– Income: 6 –> 7

Chaos 

– Income: 5 –> 6
– Rerolls: 1 –> 0

Hybrid 

– Tier 2 gold cost: 45 –> 44
– Tier 5 gold cost: 182 –> 181

Legion Spells

Pawn Shop 

– Gold: 85 –> 80

Titan 

– Health: 1300 –> 1350

Fighters

Dark Mage 

– Damage: 36 >> 34
– Mind Warp: Now stacks with other attack speed buffs additively, instead of multiplicatively
– Mind Warp: Attack speed bonus: 30% → 35%

Less extreme with a full stack Sovereign, Sky Queen, or Atom, but otherwise stronger.

Chained Fist 

– Damage: 8 >> 9
– Removed Unchained Rage

Was mostly unusable on the base form, so we’re removing it. Still exists on the upgrade Oathbreaker.

Masked Spirit / False Maiden / Hell Raiser 

– Now flying and can be buffed by Leviathan; however, they no longer “double dip” on the benefits of Aerial Command by getting +18% damage and +18% ability damage. They now, as expected, do 18% more damage (36% if 2 Leviathans).

Proton 

– Health: 150 >> 140
– Now flying and can be buffed by Leviathan
– Ionic Force: Attack speed bonus now stacks additively, instead of multiplicatively
– Ionic Force: Attack speed bonus per stack: 20% → 30%

Atom 

– Health: 780 >> 730
– Now flying and can be buffed by Leviathan
– Ionic Force: Attack speed bonus now stacks additively, instead of multiplicatively
– Ionic Force: Attack speed bonus per stack: 20% → 30%

More DPS at 1-5 stacks of Ionic Force. Less DPS at 6-10 stacks.

Golden Buckler 

– Health: 570 → 560
– Attack speed: 0.76 → 0.74

Royal Guard 

– Health: 2080 → 2050
– Damage: 67 → 66

Warg 

– Attack speed: 1.09 –> 1.1

Lioness 

– Health: 2300 –> 2250
– Entourage: Damage bonus now stacks additively, instead of multiplicatively
– Entourage: Damage and damage reduction: 8% –> 9%

Weaker at 0-1 stacks of Entourage. Stronger at 2-6 stacks.

Alpha Male 

– Health: 3360 –> 3380

Infiltrator 

– Arm with Shuriken: Projectile speed increased by 60%

Orchid 

– Shuriken Cyclone: Attack speed bonus: 80% → 85%
– Shuriken Cyclone: Projectile speed increased by 60%

Butcher 

– Health: 1330 → 1310
– Attack speed: 1 → 0.99

Head Chef 

– Health: 3670 → 3620
– Attack speed: 1 → 0.99

Honeyflower / Deathcap 

Fragrance and Noxious Scent are reworked to deal splash damage instead of being a debuff aura. This has the following benefits:

  • Synergizes with damage and attack speed buffs, like Hero and APS, which many players expect.
  • More consistent gameplay performance. Previously, the debuff would apply every 1 second in “absolute” time, which meant they started applying their first tick of damage after anywhere from 0-1 seconds.
  • Better visual feedback. The damage now aligns with the attack animation. No longer wrongly looks like a non-stackable aura.
  • Allows Honeyflower and Deathcap to be tuned in the future at different attack speeds.

APS 

– Attack speed: 1.41 → 1.43
– Energize: Attack speed bonus now stacks with other attack speed buffs additively, instead of multiplicatively

MPS 

– Attack speed: 1.41 → 1.43
– Mythium Core: Attack speed bonus now stacks with other attack speed buffs additively, instead of multiplicatively

Weaker when stacking multiple attack speed buffs. Otherwise, stronger.

Holy Avenger 

– Attack speed: 1.25 → 1.23
– Aegis: Attack speed bonus now stacks additively, instead of multiplicatively
– Aegis: Attack speed bonus per stack: 4% → 5%

Sovereign 

– Attack speed: 1.25 → 1.23
– Final Judgment: Attack speed bonus now stacks additively, instead of multiplicatively
– Final Judgment: Attack speed bonus per stack: 4% → 5%

Slightly less DPS at 0-1 stacks or at high stacks when paired with other attack speed buffs. Slightly more DPS at 2-9 stacks.

Harpy 

– Damage: 16 → 14
– Attack speed: 1.39 → 1.59
– Acrobatics: Attack speed bonus now stacks additively, instead of multiplicatively
– Acrobatics: Attack speed bonus per stack: 10% → 15%

More DPS at 1-8 stacks of Acrobatics. Less DPS at 9-10 stacks.

Sky Queen 

– Damage: 72 –> 70
– Attack speed: 1.39 → 1.59
– Acrobatics: Attack speed bonus now stacks additively, instead of multiplicatively
– Acrobatics: Attack speed bonus per stack: 10% → 15%

More DPS at 0-11 stacks of Acrobatics. Less DPS at 12-15 stacks. Stacks up more quickly. No longer perfectly 2-shots wave 3.

Radiant Halo / Arc of Justice 

– Now flying and can be buffed by Leviathan
– Solar Flare: Attack speed bonus is now additive with other attack speed buffs, instead of multiplicative
– Solar Flare: Can now stack with itself, making it stronger with mana effects

Priestess of the Abyss / Azeria 

– Invigorate: Attack speed bonus is now additive with other attack speed buffs, instead of multiplicative
– Invigorate: Can now stack with itself, making it stronger with mana effects

Berserker 

– Health: 2130 → 1900
– Damage: 30 → 25
– Attack speed: 1.33 → 2
– Brawler: Damage per stack: 9 → 6

Fatalizer 

– Health: 6100 → 5400
– Damage: 86 → 71
– Attack speed: 1.33 → 2
– Duelist: Damage per stack: 25 → 17

Faster attack speed makes Berserker and Fatalizer truer to their name and identity,

Mercenaries

Snail 

– Health: 280 >> 290
– Attack speed: 0.91 >> 0.95

Diversifying the wave 1 meta with slightly more Snails.

Waves

(20) Maccabeus 

– Damage: 200 >> 195

We hope you enjoy the patch!

Sincerely,
Lisk, Jules, Curing, Dani


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Source: Steam

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