Ghost of Tsushima Update 2.12 Patch Notes

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Ghost of Tsushima Update 2.12 Patch Notes
Ghost of Tsushima Update 2.12 Patch Notes
Ghost of Tsushima Update 2.12 Patch Notes

If your favorite game is also Ghost of Tsushima then there is good news for you. You'll be glad to know that Sucker Punch Productions just deployed Ghost of Tsushima, and here's the full list of patch notes. But to get it, you have to stay with us till the end, let me tell you, the new update brings changes to class balancing, enemy spawn points are now being randomized, and there are additional bug fixes.

You are ready with data pack and Wi-Fi to download this patch. Let us tell you that we are still not sure when the update will arrive. However, we have all the relevant information for Ghost of Tsushima Update 2.12 below. We are still not sure about the file size of this update. For more information about Ghost of Tsushima Update 2.12, scroll down this page.

Ghost of Tsushima Patch Notes: Update 2.12

Here are the complete patch notes for Ghost of Tsushima Update 2.12 coming out for all supported platforms:

Patch 2.12

Patch 2.12 (2.012.000 on PS5) for Ghost of Tsushima Director’s Cut will be released in the coming days. This patch primarily includes updates and balance changes for Ghost of Tsushima: Legends.  

Patch 2.12 includes the following changes:
  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match. 
    • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards. 
    • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story. 
    • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.
Class Balance changes:
  • Assassin
    • Increased the base assassination speed. Stealth attacks are now faster and quieter.
    • Removed Experienced Assassin technique
      • Replaced with a new technique, Deft Hands
      • Adjusted the unlock order of some Assassin techniques. 
    • Adjusted targeting of Shadow Strike technique.
    • Shadow Strike now scales slightly with Stealth Attack Damage
    • While Shadow Strike is active, the Assassin will be invisible to enemies. 
  • Hunter
    • Staggering Arrow
      • Reduced cooldown (From 55 seconds to 42 seconds)
    • Spirit Archer
      • Reduced cooldown (From 55 seconds to 42 seconds)
  • Samurai
    • Raging Flame
      • Increased cooldown (From 36 seconds to 50 seconds)
      • Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
      • Reduced duration (From 20 seconds to 11 seconds)
    • Spirit Pull
      • Increased duration (From 11 seconds to 15 seconds)
    • Explosive Blade
      • Increased duration (From 11 seconds to 15 seconds)
      • Fixed a bug where Explosive Blade would not trigger explosions in some cases
  • Ronin
    • (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)
Item adjustments:
  • Bottle of Liquid Courage
    • Decreased maximum resolve gain from 3 to 2 
  • Weightless Spirit
    • Drastically increased reload speed
    • Increased draw speed
    • Increased arrow velocity
    • Increased maximum Fire Arrow count
  • Bomb Pack and Forbidden Medicine
    • When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)
  • The Mist of Yagata
    • Increased the healing effect
  • Magma Bomb
    • Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb. 
    • No longer knocks down enemies caught in the blast
Additional bug fixes:
  • Fixed a bug in Rivals where players could get through the starting gate before the match started 
  • Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.

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Source: Sucker Punch Productions

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