GetsuFumaDen: Undying Moon Update 0.3.13 Patch Notes

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GetsuFumaDen Undying Moon Update 0.3.13 Patch Notes
GetsuFumaDen Undying Moon Update 0.3.13 Patch Notes
GetsuFumaDen Undying Moon Update 0.3.13 Patch Notes

If your favorite game is also Bless Unleashed then there is good news for you. You'll be glad to know that the developers at Konami Digital just rolled out GetsuFumaDen: Undying Moon Update 0.3.13, and we have the full patch notes, but you'll have to stay with us until the end to get it. The latest patch mainly includes several gameplay adjustments and stability improvements. Apart from this, the new update also brings several game UI bug fixes.

You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the latest patch is live and available to download on all supported platforms. The actual file size for the new patch is unknown, but we'll upload it here as soon as it comes out. Scroll down this page for more information about GetsuFumaDen: Undying Moon Update 0.3.13.

GetsuFumaDen: Undying Moon Update 0.3.13 Patch Notes

Here are the official patch notes for GetsuFumaDen: Undying Moon Update 0.3.13 that is now rolling out to all the supported platforms of the game:

Gameplay Adjustments

  • (Community) Increased the amount of rewards dropped after defeating the Final Boss.
  • (Community) Increased the drop rates of the Marine Key, Snowy Key and Dull Key.
  • Increased the duration of the player character’s invincibility after being hit by a trap.
  • (Community) The floating crossbow in Subspace Citadel can now be attacked.
    Dealing damage to the floating crossbows prevents them from moving for a set period of time.
    Note that the eyes of a floating crossbow indicate whether it is active or not.
  • (Community) The number of floating crossbows placed in the Subspace Citadel has been adjusted.
  • (Community) The interval time between the floating crossbows’ attacks has been adjusted.
  • Reduced the hitbox duration of Oni’s (Club) second attack.
  • Adjusted Daidarabotchi’s attack patterns, reducing the frequency of its movement.
  • Reduced the distance of Wanyudo’s backward wind-up before it attacks.
  • Adjusted Ravenous Demon’s hitbox so that it can hit players at point-blank range.
  • (Community) Lowered the sound effect volume when the low-vitality alert is triggered.
  • (Community) Decreased the status effect duration of the poison traps in the Cocytus.
  • (Community) Adjusted the materials’ prices in the Shop.

System Adjustments

  • Increased the maximum range of Matchlocks.
  • Reworked the functionality of Kunais so that their flight speeds are no longer reduced after bouncing back from a wall.
  • Increased the number of hits required to trigger Rupture on an enemy.
  • Status Effects will no longer be applied on enemies during their Break state.

Bug Fixes

  • Corrected Getsu Renge’s running animation when wielding Spears.
  • Fixed an issue in which Daidarabotchi would be placed in the Break state again when the game is paused and unpaused after one instance of application.
  • Fixed an issue in which certain attack effects did not trigger the correct visual feedback when applied on Daidarabotchi.
  • Fixed an issue in which the large rock placed by Daidarabotchi persists beyond its intended duration.
  • Fixed various issues regarding Tenaga-Ashinaga.
  • Fixed an issue with the Final Boss in which it being applied with Status Effects would prevent it from taking damage.
  • Fixed an issue in which Ravenous Demon would be launched off unnaturally when defeated or during their Break state.
  • Fixed an issue when in the Subspace Citadel in which the mini-map may not display correctly.
  • Fixed an issue with certain Subspace Citadel stages where items and caltrops would fall through the floor.
  • Fixed an issue with certain Frozen Graveyard stages in which your character would get stuck in a crouching position and be unable to move.
  • Fixed an issue in which enemies who do not belong in that stage would spawn in certain areas.
  • Fixed an issue in which Flash triggered on one enemy would apply to another that is suffering from a Status Effect.
  • Fixed an issue in which the incorrect sound effects played with certain functions.
  • Corrected a number of in-game guides.
  • Corrected the Tutorial for the Freeze and Parasite status effects.
  • Fixed an issue with certain languages in which the text would extend beyond their intended space.
  • Fixed an issue with certain languages in which the text would overlap with one another.

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Source: Steam

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