If your favorite game is also Foundation, then there is good news for you. You'll be glad to know that Polymorph Games just released their new Foundation Update 1.8.1.4, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that this patch is about the solution of all the problems that have started appearing recently. We have included the complete list of release notes below in the next section.
You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that you should be able to download and install this Foundation Update 1.8.1.4 from the Steam client immediately. We are not sure about the size of the file, but it shouldn't be too big as not many things have been added to it. For more information about Foundation Update 1.8.1.4, scroll down this page.
Foundation Update 1.8.1.4 Patch Notes
Here are the official patch notes for Foundation Update 1.8.1.4 that is now rolling out to all the supported platforms of the game:
General
- Buildings using production recipes had doubled outputs
- Ressource tracker: simple production buildings had the wrong input icon in certain cases
- Cows walk animation was missing: they are back to being gracious while moving around!
- Some mod.io mods were not fully displayed in the “Installed mods” window
- Even more updated localizations for builders all around the globe!
UI
- Work assignation dropdown could appear partially out of screen
- Updated Tavern and Luxury needs descriptions
- Updated Treasury description
- Added description for public lounge
- Restored unlockable button sound
- Adjusted building description style
- Adjusted time string readability
- Adjusted Warehouse and Granary refuse icon color
Crashes
- Fail to load corrupted saves instead of crashing
- Avoid crash when unassigning the bailiff’s office part function from the monument while the bailiff mission window was open
- Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)
- Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc…)
- Avoid crash when logging an error related to wrong building function type on workplace
- Avoid rare crash while switching job
- Avoid crash when starting more than one game with certain mods
- Avoid a bunch of useless logs
- Avoid crash when closing game during certain loading steps
- Avoid crash with some usage of resource tracker from mods
Modding
- Possibility to remove Need type per villager status
- Expose COMP_AGENT:setProfile()
- Gatherer can produce multiple resources even if one resource
isFull
- Call of parent function for extendable class in Lua
- Mod components now have last priority (for init, update & enable order). This ensures core game components are ready to be interacted with from mods
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Source: Steam