If your favorite game is also Fortnite, then there is good news for you. You will be glad to know that Epic Games just announced Fortnite Update 19.30, and we have complete patch notes for you, and here is the full list of patch notes. If you also want to get this patch notes then stay with us till the end. For information, let us tell you that this update adds more controller options for the Battle Royale game mode. Also, the game select screen has been removed to make it easier to get to the lobby. There are a bunch of other changes too so be sure to go through the patch notes.
You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that the update is made available on all supported platforms and players can get their hands on them with a simple download. For more information about patch notes for Fortnite Update 19.30, scroll down this page.
Fortnite Patch Notes – Update 19.30
Here are the complete patch notes for Fortnite Update 19.30 coming out for all supported platforms:
Battle Royale
GYRO AND FLICK STICK – MORE CONTROLLER OPTIONS!
Made in collaboration with input specialist and flick stick creator Julian “Jibb” Smart, we’ve added optional gyro controls to Fortnite on gyro-supported platforms. And flick stick too!
Fortnite on Nintendo Switch and Android had gyro-based motion controls before the release of v19.30, but this update brings more robust gyro controls to Fortnite on these two platforms plus PlayStation 4, PlayStation 5, and PC.
With gyro controls, you control the camera by turning the controller. Enable or disable gyro controls in Fortnite by going to the “Touch and Motion” tab of the settings. Gyro controls can offer more precision than standard stick aiming – but don’t have to replace it entirely. (With flick stick, for example, pointing the right stick moves the camera quickly in its direction.) For more info on gyro, watch Jibb’s video below and read our Gyro and Flick Stick blog post!https://www.youtube.com/embed/CiSS5OsNCNU?rel=0
Plan to turn on gyro next time you play? Our blog post linked above has tips for new and experienced gyro players.
GAME MODE SELECT SCREEN REMOVED
With v19.30, we’ve removed the initial game screen (which appeared on PlayStation, Xbox, and PC) where players would select either Save the World, Battle Royale, or Creative. You’ll now boot up directly into the Lobby, ready to join the party and explore Fortnite!
What does this mean for Save the World and Creative? You can now find both modes via the “Discover” screen, accessible by clicking on the “CHANGE” button above “PLAY!” See our Loading into the Lobby blog post for more information.
The “CHANGE” button in the Lobby.
COMPETITIVE NOTES
- Removed Armored Walls from Supply Drop loot in competitive playlists.
MAJOR BUG FIXES
- Fixed an issue involving some players only having two Tent slots available, as opposed to the intended three.
- Fixed an issue on mobile involving build pieces not being placed after players double-tapped the associated icon.
- Fixed an issue — occurring in competitive playlists only — involving Spider-Man’s Web-Shooters dropping from eliminated players with the full 20 uses even if they didn’t have the full 20 before the player was eliminated.
Creative Mode
GAME MODE SELECT SCREEN REMOVED
With this week’s v19.30 update, we’ve removed the initial game screen (which appeared on PlayStation, Xbox, and PC) where players would select either Save the World, Battle Royale, or Creative. You’ll now boot up directly into the Lobby, ready to join the party and explore Fortnite!
What does this mean for Creative? You can now find Creative via the “Discover” screen, accessible by clicking on the “CHANGE” button above “PLAY!” Read the Load into the Lobby in Fortnite – Game Mode Select Screen Removed blog.
NEW: FIRE VOLUME DEVICE
After the release of Fire into Creative in the v19.20 update, you asked for more control over the flames – the first iteration of that is now here with the release of the Fire Volume. With the Fire Volume you can override island-wide fire settings in a localized area, as well ignite or extinguish fires inside the volume via Channels.
UPDATE: PROP MANIPULATOR – RESOURCE NODE
We’ve added new features to the Prop Manipulator which allow you to turn any prop into a resource node for any type of resource. You can choose the type of resource to grant when the prop is hit – including the option to add your own items to the device. (A rock that gives mushrooms when you hit it? Sure, why not?) You can also choose to have the node restock after a delay or gradually over time.
UPDATE: HUD CONTROLLER
The HUD controller now has Team and Class support, allowing you to create different HUD setups for each individual Team and Class, ideal for asymmetric game modes or contextual HUD layouts. Want to hide the HUD just for players in a specific area? Now you can set everyone in the area to a specific Class and then change the HUD just for them, leaving everyone else in the game unaffected.
UPDATE: TELEPORTER LINKING
Teleporters can now be linked together allowing for two-way travel. This can be used along with randomized teleport targets to create a ‘different every time’ map layout which is random when a player first goes through the teleporter but then remains constant for the rest of the game (or until the link is broken via Channels).
OTHER FEATURE UPDATES
- Class support has been added to the Beacon device.
- Added Old Cartoon filter to the My Island Camera Filter settings.
PREFAB & GALLERY UPDATES
- Added the Resources Gallery – A variety of new STW props that work nicely with some of the Consumable Resources.
- Added some new basketball assets to the Sports Gallery.
PREFAB & GALLERY FIXES
- Fixed some collision issues with assets in the Elemental Cube Gallery.
- Fixed an issue with football goals spawning when destroying the sports fields from the Sports Gallery.
- Fixed an issue with the ivy, from Princess Castle Tower prefab, giving the wrong resource materials.
- Fixed an issue with planter props, from The Sanctuary set, with giving no resource materials.
CONSUMABLES UPDATES
- Added some New Consumables to coincide with the New Resources Gallery.
- Rainbow Crystal
- Honey
- Vindertech Mechanical Parts
- Blue Mushroom
- Pink Mushroom
- Red Mushroom
- White Mushroom
- Yellow Mushroom
- Spectrolite Ore
- Spectral Twine
DEVICE FIXES
- Tracker Device
- Previously if you attempted to add multiplayer players to the tracker simultaneously, only one would get added. This has been fixed.
- Previously if the tracker goal was reduced, non-instigator players would not be checked to see if they were at the new goal. This has been fixed.
- Conditional Button
- Fixed an issue where the conditional button would not reset if its requirements were only partially completed
- Barrier Device
- Enabling the Barrier while standing inside will no longer push the player under the map
- Prop Manipulator
- Pre Game Only is no longer an available option
- Resource Depletion transmit on will now transmit correctly
- Skydive Volume
- Fixed an issue where sometimes the Skydive Volume ‘Lock Affected Players in Volume’ set to ‘Yes’ would not apply correctly if the launch velocity was too high
ISLAND FIXES
- . Fire will now spread correctly on the grass of the Tropical Island
GENERAL
- In some cases creative islands could fail to load after entering island rift in Creative HUB
- Players wearing the bush disguise will take explosive damage
- Fixed an issue where Item Granter and Switch Persistence options do not activate “Clear All Player’s Data” option when publishing
UI UPDATES
- Updated some of the icons for Devices:
- Customizable Lighting
- DBNO Device
- Elimination Manager
- HUD Controller
- Race Manager
- Race Checkpoint
- Save Point
UI FIXES
- Fixed an issue where the Galleries tab was appearing ahead of the Prefabs tab.
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Source: Battle Royale, Creative
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