A Complete Guide to the Bond Ring System in Fire Emblem: Engage

Home Game A Complete Guide to the Bond Ring System in Fire Emblem: Engage
fire emblem engage bond ring system guide
fire emblem engage bond ring system guide
fire emblem engage bond ring system guide

Fire Emblem: Engage offers players a variety of options to enhance their units and make them stronger in battle. While Emblem Rings are a popular choice, they may not always be readily available. This is where Bond Rings come into play, offering players a valuable alternative.

Bond Rings are obtained alongside each Emblem Ring and come in different tiers, ranging from C to S. These rings provide additional stat bonuses, which can make a significant difference in battle. The rarest S-tier Bond Rings even offer unique skills that can't be found anywhere else in the game. These one-of-a-kind abilities make Bond Rings an indispensable tool for players looking to get a leg up in the early game. Whether you're a seasoned veteran or new to Fire Emblem: Engage, Bond Rings are a must-have for any player looking to maximize their unit's potential.

How To Get Bond Rings

Creating Bond Rings in Fire Emblem: Engage is a simple process that takes place in the Ring Vault. Under the "Create Bond Rings" category, players can purchase Bond Rings using Bond Fragments. The option to purchase one or ten at a time is available, making it easy for players to obtain the desired number of rings.

Another useful feature of Bond Rings is the ability to Meld them together. This allows players to upgrade existing Bond Rings to higher tiers, which can provide additional stat bonuses and unique skills. To Meld Bond Rings, players must use Bond Fragments, and the cost increases with each tier upgrade.

It's important to note that Melding Bond Rings can become expensive, as the cost is exponential and increases tenfold between each tier upgrade. For example, upgrading a Bond Ring from tier A to tier S can cost up to 10,000 Bond Fragments per Melding. Despite this, Melding Bond Rings remains a valuable strategy for players who want to maximize the potential of their units. By combining the right Bond Rings, players can give their units a significant advantage in battle.

Bond Ring Exploit - Saving Bond Fragments

Bond Rings are a valuable reward in the world of Fire Emblem: Three Houses. These rings allow players to increase the bond between their characters, resulting in improved stats and abilities. The tier and type of Bond Rings that you receive are determined automatically after completing a battle, making it possible to manipulate the system to receive specific rings of your choice while conserving Bond Fragments.

The best way to maximize your Bond Rings is by following these simple steps: save your game in the Ring Chamber after returning from battle, create ten Rings, and take note of their number in order from left to right and top to bottom. If the Rings you receive are not of interest, simply reload your save, exit the Somniel to enter a battle, return to the Somniel, and re-save in the Ring Chamber. Buy another ten Rings and repeat the process until you get the desired outcome.

If you receive the correct tier ring but it is not the character you wanted, check the number of the Bond Ring character in the Bond Rings table of the Emblem. Reload the save and choose an Emblem that has the desired Bond Ring in the same number slot. For example, if you received an S-tier Quan for Sigurd's rings, he is the fourth slot on the Bond Ring Characters table. Reloading the save and choosing Byleth will give you the S-tier ring for the fourth slot in his table, Dimitri.

If the Rings you receive are of interest but are not the tenth ring in the lineup, reload your save and purchase each ring one at a time until you get the correct ring. For example, if you received the target ring as the third ring in the lineup of ten rings, you will receive that specific S-ring on your third single-ring purchase, saving you an additional 700 Bond Fragments.

In conclusion, Bond Rings are a valuable reward in Fire Emblem: Three Houses and can greatly benefit your gameplay experience. By following these guidelines, you can easily manipulate the system to receive the desired rings while conserving Bond Fragments. Maximize your Bond Rings and take your gameplay to the next level.

Equipping Bond Rings

Bond Rings are an essential part of Fire Emblem: Three Houses gameplay. These rings are equipped by accessing the Emblem Rings option within the menu, which can be found in the Somniel, World Map, and Battle Prep Menu. The Bond Rings are separated by the world they originate from and the Emblem they complement, making it easy to find the right ring for your characters.

Not only do Bond Rings add to the aesthetic of your characters, but they also provide a boost in stats. Bond Rings grant SP to units, which scales with EXP, although at a lesser rate compared to Emblem Rings. Having a Bond Ring equipped is a great way to enhance your characters and improve their overall performance in battle.

Unfortunately, it is currently not possible to compare the effects on stats between a Bond Ring you currently have equipped versus one you are considering without manually looking between the two. However, with a little research and some trial and error, you can find the perfect Bond Ring for each of your characters, giving you the upper hand in battles. Whether you're a seasoned veteran or a newcomer to Fire Emblem: Three Houses, Bond Rings are an important aspect of the game that you won't want to miss out on.

Bond Ring Stats And S-Skills

Bond Rings in Fire Emblem: Three Houses are unique to each character, providing different stat boosts and even Skills depending on the rank of the ring. Each Bond Ring has its own set of stats, with higher-tier rings offering more stat points. For example, C-tier rings grant one stat point, while S-tier rings grant four stat points. The exception to this rule is Bond Rings that increase HP, which grant either +2 or +5 stat points.

Every Emblem in Fire Emblem: Three Houses has ten Bond Rings, with the exception of Wave 1 DLC Emblems Tiki and Edelgard/Dimitri/Claude, and the 13th Emblem, which do not have any Bond Rings at all. The large variety of Bond Rings provides players with numerous options to customize their characters and make them stand out in battles.

In addition to the standard Bond Rings, you may also receive "Other World" Bond Rings as a reward for having a Nintendo-linked Fire Emblem: Heroes account. These rings offer unique benefits and are a great way to enhance your characters even further. Whether you're just starting out or you're a seasoned player, these rings are an excellent addition to your collection.

With the vast selection of Bond Rings available in Fire Emblem: Three Houses, it's important to choose the right ring for each character. Whether you're looking for stat boosts, Skills, or just a unique look for your characters, Bond Rings are a must-have for any Fire Emblem: Three Houses player.

Marth's Bond Rings

CharacterC RankB RankA RankS RankS-Rank Skill (If Applicable)
Caeda+1 Speed+1 Speed,
+1 Luck
+1 Speed,
+1 Dexterity,
+1 Luck
+2 Speed,
+1 Dexterity,
+1 Luck
Sympathetic - If unit's
HP >= 50% when
initiating combat, take
5 less damage.
Ogma+1 Strength+1 Strength,
+1 Dexterity
+1 Speed,
+1 Strength,
+1 Dexterity
+2 Strength,
+1 Speed,
+1 Dexterity
Navarre+1 Dexterity+1 Dexterity,
+1 Speed
+1 Speed,
+1 Dexterity,
+1 Luck
+2 Dexterity,
+1 Speed,
+1 Luck
Deadly Blade - Gain +10
Crit when initiating
combat with a sword.
Merric+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Defense
+2 Speed,
+1 Dexterity,
+1 Defense
Minerva+1 Luck+1 Luck,
+1 Defense
+2 HP,
+1 Luck,
+1 Defense
+2 HP,
+2 Luck,
+1 Defense
Linde+1 Luck+1 Magic,
+1 Speed
+1 Magic,
+1 Speed,
+1 Luck
+2 Luck,
+1 Magic,
+1 Speed
Tiki+1 Luck+1 Speed,
+1 Luck
+1 Dexterity,
+1 Speed,
+1 Luck
+2 Luck,
+1 Dexterity,
+1 Speed
Kris+2 HP+2 HP,
+1 Strength
+2 HP,
+1 Strength,
+1 Dex
+4 HP,
+1 Strength,
+1 Dexterity
Katarina+1 Defense+2 HP,
+1 Defense
+2 HP,
+1 Luck,
+1 Defense
+2 HP,
+2 Defense,
+1 Luck
Legion+1 Strength+1 Strength,
+1 Speed
+1 Strength,
+1 Dexterity,
+1 Speed
+2 Strength,
+1 Dexterity,
+1 Speed
--

Celica's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Alm+1 Strength+1 Strength,
+1 Dexterity
+1 Strength,
+1 Dexterity,
+1 Defense
+2 Strength,
+1 Dexterity,
+1 Defense
Windsweep - When
initiating combat with
a sword, foe might fail
to counterattack
(Trigger %=Lck)
Faye+1 Magic+1 Magic,
+1 Luck
+2 HP,
+1 Magic,
+1 Luck
+2 HP,
+2 Magic,
+1 Luck
Lukas+1 Defense+2 HP,
+1 Defense
+2 HP,
+1 Defense,
+1 Strength
+2 Hp,
+2 Defense,
+1 Strength
Silque+1 Luck+1 Magic,
+1 Luck
+1 Magic,
+1 Dexterity,
+1 Luck
+2 Luck,
+1 Magic,
+1 Dexterity
Delthea+1 Magic+1 Magic,
Resistance
+1 Magic,
+1 Speed,
+1 Resistance
+2 Magic,
+1 Speed,
+1 Resistance
Mae+1 Magic+1 Magic,
+1 Speed
+1 Magic,
+1 Speed,
+1 Resistance
+2 Magic,
+1 Speed,
+1 Resistance
Great Thunder - Deal
+20% damage when using Thunder,
Elthunder, or Thoron.
Genny+1 Resistance+1 Magic,
+1 Resistance
+1 Magic,
+1 Luck,
+1 Resistance
+2 Resistance,
+1 Luck,
+1 Magic
Saber+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Resistance
+2 Speed,
+1 Dexterity,
+1 Resistance
Valbar+2 HP+2 HP,
+1 Defense
+2 HP,
+1 Strength,
+1 Defense
+5 HP,
+1 Strength,
+1 Defense
Conrad+1 Dexterity+1 Dexterity,
+1 Defense
+2 HP,
+1 Dexterity,
+1 Defense
+2 HP,
+2 Dexterity,
+1 Defense

Sigurd's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Deirdre+1 Resistance+1 Magic,
+1 Resistance
+1 Magic,
+1 Dexterity,
+1 Resistance
+2 Resistance,
+1 Magic,
+1 Dexterity
Renewal - Begin
each turn
renewing 5 HP.
Arden+1 Strength+1 Strength,
+1 Defense
+2 HP,
+1 Strength,
+1 Defense
+2 HP,
+2 Strength,
+1 Defense
Azelle+1 Magic+1 Strength,
+1 Defense
+1 Magic,
+1 Speed,
+1 Defense
+2 Magic,
+1 Speed,
+1 Defense
Quan+1 Strength+1 Magic,
+1 Speed
+1 Strength,
+1 Speed,
+1 Defense
+2 Strength,
+1 Speed,
+1 Defense
Ethlyn+2 HP+2 HP,
+1 Speed
+2 HP,
+1 Dexterity,
+1 Speed
+4 HP,
+1 Dexterity,
+1 Speed
Lachesis+1 Strength+1 Strength,
+1 Speed
+1 Strength,
+1 Dexterity,
+1 Speed
+2 Strength,
+1 Dexterity,
+1 Speed
Lewyn+1 SpeedMagic,
+1 Speed
+1 Magic,
+1 Dexterity,
+1 Speed
+2 Speed,
+1 Magic,
+1 Dexterity
Erinys+1 Dexterity+1 Strength,
+1 Dexterity
+1 Strength,
+1 Magic,
+1 Dexterity
+2 Dexterity,
+1 Strength,
+1 Magic
Seliph+1 Strength+1 Strength,
+1 Dexterity
+1 Strength,
+1 Dexterity,
+1 Defense
+2 Strength,
+1 Dexterity,
+1 Defense
Battlewise - Gain
+1 Crit each time

Micaiah's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Sothe+1 Dexterity+`1 Dexterity,
+1 Luck
+1 Dexterity,
+1 Speed,
+1 Luck
+2 Dexterity,
+1 Speed,
+1 Luck
Bane - Chance to reduce
foe's HP to 1 (Trigger %=
1/2 Dexterity). Some
enemies (like bosses)
may be immune to this
ability.
Nailah+2 HP+2 HP,
+1 Luck
+2 HP,
+1 Luck,
+1 Defense
+5 HP,
+1 Luck,
+1 Defense
Elincia+1 Luck+1 Luck,
+1 Speed
+1 Luck,
+1 Speed,
+1 Strength
+2 Luck,
+1 Strength,
+1 Speed
Mercy - When unit kills a
foe in combat they
initiated, leaves
them with 1 HP.
Leanne+1 Luck+2 HP,
+1 Luck
+2 HP,
+1 Luck,
+1 Resistance
+2 HP,
+2 Luck,
+1 Resistance
Nephenee+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Resistance
+2 Speed,
+1 Dexterity,
+1 Resistance
Sanaki+1 Magic+1 Magic,
+1 Luck
+1 Magic,
+1 Luck,
+1 Resistance
+2 Magic,
+1 Luck,
+1 Resistance
Naesala+2 HP+2 HP,
+1 Luck
+2 HP,
+1 Luck,
+1 Resistance
+5 HP,
+1 Luck,
+1 Resistance
Tibarn+2 HP+2 HP,
+1 Strength
+2 HP,
+1 Strength,
+1 Defense
+5 HP,
+1 Strength,
+1 Defense
Caineghis+2 HP+2 HP,
+1 Luck
+2 HP,
+1 Strength,
+1 Luck
+5 HP,
+1 Strength,
+1 Luck
Black Knight+1 Defense+1 Defense,
+1 Dexterity
+1 Strength,
+1 Dexterity,
+1 Defense
+2 Dexterity,
+1 Strength,
+1 Dexterity

Roy's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Lilina+1 Magic+1 Magic,
+1 Resistance
+1 Magic,
+1 Luck,
+1 Resistance
+2 Magic,
+1 Luck,
+1 Resistance
Raging Fire - Deal
+20% damage when
using Fire, Elfire, or
Bolganone.
Wolt+1 Dexterity+1 Dexterity,
+1 Strength
+1 Dexterity,
+1 Strength,
+1 Speed
+2 Dexterity,
+1 Strength,
+1 Speed
Dieck+2 HP+2 HP,
+1 Dexterity
+2 HP,
+1 Dexterity,
+1 Strength
+5 HP,
+1 Strength,
+1 Dexterity
Strong Arm - When
equipped with a
stmash weapon, gain
+20 to Hit.
Lugh+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Magic
+2 Speed,
+1 Dexterity,
+1 Magic
Rutger+1 Dexterity+1 Dexterity,
+1 Speed
+1 Dexterity,
+1 Speed,
Strength
+2 Dexterity,
+1 Speed,
+1 Strength
Fir+1 Speed+1 Dexterity,
+1 Speed
+1 Dexterity,
+1 Speed,
+1 Luck
+2 Speed,
+1 Dexterity,
+1 Luck
Raigh+1 Dexterity+1 Dexterity,
+1 Magic
+1 Dexterity,
+1 Magic,
+1 Resistance
+2 Dexterity,
+1 Magic,
+1 Resistance
Cecilia+1 Dexterity+1 Dexterity,
+1 Resistance
+1 Dexterity,
+1 Resistance,
+1 Magic
+2 Dexterity,
+1 Magic,
+1 Resistance
Sophia+1 Resistance+1 Resistance,
+1 Magic
+1 Resistance,
+1 Magic,
+2 HP
+2 Resistance,
+1 Magic,
+2 HP
Fae+1 Luck+1 Luck,
+1 Strength
+1 Luck,
+1 Strength,
+1 Dexterity
+2 Luck,
+1 Strength,
+1 Dexterity

Leif's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Nanna+1 Luck+1 Luck,
+1 Speed
+1 Luck,
+1 Speed,
+1 Dexterity
+2 Luck,
+1 Speed,
+1 Dexterity
Finn+1 Speed+1 Speed,
+1 Strength
+1 Speed,
Strength,
+1 Dexterity
+2 Speed,
+1 Strength,
+1 Dexterity
Miracle - Avoid killing
attack from a foe
(Trigger %= Luck;
Max 50%).
Osian+1 Build+1 Build,
+1 Speed
+1 Build,
+1 Luck,
+1 Speed
+2 Build,
+1 Speed,
+1 LUck
Asbel+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Magic
+2 Speed,
+1 Dexterity,
+1 Magic
Shiva+1 Dexterity+1 Dexterity,
+1 Strength
+1 Dexterity,
+1 Strength,
+1 Luck
+2 Dexterity,
+1 Strength,
+1 Luck
Olwen+1 Speed+1 Speed,
+1 Magic
+1 Speed,
+1 Magic,
+1 Luck
+2 Speed,
+1 Magic,
+1 Luck
Dire Thunder - Allows
unit equipped with
Thunder to strike
twice.
Mareeta+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Luck
Linoan+1 Speed+1 Speed,
Dexterity
+1 Speed,
+1 Dexterity,
+1 Magic
+2 Speed,
+1 Dexterity,
+1 Magic
Sara+1 Dexterity+1 Dexterity,
+1 Magic
+1 Dexterity,
+1 Magic,
+1 Speed
+2 Dexterity,
+1 Magic,
Speed
Ced+1 Magic+1 Magic,
Dexterity
+1 Magic,
+1 Dexterity,
+1 Speed
+2 Magic,
+1 Dexterity,
+1 Speed

Lucina's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Chrom+2 HP+2 HP,
+1 Dexterity
+2 HP,
+1 Dexterity,
+1 Speed
+5 HP,
+1 Dexterity,
+1 Speed
Rightful Ruler - +5%
trigger rate for all
skills
Lissa+1 Luck+1 Luck,
+1 Magic
+1 Luck,
+1 Magic,
+1 Resistance
+2 Luck,
+1 Magic,
+1 Resistance
Healtouch - +5 HP to
user when unit uses
to staff to restore
an ally.
Gaius+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Strength
+2 Speed,
+1 Dexterity,
+1 Strength
Cordelia+1 Strength+1 Strength,
+1 Luck
+1 Strength,
+1 Luck,
+1 Defense
+2 Strength,
+1 Luck,
+1 Defense
Nowi+1 Luck+1 Luck,
+1 Defense
+1 Strength,
+1 Luck,
+1 Defense
+2 Luck,
+1 Strength,
+1 Defense
Tharja+1 Speed+1 Speed,
+1 Magic
+1 SPeed,
+1 Magic,
+1 Defense
+2 Speed,
+1 Magic,
+1 Defense
Tharja+1 Speed+1 Speed,
+1 Magic
+1 SPeed,
+1 Magic,
+1 Defense
+2 Speed,
+1 Magic,
+1 Defense
Owain+2 HP+2 HP,
+1 Magic
+2 HP,
+1 Magic,
+1 Speed
+5 HP,
+1 Magic,
+1 Speed
Inigo+1 Luck+1 Luck,
+1 Speed
+1 Speed,
+1 Luck,
+1 Dexterity
+2 Luck,
+1 Speed,
+1 Dexterity
Severa+1 Strength+1 Strength,
+1 Speed
+1 Strength,
+1 Speed,
Defense
+2 Strength,
+1 Speed,
+1 Defense
Morgan+1 Magic+1 Magic,
+1 Resistance
+1 Magic,
+1 Resistance,
+1 Luck
+2 Magic,
+1 Luck,
+1 Resistance

Lyn's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Eliwood+1 Luck+1 Luck,
+1 Strength
+1 Luck,
+1 Strength,
+1 Dexterity
+2 Luck,
+1 Strength,
+1 Dexterity
Draw Back - Pull a
unit and self back 1
space.
Hector+1 Strength+1 Strength,
+1 Defense
+1 Strength,
+1 Defense,
Dexterity
+2 Strength,
+1 Defense,
+1 Dexterity
Florina+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexteritym
+1 Luck
+2 Speed,
+1 Dexterity,
+1 Luck
Dorcas+2 HP+2 HP,
+1 Strength
+2 HP,
+1 Strength,
+1 Dexterity
+5 HP,
+1 Strength,
+1 Dexterity
Serra+1 Luck+1 Luck,
+1 Resistance
+1 Luck,
+1 Resistance
+1 Luck,
+1 Resistance,
+1 Speed
Matthew+1 Speed+1 Speed,
+1 Luck
+1 Speed,
+1 Luck,
+2 HP
+2 Speed,
+1 Luck
+2 HP
Rebecca+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Luck
+2 Speed,
+1 Dexterity,
+1 Luck
Ninian+1 Speed+1 Speed,
+1 Luck
+1 Speed,
+1 Luck,
+1 Resistance
+2 Speed,
+1 Luck,
+1 Resistance
Nino+1 Speed+1 Speed,
+1 Resistance
+1 Speed,
+1 Resistance,
+1 Magic
+2 Speed,
+1 Magic,
Resistance
Giga Excalibur - +20%
damage when using
Excalibur during
initiated combat.
Jaffar+1 Strength+1 Strength,
+1 Dexterity
+1 Strength,
+1 Dexterity,
+1 Speed
+2 Strength,
+1 Dexterity,
+1 Speed

Ike's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Mist+1 Speed+1 Speed,
+1 Resistance
+1 Speed,
+1 Luck,
+1 Resistance
+2 Speed,
+1 Luck,
+1 Resistance
Titania+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Strength
+2 Speed,
+1 Dexterity,
+1 Strength
Shinon+1 Dexterity+1 Dexterity,
Defense
+1 Dexterity,
+1 Defense,
+1 Strength
+2 Dexterity,
+1 Defense,
+1 Strength
Gatrie+1 Defense+1 Defense,
+1 Strength
+1 Defense,
+1 Strength,
+1 Dexterity
+2 Defense,
+1 Strength,
+1 Dexterity
Soren+1 Dexterity+1 Dexterity,
+1 Resistance
+1 Magic,
+1 Dexterity,
+1 Resistance
+2 Magic,
+1 Dexterity,
+1 Resistance
Wind Adept - Unit
may attack twice
when using Wind
(Trigger %=Dex).
Mia+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Luck
+2 Speed,
+1 Dexterity,
+1 Luck
Shove - Push ally
with a Build > than
unit 1 space.
Ilyana+1 ResistanceResistance,
+1 Luck
+1 Luck,
+1 Resistance,
+1 Dexterity
+2 Resistance,
+1 Luck,
+1 Dexterity
Lethe+2 HP+2 HP,
+1 Speed
+2 HP,
+1 Dexterity,
+1 Speed
+5 HP,
+1 Dexterity,
+1 Speed
Ranulf+2 HP+2 HP,
+1 Strength
+2 HP,
+1 Strength,
+1 Defense
+5 HP,
+1 Strength,
+1 Defense
Greil+1 Strength+1 Strength,
+1 Defense
+1 Strength,
+1 Defense,
+1 Build
+2 Strength,
+1 Defense,
+1 Build

Byleth's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Edelgard+1 Strength+1 Strength,
+1 Defense
+2 HP,
+1 Strength,
+1 Defense
+2 Strength,
+2 HP,
+1 Defense
Flickering Flower -
After initiating
combat, chance to
freeze foe (Trigger %=
Damage dealt)
Ferdinand+1 Speed+1 Speed,
+1 Strength
+1 Speed,
+1 Strength,
+1 Dexterity
+2 Speed,
+1 Strength,
+1 Dexterity
Bernadetta+1 Dexterity+1 Dexterity,
+1 Speed
+1 Dexterity,
+1 Speed,
+1 Strength
+2 Dexterity,
+1 Speed,
+1 Strength
Dimitri+1 Strength+1 Strength,
+1 Dexterity
+1 Strength,
+Dexterity,
+2 HP
+2 Strength,
+2 HP,
+1 Dexterity
Paraselene - After
making an attack on
an adjacent foe, choice
to move 1 space away.
Felix+1 Strength+1 Strength,
+1 Speed
+1 Strength,
+1 Speed,
+1 Dexterity
+2 Strength,
+1 Speed,
+1 Dexterity
Ingrid+1 Speed+1 Speed,
+1 Resistance
+1 Speed,
+1 Resistance,
+1 Luck
+2 Speed,
+1 Resistance,
+1 Luck
Claude+1 Dexterity+1 Dexterity,
+1 Speed
+1 Dexterity,
+1 Speed,
+1 Luck
+2 Dexterity,
+1 Speed,
+1 Luck
Wind God - Gain +1
range with bows
when HP = 100%
Raphael+2 HP+2 HP,
+1 Strength
+2 HP,
+1 Strength,
+1 Defense
+5 HP,
+1 Strength,
+1 Defense
Lysithea+1 Magic+1 Magic,
+1 Dexterity
+1 Magic,
+1 Dexterity,
+1 Speed
+2 Magic,
+1 Dexterity,
+1 Speed
Flayn+1 Magic+1 Magic,
+1 Resistance
+1 Magic,
+1 Resistance,
+1 Dexterity
+2 Magic,
+1 Resistance,
+1 Dexterity

Corrin's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Azura+1 Speed+1 Speed,
+1 Dexterity
+1 Speed,
+1 Dexterity,
+1 Luck
+1 Dexterity,
+2 Speed,
+1 Luck
Ryoma+1 Speed+1 Speed,
+1 Strength
+1 Speed,
+1 Strength,
+1 Luck
+2 Speed,
+1 Strength,
+1 Luck
Bushido - When unit's
level is =< foe's level,
gain +10 Crit, +2 to
damage given, and -2 to
damage received.
Hinoka+1 Speed+1 Speed,
+1 Resistance
+1 Speed,
+1 Resistance,
+2 HP
+2 Speed,
+1 Resistance,
+2 HP
Takumi+1 Strength+1 Strength,
+1 Dexterity
+1 Strength,
+1 Dexterity,
+2 HP
+2 Strength,
+1 Dexterity,
+2 HP
Sakura+1 Magic+1 Magic,
+1 Luck
+1 Magic,
+1 Luck,
+2 HP
+2 Magic,
+1 Luck,
+2 HP
Xander+1 Defense+1 Defense,
+1 Luck
+1 Defense,
+1 Luck,
+1 Strength
+2 Defense,
+1 Luck,
+1 Strength
Chivalry - Unit gains +2
to damage given and -2
damage taken when
foe's HP = 100%.
Camilla+1 Speed+1 Speed,
+1 Strength
+1 Speed,
+1 Strength,
+1 Defense
+2 Speed,
+1 Strength,
+1 Defense
Leo+1 Magic+1 Magic,
+1 Resistance
+1 Magic,
+1 Resistance,
+2 HP
+2 Magic,
+1 Resistance,
+2 HP
Elise+1 Luck+1 Magic,
+1 Luck
+1 Luck,
+1 Magic,
+1 Speed
+2 Luck,
+1 Magic,
+1 Speed
Jakob+2 HP+2 HP,
+1 Luck
+2 HP,
+1 Dexterity,
+1 Luck
+5 HP,
+1 Dexterity,
+1 Luck

Eirika's Bond Rings

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Seth+2 HP+2 HP, +1 Strength+2 HP, +1 Strength, +1 Defense+5 HP, +1 Strength, +1 Defense
Ross+2 HP+2 HP, +1 Strength+2 HP, +1 Strength, +1 Luck+5 HP, +1 Strength, +1 Luck
Lute+1 Magic+1 Magic, +1 Luck+1 Magic, +1 Luck, +1 Resistance+2 Magic, +1 Luck, +1 Resistance
Joshua+1 Speed+1 Speed, +1 Dexterity+1 Speed, +1 Dexterity, +2 HP+2 Speed, +1 Dexterity, +2 HP
Tana+1 Speed+1 Speed, +1 Luck+1 Speed, +1 Strength, +1 Luck+2 Speed, +1 Strength, +1 Luck
Amelia+2 HP+2 HP, +1 Luck+2 HP, +1 Luck, +1 Strength+5 HP, +1 Luck, +1 Strength
Innes+1 Speed+1 Speed, +1 Luck+1 Speed, +1 Luck, +1 Dexterity+2 Speed, +1 Luck, +1 DexteritySure Strike - Attacks have a chance to be guaranteed to hit (Trigger %=Dex).
Gerik+2 HP+2 HP, +1 Strength+2 HP, +1 Strength, +1 Dexterity+5 HP, +1 Strength, +1 Dexterity
Marisa+1 Speed+1 Speed, Dexterity+1 Speed, +1 Dexterity, +1 Luck+2 Speed, +1 Dexterity, +1 LuckLethality - Chance to immediately kill a foe (Trigger %=30). Does not work on some enemies, like bosses.
L'Arachel+1 Speed+1 Speed, +1 Luck+1 Speed, +1 Luck, +1 Magic+2 Speed, +1 Luck, +1 Magic

Countless Worlds (Other)

CharacterC RankB RankA RankS RankS Rank Skill (If Applicable)
Alfonse+2 HP, +2 Strength, +1 DefenseSpur Attack - Adjacent allies gain +2 attack for 1 turn when starting Player Phase next to the unit.
Sharena+2 HP, +1 Speed, +2 DefenseFortify Defense - Adjacent allies gain +2 defense for 1 turn when starting Player Phase next to the unit.
Anna+2 HP, +2 Speed, +1 ResistanceSpur Resistance - Adjacent allies gain +2 resistance for 1 turn when starting Player Phase next to the unit.


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