Factorio Update 1.1.48 Patch Notes, Bug Fixes, Modding, and More

0
528
Factorio Update 1.1.48 Patch Notes
Factorio Update 1.1.48 Patch Notes

If your favorite game is also Factorio, then there is good news for you. You'll be glad to know that Wube Software just unveiled Factorio Update 1.1.48, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that this update is minor and mainly includes several bug fixes and stability improvements. Apart from this, this latest patch also brings a few additions to the modding section of the game.

You are ready with data pack and Wi-Fi to download this patch. Let us tell you that you can download and install this patch instantly on all supported platforms. The actual file size of this update has not been disclosed yet. For more information about Factorio Update 1.1.48, scroll down this page.

Factorio Patch Notes: Update 1.1.48

Here is the complete list of official patch notes for Factorio Update 1.1.48:

Bugfixes

  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
  • Fixed the inserter “hand stack size” tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
  • Fixed the inserter “hand stack size” tooltip ignoring stack_size_bonus prototype property.
  • Fixed cloning linked-container would clear its inventory.

Modding

  • Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
  • Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
  • Changed tip trigger name from “unlocked-recipe” to “unlock-recipe” to be consistent with the way other triggers are named.

Scripting

  • Added LuaEntityPrototype::inserter_stack_size_bonus read.
  • Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
  • Added LuaStyle::bar_width read/write.
  • Added LuaPlayer::show_on_map read/write.
  • Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of global variable.

Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Factorio

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.