F1 Manager 2022 Update 1.6 Patch Notes

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F1 Manager 2022 Update 1.6 Patch Notes
F1 Manager 2022 Update 1.6 Patch Notes
F1 Manager 2022 Update 1.6 Patch Notes

If your favorite game is also F1 Manager 2022 then there is good news for you. You'll be glad to know that Frontier Developments has just rolled out the latest F1 Manager 2022 Update 1.06, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that the PC version of this patch was released last week, but consoles are receiving it today. This is the first post-launch update for the game, bringing with it AI, car parts and a long list of bug fixes and improvements to various cars.

You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that you should be able to download and install the patch immediately as it has just gone live. For more information about F1 Manager 2022 patch notes for Update 1.6, scroll down this page.

F1 Manager 2022 Patch Notes: Update 1.6

Here are the official patch notes for F1 Manager 2022 Update 1.6 that is now rolling out to all the supported platforms of the game:

AI 

  • Further adjustments to AI teams’ behaviour when signing reserve drivers 
     

Cars 

  • Fixed Alpha Tauri livery appearing offset from car body 
  • Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars 
     

Car Parts and Development 

  • Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox 
  • Reduced car performance impact of adding ‘Focus’ to new part designs  
     

Cutscenes 

  • Fixed instances of floating tyres appearing during some cutscenes 
  • Fixed issue causing the cutscene camera to sometimes appear underground 
  • Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid 
     

Pit Stops 

  • Fixed visual issues when a team ‘double stacks’ their pit stops 
     

Player Profile 

  • All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game 
     

Race Simulation 

  • Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap 
  • Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF 
  • Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag 
  • Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session 
  • Further balancing of potential track incidents at Zandvoort 
  • Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen  
     

Stability/Performance 

  • Fixed crash that could occur when attempting to launch the game on PC 
  • Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race 
  • Increased performance when advancing time when playing later seasons 
  • Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress 
  • Fixes for instances of a soft lock that could occur during replays

Source: Frontier

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