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Elite Dangerous Update 1.57 Patch Notes, Horizons Console Update

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Elite Dangerous Update 1.57 Patch Notes, Horizons Console Update
Elite Dangerous Update 1.57 Patch Notes
Elite Dangerous Update 1.57 Patch Notes
Elite Dangerous Update 1.57 Patch Notes

If your favorite game is also Elite Dangerous then there is good news for you. You'll be glad to know that the folks at Frontier have just deployed Elite Dangerous Update 1.57, and we have the full patch notes but you'll have to stay with us till the end to get the, let me tell you, new update. Brings a fix to engineered weapons dealing primarily with excessive amounts of damage and several stability improvements.

You are ready with data pack and Wi-Fi to download this patch. Notably, the update is available as a mandatory global download. The file size of the update hasn't been revealed yet, but we'll upload it here as soon as we get our hands on it. Scroll down this page to know more about Elite Dangerous Update 1.57.

Elite Dangerous Patch Notes: Update 1.57

Here are the complete patch notes for Elite Dangerous Update 1.57 rolling out on all supported platforms.

Greetings Commanders.

Welcoming in today an update to Elite Dangerous: Horizons for Console Players, to tackle a couple of issues that fell out of the recent update, alongside Odyssey Update 7.

Servers will flick offline at approximately 10:00 UTC / 11:00 BST (give or take several minutes) and will be expected to be down for no longer than 10 minutes for the update to deploy.​


Updates Of Note:

  • A fix has been implemented for engineered weapons dealing extreme amounts of damage.
    • Console players can no longer go Supersize for an extra ‘X credits’ (McDonald’s references? Come on, Sally…).
    • Other issues with values/damage multipliers across regular weapons have also been addressed.
  • A fix has been implemented to address an issue whereby extremely large value combat bonds would be displayed incorrectly, preventing hand-in.
    • This issue actually looked more like you were being swindled by Interstellar Factors for an overinflated number of credits. This was actually an issue with how the game was choking a bit on really high numbers.
  • Top bounties now display correctly in each system.
    • No more ‘fake news’ with crime stats.
  • Improvements have been made to material fragments when they are mined from deposits.
    • This will reduce the likelihood of fragments getting stuck inside asteroids.
  • Fix for a server crash.
    • Again, one of those infamous blips which in ‘server land’ definitely aren’t random, but they’re a bit complex to run through in the notes here.

If you don’t see your issue in these notes but you have had acknowledgment of it through conversations in the forums, please know that it’s not being ignored – it just isn’t in the notes because more time is needed to investigate and address.
(Need to preserve a little time in the day to ease off answering those particular queries, but updates will come proactively when more info on progress is known).
​


General Progress Recap:
Still very much working hard to see where issues lie in Horizons across all platforms and Odyssey.
Issues with Fleet Carriers (functionality and problems with the UI) are getting a thorough seeing to internally, along with other issues noted outside of this like missing session logs and archives.
As I’ve mentioned a few times and as I hope you can tell from discussions across the forums, there are many issues coming through comments and direct which I appreciate you would all like an update on individually. We’ll do our best to cover as many as possible where we can.
​o7 Commanders and thank you once again for your continued support.


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Source: Frontier

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