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Dota 2 Update 7.31 Patch Notes, Gameplay Update

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Dota 2 Update 7.31 Patch Notes, Gameplay Update
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Dota 2 Update 7.31 Patch Notes, Gameplay Update
Dota 2 Update 7.31 Patch Notes, Gameplay Update

If your favorite game is also Dota 2 then there is good news for you. You'll be glad to know that the developers at Valve are about to release Dota 2 Update 7.31, and we have the complete patch notes for you. If you also want to get this patch notes then stay with us till the end. For information, let us tell you that the update has been identified and patch notes should be available soon. We can assume by now that this update will fix bugs and improve stability with a long list of balance updates (Buffs and Nerfs). However, there are some speculations which we will discuss below.

You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that the update is about to go live, and all players will be able to download and install it immediately from Steam. Unfortunately, the size of the updates is still unknown but we will post them as soon as we know. For more information about Dota 2 patch notes for Update 7.31, scroll down this page.

Dota 2 Patch Notes: Update 7.31

The official patch notes are now out, people! Here is the Patch 7.31 changelog:

GENERAL UPDATES
Base hero gold bounty increased from 120 + L8 to 125 + L8 where L = hero level
Reworked bounty gold streak formula

Reworked XP streak formula

Cooldown reduction now stacks diminishingly
Moved the bounty runes from the triangle to the primary jungle
Moved the Dire and Radiant offlane towers 320 units further away from base

When a hero respawns in the fountain, they are invulnerable as long as there’s at least one enemy hero in the base until they issue a command
Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
The following abilities now consistently reveal invisibility for their duration: Winter’s Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune’s End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare

Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
Added new ability: Runty. Runty units deal 25% less damage to heroes
Piercing, Reinforced, and Runty aren’t stealable (e.g: Devour)

Ranged creeps and their upgrades all have the Piercing ability
All buildings and siege units now have the Reinforced ability
Melee creeps and their upgrades all have the Runty ability
Serpent Wards and Plague Wards now have the Piercing ability
Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.

Neutral Items now show through Fog of War for the team they belong to until they are picked up.
Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow

New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
New Large Camp: 2 Warpine Raiders
NEUTRAL CREEP UPDATES
ANCIENT ICE SHAMAN
NEW NEUTRAL CREEP
Ranged – 500 attack range
1500 HP / 400 mana
58-62 damage
290 move speed
3 armor
30% magic resistance
78-82 gold and 124 XP bounty
Level 6
Ability: Icefire Bomb: Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds. Deals only 25% damage to buildings. Range: 700. Mana cost: 100. Cooldown: 30s
ANCIENT FROSTBITTEN GOLEM
NEW NEUTRAL CREEP
Melee
900 HP
29-31 damage
300 move speed
7 armor
30% magic resistance
39-45 gold and 95 XP bounty
Level 5
Ability: Time Warp Aura. Grants 10% Cooldown Reduction in a 1200 radius (Note: All neutral creep auras have a radius of 800 when they aren’t player controlled)
WARPINE RAIDER
NEW NEUTRAL CREEP
Melee
850 HP / 300 mana
39-41 damage
310 move speed
6 armor
30% magic resistance
50-52 gold and 76 XP bounty
Level 5
Ability: Seed Shot. Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces). Range: 500. Mana cost: 100. Cooldown: 15s
KOBOLD FOREMAN
Attack damage increased from 14-15 to 19-21
Armor increased by 1
Gold bounty rescaled from 20-25 to 21-23
XP bounty increased from 28 to 30
Base attack time increased from 1.35 to 2.0
Base attack speed increased from 100 to 200
Turn rate improved from 0.5 to 0.9
KOBOLD SOLDIER
Damage increased from 14-15 to 17-18
Gold bounty rescaled from 14-18 to 14-16
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Turn rate improved from 0.5 to 0.9
New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
Model size increased by 10%
KOBOLD
Movement speed increased from 270 to 290
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 200
Gold bounty reduced from 6-8 to 5-7
Bounty XP reduced from 17 to 14
Turn rate improved from 0.5 to 0.9
New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute
HILL TROLL BERSERKER
Now has the Piercing ability
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 20-23 to 19-21
Turn rate improved from 0.5 to 0.9
New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s
HILL TROLL PRIEST
Now has the Piercing ability
Base attack speed improved from 100 to 125
Base attack time increased from 1.8 to 2.0
Gold bounty increased from 19-22 to 20-22
XP bounty increased from 26 to 28
Turn rate improved from 0.5 to 0.9
No longer has Mana Aura
New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
Heal mana cost increased from 5 to 60
Heal cooldown increased from 0.5 to 10
Heal health restored increased from 15 to 100
VHOUL ASSASSIN
Now has the Piercing ability
Health increased from 370 to 400
Damage reduced from 30-36 to 30-32
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 19-22 to 18-20
XP bounty increased from 28 to 30
Turn rate increased from 0.5 to 0.9
Envenomed Weapon No longer deals 2 damage per second
Envenomed Weapon duration decreased from 20 to 10
Envenomed Weapon hero duration decreased from 10 to 2
Envenomed Weapon now reduces health regen by 75%
GHOST
Now has the Piercing ability
Armor increased by 1
Base attack time increased from 1.2 to 2.0
Base attack speed improved from 100 to 165
Gold bounty rescaled from 28-34 to 25-27
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
FELL SPIRIT
Base attack time increased from 1.5 to 2
Base attack speed improved from 100 to 135
Gold bounty increased from 17-20 to 14-15
XP bounty decreased from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s
HARPY SCOUT
Now has the Piercing ability
Damage reduced from 28-37 to 28-34
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 21-24 to 16-18
XP bounty reduced from 28 to 26
Turn rate improved from 0.5 to 0.9
Now has 200 mana
New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20
HARPY STORMCRAFTER
Now has the Piercing ability
Damage reduced from 30-37 to 30-36
Health reduced from 550 to 500
Base attack time increased from 1.6 to 2.0
Base attack speed improved from 100 to 125
Gold bounty reduced from 29-33 to 27-29
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Will now cast Chain Lightning against low health units
MUD GOLEM
Damage reduced from 29-33 to 24-26
Health reduced from 800 to 750
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 24-27 to 24-26
XP bounty reduced from 44 to 42
Turn rate improved from 0.5 to 0.9
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.
SHARD GOLEM
Damage increased from 9-10 to 10-14
Health increased from 240 to 250
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty reduced from 8-13 to 8-12
XP bounty increased from 17 to 18
Hurl Rock now deals double damage to creeps
Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won’t chain cast their rocks.
OGRE BRUISER
Damage decreased from 24-27 to 22-24
Health decreased from 850 to 800
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 18-38 to 24-28
XP bounty increased from 31 to 32
Turn rate improved from 0.5 to 0.9
New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won’t chain cast their stun.
OGRE FROSTMAGE
Damage decreased from 24-27 to 18-20
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty rescaled from 28-36 to 30-34
XP bounty increased from 47 to 48
Turn rate improved from 0.5 to 0.9
SATYR BANISHER
Damage increased from 7-10 to 10-12
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 31 to 24
Gold bounty increased from 12-14 to 14-16
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Can now cast Purge in his camp after 5 seconds of attacking a hero
SATYR MINDSTEALER
Damage decreased from 24-27 to 21-23
Armor increased by 1
Turn rate improved from 0.5 to 0.9
XP bounty decreased from 47 to 46
Base attack time increased from 1.7 to 2.0
Base attack speed improved from 100 to 125
Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE
ALPHA WOLF
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 30-36 to 34-36
XP bounty decreased from 66 to 60
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
GIANT WOLF
Damage reduced from 29-33 to 15-17
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 18-21 to 20-24
XP bounty decreased from 47 to 40
Base attack time increased from 1.45 to 2.0
Base attack speed improved from 100 to 125
Now has 200 mana
New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
Now casts Intimidate on nearby enemies when on low health in his camp
CENTAUR COURSER
Damage reduced from 18-21 to 18-20
Turn rate improved from 0.5 to 0.9
Attack point reduced from 0.5 to 0.3
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
XP bounty increased from 31 to 32
Gold bounty increased from 16-19 to 18-20
Cloak Aura Magic Resistance Heroes increased from 10% to 15%
Cloak Aura Magic Resistance Creeps increased from 20% to 30%
CENTAUR CONQUEROR
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
Gold bounty increased from 53-62 to 56-62
SATYR TORMENTER
Armor increased by 2
Gold bounty increased from 62-73 to 62-68
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
HELLBEAR SMASHER
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.55 to 2.0
Base attack speed improved from 100 to 135
Gold bounty rescaled from 61-79 to 64-68
No longer has Swiftness Aura
New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds
HELLBEAR
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 36-44 to 32-40
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
No longer has Cloak Aura
Now has Swiftness Aura
New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds
WILDWING
Damage reduced from 20-25 to 18-20
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 12-16 to 18-20
XP bounty increased from 19 to 26
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has 200 mana
Now has the Tornado ability
Tornado channeling time reduced from 40s to 15s
Tornado mana cost reduced from 200 to 100
Tornado cooldown reduced from 70 to 40
Tornado now lasts for 5 seconds after channel is interrupted
Whenever a Wildwing Ripper dies to a hero in his camp, there’s a 33% chance that nearby Wildwings will cast tornado on the attacker
WILDWING RIPPER
Turn rate improved from 0.5 to 0.9
Gold bounty increased from 54-70 to 60-66
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
No longer has Tornado
New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.
DARK TROLL SUMMONER
Armor increased by 3
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Gold bounty decreased from 43-50 to 42-48
Raise Dead no longer needs nearby corpses
Raise Dead skeletons summoned increased from 2 to 3
No longer has Ensnare as an ability
Max mana reduced from 550 to 250
SKELETON WARRIOR
Attack reduced from 24-25 to 11-13
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 6-12 to 4-6
XP bounty decreased from 12 to 4
New Passive Ability: Rally. Skeleton’s allies within 1200 range gain 3 bonus attack damage. This Aura stacks
HILL TROLL
Now has the Piercing ability
Turn rate improved from 0.5 to 0.9
Gold bounty decreased from 21-26 to 20-24
XP bounty decreased from 47 to 42
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
Now has Ensnare as an ability
Max mana increased from 0 to 200
Will sometimes cast Ensnare to targets attacking it
ANCIENT BLACK DRAGON
Turn rate improved from 0.5 to 0.9
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Damage rescaled from 48-81 to 62-68
Gold bounty decreased from 108-137 to 78-82
Magic resistance reduced from 50% to 30%
Base attack time increased from 1.5 to 2.0
Base attack speed improved from 100 to 135
ANCIENT BLACK DRAKE
Damage reduced from 34-45 to 20-22
Armor increased by 2
Attack point improved from 0.94 to 0.5
Backswing improved from 0.56 to 0.5
Magic resistance increased from 0% to 25%
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.8 to 2.0
Base attack speed improved from 100 to 120
XP bounty increased from 50 to 95
Gold bounty increased from 26-33 to 39-45
New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%
ANCIENT GRANITE GOLEM
Magic resistance decreased from 50% to 30%
Gold bounty decreased from 78-88 to 78-82
Health decreased from 1700 to 1500
Damage rescaled from 77-87 to 80-84
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
ANCIENT ROCK GOLEM
Attack damage reduced from 29-33 to 22-24
Magic resistance decreased from 50% to 30%
Base attack time increased from 1.35 to 2.0
Base attack speed improved from 100 to 150
New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2
ANCIENT THUNDERHIDE
Turn rate improved from 0.5 to 0.9
Base attack time increased from 1.8 to 2.0
Base attack speed improved from 100 to 120
Magic resistance decreased from 50% to 30%
Health increased from 1400 to 1700
Attack point improved from 0.5 to 0.3
Backswing improved from 0.5 to 0.3
Gold bounty increased from 64-71 to 78-82
ANCIENT RUMBLEHIDE
Attack damage reduced from 41-48 to 32-34
Turn rate improved from 0.5 to 0.9
Health increased from 800 to 850
Magic resistance decreased from 50% to 30%
Attack point improved from 0.5 to 0.3
Backswing improved from 0.5 to 0.3
Gold bounty reduced from 44-51 to 39-45
Base attack time increased from 1.8 to 2.0
Base attack speed improved from 100 to 120
ITEM UPDATES
REVENANT’S BROOCH
NEW ITEM
Requires Witch Blade, Mystic Staff, 800g recipe (Total Cost 6200g)
+45 Intelligence
+40 Attack Speed
+8 Armor
+300 Projectile Speed
Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
WRAITH PACT
NEW ITEM
Requires Vladmir’s Offering, Point Booster, 400g recipe (Total Cost: 4200)
+250 Health
+250 Mana
Passive: Vladmir’s Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
Active: Can be cast within 350 range to create a totem that reduces all enemies’ attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
BOOTS OF BEARING
NEW ITEM
Requires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
+8 Strength
+8 Intelligence
+65 Movement Speed
+15 HP Regen
8 charges. Gains a charge every 3 minutes
Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can’t be slowed by other abilities. Does not stack with Drum of Endurance Active
Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
BLOODSTONE
ITEM REWORKED
Old:
Requires Voodoo Mask, Kaya and Soul Booster (5750g)
+16 Intelligence
+425 Health
+425 Mana
+8% Spell Damage
+15% Spell Lifesteal (Hero)
+3% Spell Lifesteal (Creep)
+100% Mana Regen Amplification
+30% Spell Lifesteal Amplification
Active: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
Passive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
New:
Requires Soul Booster, Voodoo Mask, 900g Recipe (4600g)
+550 Health
+550 Mana
+25% Spell Lifesteal (heroes)
+5% Spell Lifesteal (creeps)
Active: Bloodpact. Double Bloodstone’s Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s
ORCHID MALEVOLENCE
ITEM REWORKED
Old:
Requires 2 Oblivion Staffs and a 475g recipe (3475g)
+20 Intelligence
+30 Attack Damage
+25 Attack Speed
+4 Mana Regeneration
Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
New:
Requires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
+40 Attack Speed
+30 Attack Damage
+3 Mana Regeneration
Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s
BLOODTHORN
ITEM REWORKED
Old:
Requires Orchid, Hyperstone 800g recipe (Total cost 6275)
+25 Intelligence
+90 Attack Speed
+30 Damage
+5.5 Mana Regeneration
Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
New:
Requires Orchid, Mage Slayer, 925g recipe (Total Cost 6500)
+20 Intelligence
+60 Attack Speed
+50 Damage
+5 Mana Regeneration
+20% Magic Resistance
Soul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
Mage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
ETHEREAL BLADE
ITEM REWORKED
Old:
Requires Eaglesong, Ghost Scepter, 1000g Recipe (Total cost 4300g)
+40 Agility
+10 Strength
+10 Intelligence
Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
New:
Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g)
+25 Intelligence
+5 Agility
+5 Strength
+24% Spell Lifesteal Amplification
+12% Spell Amplification
+75% Mana Regen Amplification
Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
AGHANIM’S SHARD
Now purchasable at 15 minutes
ARCANE BLINK
Active no longer grants cooldown reduction
Active now grants 25% mana cost reduction and 20% Debuff Amplification
ARMLET OF MORDIGGIAN
Health drain per second increased from 40 to 45
BLADE MAIL
Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)
BOOTS OF TRAVEL
Movement speed bonus reduced from 100 to 90
BOOTS OF TRAVEL 2
Movement speed bonus reduced from 120 to 110
Now additionally reduces TP channel time by 1s
BOTTLE
Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)
BRACER
Now doubles its bonuses after minute 25
NULL TALISMAN
No longer grants 3% spell amplification
Now grants 4% mana cost reduction
Now doubles its bonuses after minute 25
WRAITH BAND
Now doubles its bonuses after minute 25
CRIMSON GUARD
Cooldown reduced from 40 to 35
Active damage block increased from 70 to 75
DESOLATOR
Damage reduced from 55 to 50
Now gains +2 damage if an enemy hero dies with this item’s Corruption Debuff up to a Maximum of 25.
DRUM OF ENDURANCE
Can now be cast without interrupting channeling
DUST OF APPEARANCE
Now also deals 25 damage to enemies revealed when cast.
DIFFUSAL BLADE
Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
Agility bonus reduced from 24 to 15
Intelligence bonus reduced from 12 to 10
Melee Illusion mana burn reduced from 12 to 8
EYE OF SKADI
Bonus stats reduced from 25 to 22
Bonus health increased from 200 to 220
Bonus mana increased from 200 to 220
FORCE STAFF
Cooldown reduced from 23s to 20s
GEM OF TRUE SIGHT
Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
No longer reveals invisibility when dropped.
GHOST SCEPTER
Cooldown increased from 20s to 22s
GLIMMER CAPE
Active Magic Resistance Increased from 45% to 50%
HEALING SALVE
Duration increased from 10s to 13s
Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
HOLY LOCKET
Bonus Mana reduced from 325 to 300
HOOD OF DEFIANCE
Magic resistance reduced from 20% to 18%
Barrier block increased from 325 to 350
Mana cost reduced from 75 to 50
HURRICANE PIKE
Cooldown reduced from 23s to 20s
Cast range increased from 550 to 650
Enemy cast range increased from 400 to 450
Attack range increased from 140 to 150
Ally push speed increased from 1200 to 1500
KAYA AND SANGE
Bonus Status Resistance reduced from 22% to 20%
METEOR HAMMER
Mana cost reduced from 125 to 100
Unit damage per second reduced from 90 to 60
Stun duration decreased from 1.5s to 1.25s
Impact radius increased from 315 to 400
NULLIFIER
No longer pierces magic immunity
No longer slows the enemy
No longer has a mana cost
PIPE OF INSIGHT
Magic Resistance Aura increased from 10% to 12%
QUELLING BLADE
Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
Quell damage reduced from 12/6 to 8/4
RADIANCE
Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
Can now be disassembled.
Now grants 15% evasion
Blind effect reduced from 17% to 10%
Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
REFRESHER ORB
Mana Regen reduced from 12 to 7
Cooldown increased from 160 to 170
SANGE AND YASHA
Bonus Status Resistance reduced from 22% to 20%
SATANIC
Cooldown increased from 25s to 30s
SOUL RING
Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)
SWIFT BLINK
Active no longer grants attack damage and attack speed
Active now grants 35 Agility
NEUTRAL ITEM UPDATES
TRUSTY SHOVEL
Bonus health decreased from 100 to 75
ARCANE RING
Bonus Intelligence reduced from 10 to 8
TUMBLER’S TOY
Cooldown reduced from 20s to 15s
BROOM HANDLE
Armor increased from +3 to +4
Damage decreased from +14 to +8
QUICKSILVER AMULET
Movement speed Bonus decreased from 4% to 3%
RING OF AQUILA
Damage decreased from +7 to +3
ESSENCE RING
Bonus mana regen reduced from 2.5 to 2
GROVE BOW
Bonus attack speed increased from 15 to 20
BRIGAND’S BLADE
Damage bonus per health missing increased from 8 to 10
PUPIL’S GIFT
Secondary stats bonus increased from 14 to 15
FAE GRENADE
Damage per second increased from 35 to 40
Active no longer grants vision to both teams
SPIDER LEGS
Bonus movement speed decreased from 22% to 18%
Active duration increased from 3 to 3.5s
ENCHANTED QUIVER
Bonus damage increased from +200 to 225
Bonus range from +400 to +350
QUICKENING CHARM
Cooldown reduction reduced from 12% to 10%
HP regen increased from 9 to 10
CEREMONIAL ROBE
Bonus mana reduced from 350 to 250
PSYCHIC HEADBAND
Bonus Intelligence reduced from 16% to 15%
Psychic Push range reduced from 800 to 600
PALADIN SWORD
Bonus damage reduced from 20 to 16
TELESCOPE
Bonus attack range reduced from 110 to 100
Bonus cast range reduced from 110 to 100
BLAST RIG
Trigger/explosion radius increased from 300 to 400
Explosion damage reduced from 300 to 250
ASCETIC’S CAP
HP regen increased from 10 to 15
TIMELESS RELIC
Debuff duration amplification reduced from 25% to 20%
THE LEVELLER
Bonus attack speed reduced from 50 to 40
SPELL PRISM
Cooldown reduction reduced from 18% to 12%
Bonus attributes increased from 6 to 8
NINJA GEAR
Bonus Agility increased from 24 to 25
Active movement speed increased from 15 to 20%
WITCHBANE
Now additionally grants 20 attack speed
BOOK OF SHADOWS
Bonus attributes increased from 12 to 13
FALLEN SKY
Strength reduced from 20 to 15
Intelligence reduced from 20 to 15
Damage per second to buildings increased from 50 to 60
Damage per second to units reduced from 90 to 60
PIRATE HAT
Now additionally grants 15 movement speed
ARCANIST’S ARMOR
Mega Shield now only affects heroes
Mega Shield reflect percentage increased from 35% to 40%
HERO UPDATES
ABADDON
Strength gain reduced from 2.8 to 2.6
Base Mana Regen increased from 0 to 0.25
Reworked Shard. Causes Mist Coil to deal Abaddon’s attack damage on impact (applying on hit effects) and increases Curse of Avernus base slow by 10%
TALENTS
Level 15 Talent +55 Mist Coil heal/damage reduced to +50
Level 25 Talent 500 AoE Mist Coil reduced to 400
ALCHEMIST
UNSTABLE CONCOCTION
Grants Alchemist 5/10/15/20% movement speed while charging
Explosion now damages enemy creeps within its radius
ANCIENT APPARITION
COLD FEET
Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
ICE VORTEX
Slow rescaled from 15/20/25/30% to 16/19/22/25%
Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
CHILLING TOUCH
Cooldown reduced from 15/11/7/3s to 12/9/6/3s
Mana cost reduced from 30/45/60/75 to 30/40/50/60
Damage reduced from 50/90/130/170 to 40/80/120/160
TALENTS
Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
ANTI-MAGE
Base Strength reduced from 23 to 21
MANA BREAK
Now can stack with Diffusal Blade’s mana burn
Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target’s mana. (Illusions also apply this effect)
ARC WARDEN
Agility gain increased from 2.5 to 3.0
SPARK WRAITH
Damage increased from 100/170/240/310 to 100/180/260/340
TEMPEST DOUBLE
Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
TALENTS
Level 15 Talent +8 Armor replaced with +2s Flux Duration
Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
AXE
BATTLE HUNGER
Now deals physical damage
Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe’s Armor
No longer grants movement speed to Axe
Now only slows enemies as long as they are not facing Axe
Slow rescaled from 12/13/14/15% to 8/17/26/35%
COUNTER HELIX
Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn’t reduced)
CULLING BLADE
Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
Cooldown increased from 75/65/55s to 100/85/70s
Mana cost rescaled from 60/120/180 to 100/125/150
Movement speed bonus rescaled from 30% to 20/25/30%
Attack speed bonus rescaled from 30 to 20/30/40
Damage is now pure and pierces magic immunity
Damage increased from 150/250/300 to 250/350/450
TALENTS
Level 10 Talent +12% magic resistance replaced with +20 movement speed
Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
Level 20 Talent +20 HP regen replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
BANE
ENFEEBLE
No longer reduces cast speed
Now reduces cast range by 30%
FIEND’S GRIP
Damage reduced from 80/120/160 to 70/110/150
TALENTS
Level 25 Talent +150 Brain Sap damage/heal increased to 200
BATRIDER
Base Armor increased by 1
Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
FLAMEBREAK
Mana cost reduced from 110/120/130/140 to 110/115/120/125
FLAMING LASSO
Mana cost reduced from 225 to 175/200/225
TALENTS
Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius
Level 10 Talent +6 armor replaced with +75 Flamebreak knockback
Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown
Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed
Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges
Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage
Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges
BEASTMASTER
Base Damage reduced by 2
TALENTS
Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units
BLOODSEEKER
New Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit’s max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst’s healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
TALENTS
Level 20 talent +400 Health replaced with +15% Spell Lifesteal
Level 25 Talent -4s Bloodrite cooldown replaced with 2 Rupture charges
BOUNTY HUNTER
Movement Speed increased from 320 to 325
SHADOW WALK
Cooldown increased from 15s to 18/17/16/15s
TALENTS
Level 10 Talent +2s Shadow Walk Slow Duration replaced with +10% Shadow Walk Slow
BREWMASTER
CINDER BREW
Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn’t get the negative effects
DRUNKEN BRAWLER
Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
PRIMAL SPLIT
Shard no longer grants Brewmaster’s attack procs to the Void Brewling
Shard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
TALENTS
Level 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
BRISTLEBACK
Base movement speed increased from 290 to 295
Strength gain reduced from 2.9 to 2.5
WARPATH
Max charges increased from 5/7/9 to 6/8/10
TALENTS
Level 10 Talent +2 mana regen reduced to 1.5
Level 25 Talent 13% spell lifesteal reduced to 12%
Level 25 Talent +24 Warpath damage per stack increased to +25
BROODMOTHER
SPINNER’S SNARE
Can now be cast anywhere there’s a web regardless of cast range. (Same behavior as Spin Web)
SPAWN SPIDERLINGS
Spiderling duration reduced from 60s to 40/45/50s
Spiderling damage increased from 14 at all levels to 14/17/20
Poison Sting no longer deals damage per second
Poison Sting slow rescaled from 8% to 6/8/10%
TALENTS
Level 10 Talent +10 Agility replaced with +3 Spin Web Max Webs (Note: does not affect the charges)
Level 15 Talent +30 attack speed replaced with +16 Agility
Level 20 Talent +50% Spiderling building damage replaced with +15% Silken Bola slow
CENTAUR WARRUNNER
Strength gain reduced from 4.6 to 4.0
Base armor increased by 1
HOOF STOMP
Damage increased from 100/150/200/250 to 120/180/240/300
DOUBLE EDGE
Shard now applies its Strength bonus before dealing damage
STAMPEDE
Scepter damage reduction decreased from 40% to 20/25/30%
Scepter now leashes affected enemies for the duration of the debuff
TALENTS
Level 15 Talent +5 armor replaced with +15 Strength
Level 20 Talent decreased from +50 Retaliate Damage to +45
CHAOS KNIGHT
CHAOS STRIKE
Deals 1.5x damage to creeps
CHEN
HOLY PERSUASION
Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
HAND OF GOD
Heal reduced from 275/400/625 to 200/300/400
Now additionally applies a 20/30/40 HP heal per second for 10 seconds
TALENTS
Level 25 Talent +280 Hand of God heal replaced with +200/+10 Hand of God heal/heal over time
CLINKZ
BURNING BARRAGE
Channel time increased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4
TALENTS
Level 10 talent +1.75 Mana Regen replaced with +20 Searing Arrows Damage
Level 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
Level 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
Level 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
Level 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage
CLOCKWERK
TALENTS
Level 20 Talent +100 Rocket Flare Damage replaced with Power Cogs Leash Units Inside
CRYSTAL MAIDEN
CRYSTAL NOVA
Attack speed slow increased from 20/30/40/50 to 30/45/60/75
ARCANE AURA
Now also grants 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden casts a spell (but not items)
TALENTS
Level 10 Talent +200 health increased to +250
Level 15 Talent +6% Arcane Aura magic resistance replaced with +20 Arcane Aura mana per cast
DARK SEER
Strength rescaled from 20 + 3.1 to 22 + 2.6
Intelligence gain decreased from 3.1 to 2.7
ION SHELL
Duration rescaled from 25 to 21/24/27/30
Scepter bonus duration reduced from 20 to 15
Can now be cast on Creep Hero units
NORMAL PUNCH
Illusion duration reduced from 8s to 6s
DARK WILLOW
Base HP regeneration increased from 0.5 to 0.75
BRAMBLE MAZE
Now deals 50 damage every 0.5s at all levels. (Total damage rescaled from 120/160/200/240 to 100/150/200/250)
Now provides true sight over rooted targets
SHADOW REALM
Now has a 0.3s fade time
CURSED CROWN
Shard no longer reduces cooldown by 2s
BEDLAM
Seconds per revolution decreased from 1.8s to 1.5
Damage reduced from 75/125/175 to 70/120/170
TALENTS
Level 15 Talent +32 Bedlam damage reduced to +30
Level 25 Talent +110 attack speed reduced to +100
DAWNBREAKER
STARBREAKER
Mana cost increased from 80 to 100
Swipe radius reduced from 360 to 300
Smash radius increased from 250 to 300
Swipe damage increased from 20/30/40/50 to 25/40/55/70
Smash damage reduced from 30/60/90/120 to 25/40/55/70
Shard now also grants free movement to Dawnbreaker. (Orientation is still locked while swinging)
CELESTIAL HAMMER
Fire trail radius and projectile radius increased from 150 to 200
Return impact radius reduced from 250 to 200
LUMINOSITY
Allied healing percentage increased from 35% to 50%
TALENTS
Level 10 Talent +30 swipe damage replaced with +25 swipe/smash damage
Level 15 Talent +40% Luminosity crit increased to +50%
DAZZLE
Now has 2 ultimate abilities, Good Juju and Bad Juju
Reworked Scepter: Good Juju now also reduces all of Dazzle’s item cooldowns by 50% and can be cast on an ally to reset their item cooldowns. 180s CD 250 Mana cost
POISON TOUCH
Cooldown reduced from 27/24/21/18s to 27/23/19/15s
SHALLOW GRAVE
Now grants the target 2/4/6/8% Incoming Heal Amplification for each 10% HP missing
SHADOW WAVE
Mana cost reduced from 90/100/110/120 to 90
Cooldown rescaled from 14/12/10/8 to 12/11/10/9
GOOD JUJU
Passive. Whenever Dazzle casts an ability all of his abilities’ cooldowns are reduced by 1/1.5/2s
BAD JUJU
Whenever a unit is affected by one of Dazzle’s abilities, they lose/gain 1/2/3 armor for 8/10/12 seconds. Can be activated to deal 30/40/50 damage to all enemies and heal all allies by 30/40/50HP within 1200 radius Mana cost 50/75/100 CD: 15s
TALENTS
Level 15 Talent +20 Strength replaced with +50 Shadow Wave heal/damage
DEATH PROPHET
SPIRIT SIPHON
Shard fear activation time reduced from 4s to 3s
DISRUPTOR
THUNDER STRIKE
Damage per strike reduced from 45/70/95/120 to 35/60/85/110
Shard can no longer target allies. Now causes all allies within the radius of the Thunder Strike to gain 50 attack speed and 25% movement speed for 1.5s every strike. (Radius: 450)
GLIMPSE
Mana cost reduced from 100 to 55/70/85/100
Cooldown reduced from 48/38/28/18 to 24/22/20/18
DOOM
DEVOUR
Gold reduced from 60/110/160/210 to 50/100/150/200
Now grants Doom 1/3/5/7 armor while digesting a creep
INFERNAL BLADE
Burn damage rescaled from 16/24/32/40 + 1.25/2.5/3.75/5% to 20/30/40/50 + 1/2/3/4%
DOOM
Mana cost increased from 150/200/250 to 150/225/300
DRAGON KNIGHT
BREATHE FIRE
Damage rescaled from 90/170/240/300 to 80/160/240/320
FIREBALL
DPS increased from 65 to 80
TALENTS
Level 20 Talent +150 Elder Dragon Form range increased to 175
Level 25 Talent 375 Dragon Tail AoE increased to 400
DROW RANGER
Base Strength reduced from 18 to 16
MULTISHOT
Range multiplier from 2 to 1.75
GUST
Provides 10% movement speed bonus to Drow Ranger for 3/4/5/6 seconds
EARTH SPIRIT
Strength gain decreased from 4.4 to 3.8
Base HP regen increased from 0.25 to 1.0
BOULDER SMASH
Damage increased from 105/170/235/300 to 120/180/240/300
Unit knockback distance increased from 480/600/680/800 to 500/600/700/800
Cast point reduced from 0.01 to 0
ROLLING BOULDER
Cast point reduced from 0.01 to 0
Mana cost increased from 50 to 70
Roll delay reduced from 0.6 to 0.5
Speed increased from 800 to 1000
Stone speed multiplier reduced from 2x to 1.6x
Damage rescaled from 70/90/110/130 to 30 + 100% Strength
GEOMAGNETIC GRIP
Cast point increased from 0.01 to 0.1
Mana cost reduced from 100 to 75
MAGNETIZE
Cast point increased from 0.01 to 0.2
ENCHANT REMNANT
Cast range increased from 125 to 175
Has 500 cast range when cast on an ally
EARTHSHAKER
TALENTS
Level 15 Talent +25 movement speed replaced with +50% Enchant Totem damage
ELDER TITAN
Base mana regen from 0 to 0.25
Added a second sub-ability for Ancestral Spirit, Move Ancestral Spirit. Moves the spirit towards the target location. (This is equivalent to selecting the spirit and move-clicking that location)
TALENTS
Level 10 Talent +20 attack speed increased to +25
Level 10 Talent +15 movement speed replaced with +2% Astral Spirit move speed per hero
EMBER SPIRIT
SLEIGHT OF FIST
No longer deals reduced damage to creeps
Cooldown decreased from 18/14/10/6 to 15/12/9/6
Bonus hero damage rescaled from 40/80/120/160 to 60/90/120/150
FLAME GUARD
Now absorbs 70% of magical damage taken
Absorb amount reduced from 110/240/370/500 to 85/190/295/400. (Shield disables after receiving 121/271/421/571 damage)
FIRE REMNANT
Cast point increased from 0 to 0.1
TALENTS
Level 10 Talent +280 Flame Guard absorption reduced to +200
ENCHANTRESS
Agility gain increased from 1.8 to 2.1
IMPETUS
Mana cost reduced from 55 to 50
Now deals double damage vs creeps and illusions
NATURE’S ATTENDANTS
Mana cost reduced from 170/160/150/140 to 140
ENIGMA
DEMONIC CONVERSION
Eidolon turn rate improved from 0.5 to 0.9
Eidolon attack point improved from 0.3s to 0.2
Eidolon attack range increased from 450 to 500
MIDNIGHT PULSE
Now deals damage based on current HP
Damage per second rescaled from 4.75/5.5/6.25/7% of max HP to 6/8/10/12% of current HP
BLACK HOLE
Shard outer radius reduced from 1200 to 1000
FACELESS VOID
Base HP regen increased from 0.5 to 1
GRIMSTROKE
STROKE OF FATE
Base damage reduced from 120/180/240/300 to 100/160/220/280
Damage per unit hit increased from 18/27/36/45 to 20/30/40/50
Cast point improved from 0.8 to 0.6
Projectile speed reduced from 2400 to 2000
GYROCOPTER
HOMING MISSILE
Damage rescaled from 100/175/250/325 to 90/180/270/360
Stun duration reduced from 2.25/2.5/2.75/3s to 1.8/2.2/2.6/3s
FLAK CANNON
Cooldown rescaled from 24/22/20/18s to 20s
HOODWINK
ACORN SHOT
Initial projectile speed increased from 1800 to 2100
No longer benefits twice from cast range bonus
SCURRY
Passive evasion rescaled from 8/16/24/32% to 15/20/25/30%
TALENTS
Level 20 Talent -3 armor corruption increased to -4
Level 25 Talent Sharpshooter pierces magic immunity replaced with +135 Bushwhack radius
HUSKAR
Strength reduced from 21+3.4 to 20+3.3
BERSERKER’S BLOOD
Now also grants magic resist up to 10/15/20/25% based on Huskar’s HP
INVOKER
Movement speed increased from 275 to 285
WEX
Bonus movement speed decreased from 1 -> 7% to 0.8 -> 5.6%
ALACRITY
Mana cost increased from 60 to 100
ICE WALL
Mana cost reduced from 175 to 125
FORGE SPIRIT
Armor reduced per hit rescaled from 1 to 0.8->1.5. (Affected by Exort)
Melting Strike no longer has a 20 armor max cap and instead has a 20 stack cap. (Max armor reduction rescaled from 20 to 16->30)
GHOST WALK
Bonus movement speed rescaled from -30 -> 40 to -15 -> 20
TALENTS
Level 15 Talent +1 Forged Spirit armor reduction replaced with +50 Forged Spirit attack speed
Level 20 Talent +35 Alacrity damage/speed reduced to +30
Level 25 Talent 2.5x Quas/Wex/Exort passive effects increased to 3x
IO
Reworked Shard. Passively grants Io 10% spell lifesteal. Increases Overcharge spell amplification by 10% and causes it to also share Io’s current spell lifesteal with any Tethered units
TETHER
Heal transfer rescaled from 70/90/110/130% to 75/90/105/120%
SPIRITS
Scepter now also causes Spirits to apply a 15% slow for 0.3 seconds when impacting an enemy hero
OVERCHARGE
Cooldown increased from 22/20/18/16s to 25/22/19/16s
Spell Amplification reduced from 10/12/14/16% to 8/10/12/14%
TALENTS
Level 10 Talent +30 damage replaced with +15 damage to Tethered units
Level 15 Talent +15% spell lifesteal replaced with +6% Tether movement speed
Level 15 Talent +300 Spirits max range replaced with +45 spirit damage
Level 20 Talent +60 Spirit damage replaced with +0.2 Overcharge max HP regen bonus
Level 25 Talent +900 health replaced with +400 health to Tethered units
JAKIRO
Base Strength reduced from 27 to 25
ICE PATH
Cooldown increased from 12/11/10/9s to 21/17/13/9s
Stun duration increased from 1/1.5/2/2.5s to 1.6/1.9/2.2/2.5s
DUAL BREATH
Now deals 10 instances of damage instead of 11 (same duration)
LIQUID FIRE
Cooldown decreased from 20/15/10/4 to 16/12/8/4
MACROPYRE
Cast point reduced from 0.55 to 0.4
Scepter duration reduced from 30s to 25s
JUGGERNAUT
HEALING WARD
Mana cost decreased from 140 to 140/130/120/110
OMNISLASH
Cooldown reduced from 140s to 130
TALENTS
Level 15 Talent +30 Attack Speed replaced with +1s Blade Fury duration
Level 20 Talent +8 armor replaced with 40% Blade Dance lifesteal
Level 20 Talent +160 Bladefury DPS reduced to +150
KEEPER OF THE LIGHT
ILLUMINATE
Radius increased from 375 to 400
Cast point reduced from 0.3 to 0
Max vision increased from 1125 to 1125/1275/1425/1575
SPIRIT FORM
Cooldown reduced from 70s to 65s
BLINDING LIGHT
Pushback duration increased from 0.4s to 0.8s
KUNKKA
X MARKS THE SPOT
Cast Range increased from 400/600/800/1000 to 550/700/850/1000
Cooldown increased from 24/20/16/12 to 30/24/22/12
TALENTS
Level 15 Talent +16 Strength replaced with 25% X Mark The Spot movement speed. (Affects Enemies negatively and allies positively)
LEGION COMMANDER
Reworked Shard. Legion Commander gains 4 armor for every hero hit with Overwhelming Odds and 0.5 armor for each creep. Increases Overwhelming Odds duration by 8 seconds
OVERWHELMING ODDS
Base damage rescaled from 40/60/80/100 to 35/65/95/125
Hero damage increased from 30/60/90/120 to 35/65/95/125
TALENTS
Level 20 Talent +30 movement speed replaced with +250 AoE Press the Attack
Level 25 Talent +400 AoE Press the Attack replaced with Press the Attack grants 2s spell immunity
LESHRAC
Base damage increased by 3
NIHILISM
Leshrac gaining Magic immunity no longer ends Nihilism.
LICH
Base Agility increased from 15 to 17
Intelligence gain decreased from 4.1 to 3.6
Turn rate increased from 0.6 to 0.7
FROST BLAST
Attack speed slow increased from 30% to 30/40/50/60%
FROST SHIELD
Now does its first tick of damage/slow 0.1s after casting (total damage/duration unchanged)
CHAIN FROST
Mana cost reduced from 200/350/500 to 180/300/420
LIFESTEALER
RAGE
Cooldown increased from 18 to 21/20/19/18
OPEN WOUNDS
When a target afflicted by Open Wounds is dealt 500 damage, the wounds will fester and spread to a random other enemy within 700 radius. Prioritizes heroes
Duration reduced from 8 to 7
LINA
Reworked Shard: Lina’s spells deal 10 more damage for each Fiery Soul charge
FIERY SOUL
Max charges increased from 3 to 7
Stack duration increased from 12s to 15s
Movement speed bonus per charge reduced from 4/5/6/7% to 1.5/2/2.5/3%
Attack speed bonus per charge reduced from 30/50/70/90 to 10/20/30/40
Now gains a charge whenever a spell damages an enemy
TALENTS
Level 20 Talent +30/2% Fiery Soul per stack reduced to +15/1%
LION
FINGER OF DEATH
Mana cost reduced from 200/420/650 to 200/400/600
Aghanim’s Scepter cooldown reduced from 100/60/20 to 80/50/20
MANA DRAIN
Now reveals invisible units
LONE DRUID
SUMMON SPIRIT BEAR
Spirit Bear base damage increased by 8
Entangle duration rescaled from 0.75/1.5/2.25/3s to 1/1.6/2.2/2.8
Entangle damage interval reduced from 0.25 to 0.2
Entangle now deals damage immediately when applied
Entangle damage per second rescaled from 60 to 30/40/50/60 (total damage reduced from 45/90/135/180 to 36/72/120/180)
SPIRIT LINK
Now also shares 10/15/20/25% of Lone Druid’s armor with the Spirit Bear and vice versa
TRUE FORM
Dying while casting True Form does not put the ability on cooldown
LUNA
LUCENT BEAM
Shard now will target the nearest creep if no heroes are nearby
TALENTS
Level 15 Talent -3.5s Lucent Beam cooldown reduced to -3s
Level 15 Talent -20s Eclipse cooldown increased to -25s
Level 20 Talent Global Lunar Blessing now also grants 200 bonus night vision
LYCAN
FERAL IMPULSE
Damage decreased from 11/22/33/44% to 10/20/30/40%
SHAPESHIFT
Duration reduced from 28s to 25s
TALENTS
Level 10 Talent +13 Summon Wolves Damage decreased to +10
Level 10 Talent +10 Feral HP regen replaced with +20% Howl attack damage reduction
Level 25 Talent +32% Shapeshift critical chance reduced to +30
MAGNUS
SHOCKWAVE
Reworked Scepter. Increases Shockwave range by 150 and radius by 50. Shockwaves now Erupt after 1.5 seconds, dealing an additional 50% of Shockwave’s base damage and applying a debuff that slows and reduces base Armor by 50%. Affected units recover over 5 seconds.
TALENTS
Level 20 Talent +350 Health replaced with +125 Shockwave Damage
MARCI
Added Aghanim’s Scepter. Reduces Unleash Cooldown by 10 seconds. While Unleash is Active, Marci’s abilities trigger Unleash pulses
Added Shard. Rebound can be set to autocast to throw the target instead of rebounding off them
REBOUND
Can no longer target enemy units
Ally movement speed bonus increased from 35% to 45%
UNLEASH
Pulse damage reduced from 60/130/200 to 50/100/150
MARS
Strength gain increased from 3.4 to 3.7
SPEAR OF MARS
Cooldown increased from 14/13/12/11 to 15/14/13/12
ARENA OF BLOOD
Spear damage reduced from 100/160/220 to 100/150/200
Can no longer be escaped vertically
MEDUSA
MYSTIC SNAKE
Mana cost reduced from 140/150/160/170 to 140
COLD BLOODED
Is now disabled by break
No longer activates if the spellcaster is further than 2000 units away
TALENTS
Level 10 Talent +15 attack damage replaced with +20 Attack Speed
Level 10 Talent +15% evasion replaced with +0.5 Mana Shield damage per mana
Level 15 Talent +30 Attack Speed replaced with -12% Split Shot Damage Penalty
Level 20 Talent +30% Mystic Snake mana gain replaced with +2 Mystic Snake bounces
MEEPO
Strength gain increased from 1.6 to 2.2
Agility gain increased from 1.6 to 2.4
Intelligence gain increased from 1.6 to 1.9
DIVIDED WE STAND
Clones no longer benefit twice from Power Treads stat bonuses
Clones no longer benefit twice from level attribute stat bonuses
Shard fling mana cost reduced from 100 to 75
Passively grants a bonus 5/10/15% Magic Resistance to all Meepos
EARTHBIND
Mana cost reduced from 100 to 70/80/90/100
DIG
Mana cost reduced from 150 to 125
Cooldown increased from 40s to 50s
Health restored increased from 40% to 60%
TALENTS
Level 10 Talent +20 Base Damage replaced with +30 Poof Damage
Level 15 Talent +40 Poof Damage replaced with Earthbind grants True Strike on targets
MIRANA
Agility rescaled from 18 + 3.7 to 24 + 3.4
Base armor reduced by 1 (Same starting armor)
Base attack speed reduced from 115 to 110
Base damage decreased from 27-32 to 24-30 (Average damage increased by 3.5)
STARSTORM
Mana cost reduced from 80/105/130/155 to 80/95/110/125
LEAP
Reworked Shard. Grants +1 Leap Charge. Sagan pounces, dealing 150 damage in a forward cone to units within 500 range of Mirana and slowing them by 30% for 2.5 seconds
MONKEY KING
TREE DANCE
Perched vision reduced from 800/600 to 700/500
WUKONG’S COMMAND
Scepter now also gives soldiers the ability to increase their Jingu Mastery stacks.
MORPHLING
MORPH
Reworked Scepter. Replicate steals 20% of each stat from the replicated hero. If the replicated hero’s primary attribute is Strength it will also steal 35% status resistance, if it’s Agility, it will steal 50 attack speed and if it’s Intelligence, it will steal 20% spell amplification. Reduces Replicate Cooldown by 20s.
NAGA SIREN
RIP TIDE
Damage rescaled from 30/45/60/75 to 40/50/60/70
No longer triggers on a random chance
Now triggers every 5 attacks on an enemy by Naga and her images
TALENTS
Level 10 Talent +8 Agility replaced with +20 Riptide Damage
Level 20 Talent +12% Rip Tide chance replaced with -1 Rip Tide hits
NATURE’S PROPHET
Turn rate improved from 0.6 to 0.9
NATURE’S CALL
Mana cost rescaled from 130/140/150/160 to 150
Treant Base damage reduced from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39
WRATH OF NATURE
Mana cost reduced from 175/225/275 to 150/175/200
TALENTS
Level 10 Talent +20 damage replaced with -8s Nature’s Call cooldown
Level 20 Talent +75% Sprout miss chance increased to +100%
Level 20 Talent +8 armor replaced with Sprout leashes
NECROPHOS
REAPER’S SCYTHE
No longer increases enemies’ death timers
Killing an enemy with Reaper’s Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently
NIGHT STALKER
Agility gain reduced from 2.3 to 2.2
CRIPPLING FEAR
Cast point reduced from 0.2 to 0
TALENTS
Level 10 Talent +45 Void damage increased to +50
Level 10 Talent +10s Dark Ascension duration reduced to +8s
Level 15 Talent +40 Dark Ascension damage reduced to +35
Level 20 Talent -4s Crippling Fear cooldown increased to -5s
Level 25 Talent +80 Hunter in the Night attack speed increased to +100
NYX ASSASSIN
IMPALE
Cooldown reduced from 14s to 17/16/15/14s
MANA BURN
Cooldown reduced from 28/20/12/4s to 20/15/10/5s
Mana cost reduced from 100 to 70/80/90/100
Intelligence damage multiplier reduced from 3.5/4/4.5/5x to 2.3/3.2/4.1/5x
VENDETTA
Shard now increases target’s incoming spell damage by 17% instead of reducing their magic resistance
Shard now applies the debuff before the damage
TALENTS
Level 15 Talent +20 movement speed replaced with +0.5x Mana Burn damage multiplier
Level 25 Talent +80 Agility replaced with 300 AoE Mana Burn
OGRE MAGI
FIREBLAST
Mana cost increased from 70/80/90/100 to 70/85/100/115
IGNITE
Cooldown increased from 15s to 17s
TALENTS
Level 15 Talent +275 health reduced to +250
Level 20 Talent +25 Strength increased to +30
Level 25 Talent 20% bash chance replaced with 17% Fireblast chance
OMNIKNIGHT
Intelligence rescaled from 15+1.8 to 16+2.1
Reworked Shard: Grants Degen Aura. Slows enemies within 400 radius of Omniknight by 40%
HEAVENLY GRACE
No longer grants Status Resist
Is now also applied to Omniknight if casted on an ally
Grants an additional 3/4/5/6 Strength and HP Regen for each debuff dispelled
DEGEN AURA
Is no longer a basic skill
HAMMER OF PURITY
Is now a basic skill
Mana cost is now 50/60/70/80
No longer is an attack modifier
Now has a 350 cast range
Now has a 1200 speed projectile
Now has a 0.3 cast point
Damage rescaled from 60 + 115% base damage to 50/75/100/125 + 60/70/80/90% base damage
No longer grants damage reduction
Now slows the target for 14/22/30/38%
Debuff duration increased from 4s to 5
GUARDIAN ANGEL
Scepter no longer grants 40 HP regen
Scepter now grants 40% status resist
TALENTS
Level 10 Talent +10HP/s Repel replaced with +4s Heavenly Grace Buff duration
Level 15 Talent +30 movement speed replaced with -30s Guardian Angel cooldown
Level 20 Talent +15% Degen Aura slow replaced with +4 Heavenly Grace Strength/HP regen per stack
Level 20 Talent -2s Heavenly Grace cooldown replaced with -4 Hammer of Purity cooldown
Level 25 Talent -60s Guardian Angel cooldown replaced with +75% Hammer of Purity damage
ORACLE
FATE’S EDICT
Cooldown increased from 16/13/10/7s to 17/14/11/8s
Duration increased from 3.0/3.5/4.0/4.5s to 3.5/4.0/4.5/5.0s
PURIFYING FLAMES
Mana cost reduced from 80/85/90/95 to 80
RAIN OF DESTINY
Reworked Scepter. Grants Rain of Destiny. Brings forth rain on a 650 unit area for 10 seconds. Enemies standing in the area receive 50 damage per second and have -25% heal amplification. Allies heal 50 health per second and have 25% increased incoming heal amplification. CD: 40s Mana cost 150s
OUTWORLD DESTROYER
ARCANE ORB
Current mana as damage reduced from 16% to 13/14/15/16%
ESSENCE FLUX
Max mana restored reduced from 30/40/50/60% to 25/35/45/55%
PANGOLIER
SWASHBUCKLE
Damage increased from 24/42/60/78 to 25/45/65/85
LUCKY SHOT
Armor reduction rescaled from 4/5/6/7 to 2/4/6/8
Duration rescaled from 2/3/4/5 to 2.5/3/3.5/4
TALENTS
Level 20 Talent +18 Strength increased to +20
Level 25 Talent 2.5s Swashbuckle cooldown reduction increased to 3s
PHANTOM ASSASSIN
PHANTOM STRIKE
Mana cost increased from 35/40/45/50 to 35/45/55/65
TALENTS
Level 15 Talent +12% lifesteal increased to 15%
Level 20 Talent -3 Armor Corruption replaced with +25% Stifling Dagger damage
PHANTOM LANCER
Phantom Edge Cooldown decreased from 16/12/8/4 to 13/10/7/4
TALENTS
Level 10 Talent +15 Attack Speed replaced with +2.5s Phantom Rush Bonus Agi Duration
PHOENIX
Strength gain increased from 3.5 to 3.6
Agility gain increased from 1.3 to 1.5
ICARUS DIVE
Movement slow reduced from 19/22/25/28% to 16/19/22/25%
FIRE SPIRITS
Cooldown rescaled from 51/44/37/30 to 50/40/30/20
Mana cost reduced from 120 to 100
TALENTS
Level 10 Talent +24% Icarus Dive slow increased to +25%
Level 20 Talent +1000 Icarus Dive cast range replaced with +1.5% max health Sun Ray damage
Level 25 Talent +1.5% max health Sun Ray damage replaced with +1000 Icarus Dive cast range
PUCK
PHASE SHIFT
Max channel time increased from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25
Reworked Shard: Causes Phase Shift to attack all enemies within attack range +200 radius of Puck
WANING RIFT
Cooldown reduced from 19/17/15/13s to 16/15/14/13s
Reworked Scepter: Waning Rift now has 150 extra radius and range and knocks enemies back 400 distance over 0.5 seconds (non-interrupting). Reveals invisible enemy units and wards in the area for 5 seconds.
DREAM COIL
Cooldown reduced from 80s to 75s
TALENTS
Level 10 Talent +300 Illusory Orb distance replaced with -2 Illusory Orb cooldown
Level 15 Talent Phase Shift attack replaced with -10s Dream Coil Cooldown
Level 15 Talent +12% spell amplification replaced with +100 Waning Rift Damage
Level 20 Talent -4s Illusory Orb cooldown replaced with +1s Dream Coil break stun duration
Level 25 Talent Dream Coil rapid fire frequency improved from 0.75s to 0.6s (max attacks 8 -> 10)
Level 25 Talent +250 Waning Rift AoE and range replaced with Dream Coil pierces magic immunity
PUDGE
Base armor reduced by 1
Intelligence gain increased from 1.5 to 1.8
FLESH HEAP
No longer grants magic resistance
Bonus Strength per death reduced from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.0
Can now be cast to grant 5/10/15/20 damage block against all types of damage for 7 seconds. Mana cost 50. Cooldown 30/25/20/15. Can be cast while channeling.
DISMEMBER
Shard cooldown reduction reduced from 10s to 5s
PUGNA
DECREPIFY
Mana cost increased from 60 to 80
Can now be cast while channeling
NETHER WARD
No longer heals 2 hits whenever an enemy casts a spell
Aura reduces enemies’ spell damage by 10/15/20/25%
LIFE DRAIN
Reworked Shard. Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes in range of the ward for 70% of its damage. The effect is interrupted if the ward is destroyed. Increases Nether Ward cast range by 350
QUEEN OF PAIN
BLINK
Shard damage reduced from 175 to 125
SCREAM OF PAIN
Mana cost increased from 85/100/115/130 to 100/110/120/130
SONIC WAVE
Damage increased from 340/450/560 to 310/430/550
RAZOR
STATIC LINK
Cannot be cast on a target that is already linked
TALENTS
Level 20 Talent +6s Static Link duration replaced with +21% Storm Surge movement speed
Level 25 Talent +1 Eye of the Storm target replaced with 2 Static Link Charges
RIKI
Strength gain increased from 2.4 to 2.6
SMOKE SCREEN
Mana cost rescaled from 75 to 65/70/75/80
BLINK STRIKE
Now also slows enemies by 100% for 0.2/0.4/0.6/0.8s
TRICKS OF THE TRADE
Mana cost increased from 50 to 55
SLEEPING DART
Is now dispellable
TALENTS
Level 10 Talent +8 Strength replaced with +75 Smoke Screen AoE
Level 10 Talent +20 attack speed replaced with +0.3s Blink Strike slow duration
Level 25 Talent +175 Smoke Screen AoE replaced with Tricks of the Trade applies a basic dispel. (Can also be cast when rooted/leashed)
RUBICK
TELEKINESIS
Lift duration increased from 0.8/1.2/1.6/2.0 to 1.2/1.5/1.8/2.1
SPELL STEAL
Cooldown reduced from 20/15/10 to 20/12/4
Aghanim’s Scepter no longer reduces cooldown
Aghanim’s Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.)
Tinker’s Rearm is no longer stealable
SAND KING
Base armor increased by 1
SAND STORM
Damage interval reduced from 0.5s to 0.2s
Mana cost rescaled from 75 to 70/75/80/85
TALENTS
Level 10 Talent +200 health replaced with +12% Caustic Finale slow
Level 15 Talent +20% Caustic Finale slow replaced with +100 Caustic Finale damage
Level 20 Talent +120 Caustic Finale damage replaced with +100 Epicenter Radius
SHADOW DEMON
DEMONIC CLEANSE
Is now granted as a secondary ability with Aghanim’s Shard. Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Scepter also grants charges to Demonic Cleanse
SHADOW FIEND
NECROMASTERY
Shard now also fears the target for 0.5s
REQUIEM OF SOULS
Now also debuffs enemies with -5/10/15% Magic Resistance after dealing its damage.
TALENTS
Level 10 Talent +8% Spell Amplification replaced with +25 Shadowraze Stack Damage
SHADOW SHAMAN
SHACKLES
Damage reduced from 60/160/260/360 to 60/130/200/270
Now heals Shadow Shaman by 60/130/200/270 over its duration
MASS SERPENT WARD
Creep hits to kill Serpent Wards increased from 2 to 4. (Towers and heroes still kill in 2)
SILENCER
ARCANE CURSE
Mana Cost increased from 125/130/135/140 to 130/140/150/160
GLAIVES OF WISDOM
Shard now also increases Intelligence stolen on kills by 2
TALENTS
Level 10 Talent +15 Arcane Curse damage reduced to +12
Level 20 Talent +400 health replaced with -20s Global Silence cooldown
SKYWRATH MAGE
ARCANE BOLT
Damage multiplier increased from 1.4x to 1.5x
CONCUSSIVE SHOT
Damage increased from 100/160/220/280 to 120/180/240/300
ANCIENT SEAL
Magic resistance reduction reduced from 30/35/40/45% to 20/25/30/35%
MYSTIC FLARE
Damage increased from 750/1175/1600 to 800/1200/1600
SLARDAR
Sprint Passive River Speed reduced from 25% to 15%
CORROSIVE HAZE
Targets leave water trails for 8 seconds behind them
TALENTS
Level 20 Talent +125 Slithereen Crush damage increased to 150
SLARK
Base Strength reduced from 21 to 20
POUNCE
Now deals 40 damage on contact
Latch Radius increased from 95 to 120
TALENTS
Level 10 Talent +8 Agility replaced with +0.5s Pounce Leash
Level 15 Talent +50 Shadow Dance attack speed replaced with +1.5% Shadow Dance regen
Level 20 Talent +0.8s Pounce leash replaced with +75 Shadow Dance attack speed
Level 25 Talent +55s Essence Shift duration reduced to +50s
SNAPFIRE
SCATTERBLAST
Damage rescaled from 80/150/220/290 to 100/160/220/280
Cooldown increased from 13/12/11/10 to 16/14/12/10
Mana cost rescaled from 80/90/100/110 to 85/90/95/100
Shard now increases point blank damage by 35% instead of 125 flat damage
Shard stun duration reduced from 1.5s to 1.4s
LIL’ SHREDDER
Armor reduction decreased from 0.75 to 0.5
GOBBLE UP
Mana cost reduced from 150 to 120
TALENTS
Level 10 Talent +200 health replaced with +0.3s Firesnap Cookie stun
Level 10 Talent +1s Scatterblast slow duration replaced with Firesnap Cookie restores 125 health
Level 15 Talent Firesnap Cookie restores 200 health replaced with +2 Lil Shredder attacks
Level 15 Talent +75 Scatterblast damage increased to 80
SNIPER
TAKE AIM
Mana cost increased from 25 to 50
CONCUSSIVE GRENADE
Cooldown reduced from 16s to 10s
Impact damage reduced from 125 to 25
SPECTRE
DESOLATE
Search radius reduced from 425 to 400
Damage increased from 18/32/46/60 to 21/34/47/60
HAUNT
Mana cost reduced from 150/200/250 to 150/175/200
TALENTS
Level 20 Talent +400 health reduced to +350
Level 20 Talent +14% Spectral Dagger slow/bonus reduced to +12%
SPIRIT BREAKER
CHARGE OF DARKNESS
Mana cost increased from 100 to 120
BULLDOZE
Movement speed bonus reduced from 10/16/22/28% to 10/15/20/25%
Status Resistance rescaled from 34/46/58/70% to 35/45/55/65%
GREATER BASH
Damage rescaled from 14/20/26/32% to 15/20/25/30%
TALENTS
Level 20 Talent +200 Charge of Darkness Speed reduced to +175
STORM SPIRIT
Agility gain increased from 1.7 to 1.9
Base mana regen increased from 0 to 0.5
Base attack speed increased from 110 to 115
TALENTS
Level 10 Talent +40 Electric Vortex damage replaced with +20 attack speed
Level 10 Talent +2.5 mana regen reduced to +1.75
Level 15 Talent +25 attack speed replaced with +50 Electric Vortex damage
SVEN
Agility gain increased from 2.0 to 2.2
STORM HAMMER
Scepter now also dispels the target
WARCRY
Reworked Shard. Warcry is undispellable and passively grants 5 armor to all allies in a 1200 radius
TALENTS
Level 15 Talent +15% Lifesteal replaced with -15s God’s Strength Cooldown
Level 20 Talent +25 movement speed replaced with +8% Warcry movement speed
TECHIES
Stasis Trap Removed
Remote Mines Removed
Base movement speed reduced from 320 to 300
Base damage increased by 12
Base armor reduced by 2
Base attack speed increased from 90 to 100
STICKY BOMB
New basic ability. Lobs a Sticky Bomb up to 1000 range towards the target 250 AoE area. If it falls next to an enemy hero it will stick to them, slowing their movement speed by 25/35/45/55%. The bomb will explode after 3 seconds dealing 90/180/270/360 damage in an 300 units area around it. Mana cost: 100/115/130/145. Cooldown: 12/10/8/6
REACTIVE TAZER
New basic ability. Techies trigger an electric charge giving him 15/20/25/30% bonus movement speed for 6s. Enemies attacking Techies will be disarmed for 3 seconds. At the end of its duration, it will disarm all enemies within 400 radius. Mana cost: 60. Cooldown: 28/24/20/16s
Reworked Scepter. Reactive Tazer can be cast on allies within 500 range and deals 300 damage in its final detonation
PROXIMITY MINES
Now Techies’ ultimate ability
Mana Cost rescaled from 110/130/150/170 to 110/140/170
Charge restore time decreased from 23 to 19/17/15
Mines can now be placed within 350 radius of each other
Detonation delay decreased from 1.6s to 1s
Activation delay decreased from 1.75s to 1s
Detonation Radius increased from 400 to 500
Cast range increased from 100 to 400
Damage rescaled from 200/380/560/740 to 400/575/750
Mines deal full damage to targets within 150 radius and decreasing damage down to 50% to enemies on the edge
Mines only detonate if there’s a damageable target within range. (Magic immune enemies will reveal them and can’t attack them but they won’t detonate on their own)
Mines now apply a 5s debuff reducing the magic resistance of all enemies in its radius by 10/15/20%. (Multiple mines refresh the debuff)
BLAST OFF!
Cooldown rescaled from 35s to 45/40/35/30s
Self damage reduced from 50% to 50/45/40/35%
Damage reduced from 300/400/500/600 to 275/350/425/500
Can no longer be cast while leashed
No longer deals lethal damage to Techies
TALENTS
Level 15 Talent +300 Blast Off damage reduced to +200
Level 20 Talent +40 movement speed replaced with +100 Sticky Bomb damage
Level 20 Talent -22s Blast Off! cooldown reduced to -15s
Level 25 Talent +60ms Proximity Mines replaced with -0.8s Proximity Mine activation delay
TEMPLAR ASSASSIN
PSI BLADES
Spill Range rescaled from 1.5x Attack Range to 550/600/650/700
TALENTS
Level 15 Talent +120 Psi Blades Attack Range replaced with +120 Psi Blades Attack/Spill Range
Level 15 Talent +15% evasion increased to +20%
Level 25 Talent +8 Refraction charges reduced to +7
TERRORBLADE
Agility gain reduced from 4.4 to 4.0
Base attack speed increased from 100 to 110
CONJURE IMAGE
Mana cost reduced from 70/75/80/85 to 55/65/75/85
METAMORPHOSIS
Duration rescaled from 36/40/44/48 to 35/40/45/50
TALENTS
Level 10 Talent +16% evasion replaced with +10% Conjure Image outgoing damage
Level 15 Talent +30 attack speed replaced with +15% Reflection slow
Level 15 Talent +275 health increased to +300
Level 20 Talent +8 all stats increased to +10
Level 20 Talent +8 Conjure Image duration increased to +10
TIDEHUNTER
KRAKEN SHELL
Damage block rescaled from 18/30/42/54 to 15/30/45/60
ANCHOR SMASH
Shard Bonus damage reduced from 90 to 75
TIMBERSAW
WHIRLING DEATH
Damage increased from 60/100/140/180 to 80/120/160/200
Primary attribute reduction reduced from 13/14/15/16% to 12%
Cooldown increased from 6s to 7.5/7/6.5/6s
FLAMETHROWER
Cooldown increased from 18s to 20s
Damage per Second reduced from 90 to 80
TINKER
Base damage reduced by 2
DEFENSE MATRIX
Status Resistance reduced from 20/30/40/50% to 10/20/30/40%
REARM
Channeling Time increased from 3.5/2/1.25s to 3.5/2.5/1.5s
LASER
Damage reduced from 80/160/240/320 to 75/150/225/300
WARP GRENADE
New Ability granted by Shard. Throws a grenade towards a unit, dealing 50 damage, teleporting it 600 units away from tinker and reduces their cast and attack range by 40% for 3 seconds. Mana cost: 150. Cooldown: 15s. Cast Range: 700. Projectile speed: 1900
TALENTS
Level 15 Talent -0.5s Keen Conveyance cooldown replaced with +125 Defense Matrix damage absorbed
Level 20 Talent +150 Defense Matrix damage absorbed replaced with -0.5s Keen Conveyance cooldown
TINY
AVALANCHE
Stun duration per interval increased from 0.2 to 0.3
Bonus damage multiplier to Tossed units reduced from 2.5x to 2x
TOSS
Damage rescaled from 80/150/220/290 to 75/150/225/300
No longer deals 30% bonus damage to the tossed unit
Grab radius increased from 275 to 300
GROW
Now also grants 100/200/300 bonus damage to Toss
Bonus damage is increased by 50% when carrying a tree
TREE GRAB
Bonus damage rescaled from 20% to 20 flat damage
Bonus building damage reduced from 70/100/130/160% to 55/70/85/100%
TREE THROW
Now also slows an enemy’s move speed and attack speed by 20% for 2 seconds
TALENTS
Level 15 Talent +20% Tree Grab Unit damage bonus replaced with +50% Tree Grow bonus damage
TREANT PROTECTOR
LIVING ARMOR
Cooldown increased from 26/22/18/14 to 30/25/20/15
Duration increased from 12 to 15/20/25/30
Bonus armor rescaled from 5/6/7/8 to 3/6/9/12
Total heal rescaled from 60/100/140/180 to 45/80/125/180
TROLL WARLORD
BATTLE TRANCE
Now grants phased movement
TALENTS
Level 20 Talent +20% Evasion replaced with -15s Battle Trance Cooldown
Level 25 Talent +2s Battle Trance Duration replaced with Whirling Axes pierce Magic Immunity
TUSK
Movement speed reduced from 315 to 310
Walrus Punch Cooldown reduced from 36/24/12 to 20/15/10
Walrus Punch Mana cost rescaled from 50/75/100 to 75
Walrus Punch Critical damage reduced from 350/375/400% to 300/350/400%
ICE SHARDS
Damage increased from 70/140/210/280 to 75/150/225/300
SNOWBALL
Damage increased from 80/120/160/200 to 80/140/200/260
WALRUS KICK
Cooldown increased from 8 to 12
Cooldown is now reduced by 50% if you kick a creep
Now also deals 350 damage to all other units within 250 radius of the landing area
Is now unit and vector targeted
TALENTS
Level 10 Talent +0.4s Walrus Punch stun duration increased to +0.5s
Level 20 Talent +80% Walrus Punch critical damage reduced to 75%
UNDERLORD
Removed Dark Rift
FIRESTORM
Shard No longer reduces cast point
Shard Now also reduces Wave and Burn intervals and duration by 25%
FIEND’S GATE
Now Underlord’s Ultimate. Opens 2 portals, one next to Underlord and one in the target location with global range. The destination portal has to be at least 2000 units away from Underlord. Heroes can channel a portal for 3 seconds to teleport to the other side. Allies that pass through the portal temporarily gain 10/20/30% damage reduction and 10/20/30% movement speed for 5/6/7s. Casting Fiend’s Gate will cause Underlord to immediately start teleporting. Mana cost: 100 Cooldown: 140/120/100
Reworked Scepter: Fiend’s Gate spawns a Pit of Malice under both portals. Pit of Malice slows enemies by 40%
UNDYING
SOUL RIP
Max units rescaled from 8/9/10/11 to 10
Damage/heal per unit rescaled from 19/26/33/40 to 15/25/35/45. (Total damage/heal rescaled from 152/234/330/440 to 150/250/350/450)
Mana cost rescaled from 85/100/115/130 to 90/100/110/120
Cooldown reduced from 24/18/12/6 to 18/14/10/6
FLESH GOLEM
Shard cooldown reduction increased from 30s to 35s
URSA
TALENTS
Level 25 Talent +500 Earthshock range replaced with -3s Earthshock cooldown
Level 20 Talent +10% Enrage status resist increased to +15%
VENGEFUL SPIRIT
MAGIC MISSILE
Reworked Shard. Bounces once on an enemy, prioritizing heroes. Increases Cast Range by 100.
VENOMANCER
Base attack damage increased by 4
POISON STING
No longer deals damage when it applies the debuff
Damage per second increased from 6/14/22/30 to 8/16/24/32. (Total damage rescaled from 36/126/264/450 to 40/128/264/448)
POISON NOVA
Radius rescaled from 885 to 850/900/950
Travel Speed increased from 500 to 550
TALENTS
Level 25 Talent +640 Poison Nova AoE replaced with Poison Nova reduces 100 attack speed
VIPER
TALENTS
Level 10 Talent +8% Spell Lifesteal replaced with +13 Corrosive Skin Damage
Level 15 Talent +70 Nethertoxin Max Damage replaced with +40 Nethertoxin Min/Max Damage
Level 20 Talent +70 Attack Damage replaced with +8% Poison Attack Magic Resistance Reduction
VISAGE
SUMMON FAMILIARS
Familiar vision range increased from 390 to 400
Familiar attack acquisition range increased from 250 to 400
TALENTS
Level 10 Talent +25 attack damage replaced with +8 damage to Visage and Familiars
Level 15 Talent +3 Corruption replaced with +1.5 Corruption to Visage and Familiars (Corruption from different sources stack so Visage + 2 familiars hitting an enemy would give -4.5 armor)
Level 20 Talent +40 Familiar movement speed replaced with +30 movement speed to Visage and Familiars
Level 25 Talent +5 Gravekeeper’s Cloak stacks replaced with Gravekeeper’s Cloak aura also grants +10 armor
VOID SPIRIT
ASTRAL STEP
Max distance increased from 700/850/1000 to 800/900/1000
DISSIMILATE
Shard bonus damage reduced from 175 to 135. (Level 4 damage from 515 to 475)
WARLOCK
UPHEAVAL
Mana Cost reduced from 70/90/110/130 to 70/80/90/100
TALENTS
Level 10 Talent +50 Golem movement speed replaced with +2s Shadow Word duration
Level 15 Talent -5s Shadow Word reduced to -4s
WEAVER
THE SWARM
Hero attacks to destroy reduced from 4 to 3/3/4/4
SHUKUCHI
Cooldown increased from 12/10/8/6 to 15/12/9/6
TIME LAPSE
Aghanim’s Scepter no longer reduces its cooldown
WINDRANGER
GALE FORCE
Shard Now has a 1500 Cast Range
Shard Cooldown decreased from 40s to 30s
FOCUS FIRE
Damage reduction rescaled from 50/40/30% to 30%
Bonus attack speed rescaled from +475 to +300/400/500
WINDRUN
Reworked Scepter: Windrun is undispellable, slow is increased by 20% and enemies affected by it are blinded by 40%
TALENTS
Level 10 Talent +1.5 mana regen replaced with -5% Powershot damage reduction per unit
Level 15 Talent +100 Powershot damage replaced with -3s Windrun cooldown
Level 15 Talent Windrun undispellable replaced with +225 Windrun radius
WINTER WYVERN
WINTER’S CURSE
Cast Range increased from 700 to 700/750/800
WITCH DOCTOR
PARALYZING CASK
Stun duration on non-hero units reduced from 5s to 1s
Damage on non-hero units rescaled from 75 to 2x hero damage.
DEATH WARD
Cooldown reduced from 80s to 70s
WRAITH KING
Base Agility reduced from 18 to 16
VAMPIRIC SPIRIT
Lifesteal reduced from 10/18/26/34% to 9/16/23/30%
Kills from units under Wraith King’s control and within 1200 range of Wraith King also give progress toward skeleton charges
REINCARNATION
Allied heroes revived by the Scepter upgrade now have a health bar for allies only
ZEUS
ARC LIGHTNING
Mana cost increased from 80 to 80/85/90/95
Damage increased from 75/100/125/150 to 80/110/140/170
STATIC FIELD
No longer a basic ability
Now granted by Shard. Whenever Zeus attacks or casts an ability on an enemy, it deals 9% of their current HP in damage
HEAVENLY JUMP
Now a basic ability. Zeus performs a Heavenly Jump, shocking the closest visible nearby enemy (prioritizing heroes) within 700/800/900/1000 range, Reducing their movement by 100%, attack speed by 100 and increasing their cast time by 50% for 1/1.5/2/2.5s. Zeus gets 900 unobstructed vision around him for 3 seconds. Can’t be cast while leashed. Mana cost: 50/60/70/80. Cooldown: 25/20/15/10s
TALENTS
Level 15 Talent: +1.2% Static Field Damage replaced with +1 Heavenly Jump Target

UPDATE (2:30 PM PT): Who is going to compensate for all this emotional damage we had while waiting for the patch? Time to take a break!

UPDATE (2:10 PM PT): Thank you for the comments, guys. You all are awesome! Now, if only Valve would roll out the patch so we could all go and play in peace!

UPDATE (1:50 PM PT): As we don’t really have anything else to do, what did you have for breakfast today?

UPDATE (1:40 PM PT): Our apologies! We read a fake notification and thought the patch is now live. Sorry for getting everyone’s hopes up. We are still glued to our screens and waiting for the update to arrive.

UPDATE (1:25 PM PT): Patch 7.31 is now live, people! Now we are waiting for the notes to be revealed.

UPDATE (1:15 PM PT): Don’t lose hope. You are not alone, my friends! Just like you guys, we are also hard hitting the refresh button and waiting for the patch to drop. Not sure why are they taking so long. Valve could have simply released the notes whole they prepare to roll out the patch.

UPDATE (12:50 PM PT): Still waiting…

UPDATE (12 PM PT): We are aware that the speculated and rumoured time has passed and there is still no sign of the new Patch 7.31. Our team is monitoring, and will update this page as soon as we have more information.

Here are some of the things that players are speculating will be added or changed as part of Dota 2 Patch 7.31:

  • Brand new neutral items
  • Experience/gold changes for both lanes jungle and lane
  • Rework of Techies Demolitions
  • Aghanim’s Scepter and Shards Remake
  • Tournament Mode Adds Marci
  • Significant Map Changes

Keep in mind that these are just speculations for now so take this with a grain of salt. We will update this post as soon as the patch notes come out.


Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Valve

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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