If your favorite game is also DC Universe Online then there is good news for you. You'll be glad to know that Daybreak Game Company just rolled out Update 118 for DC Universe Online, and here's the full list of patch notes. But to get it, you have to stay with us till the end, let us tell you, the update is to bring several marketplace improvements to make the buying process more streamlined, while giving a smaller UI for better user experience. overhaul can be provided.
You are ready with data pack and Wi-Fi to download this patch. Let us tell you that the update will be available on Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5 and Xbox One. However, to get your hands on the update you'll have to wait as all the world for the update is said to be down on November 4, 2021 at 5:30 AM PT for an extended period. Maintenance time is said to potentially be up to 10 hours. For more information about Update 118 for DC Universe Online, scroll down this page.
DC Universe Online Patch Notes: November 4 Update 118
Here are the complete patch notes for DC Universe Online Update 118 that came out on November 4 and is available on all supported platforms.
Marketplace
- Purchases of any Ally from the Marketplace made before their transition to account-wide have been placed in the Redeem/Claim Marketplace menu, and can now be claimed on all characters on your account.
- Purchases of the same Ally from the Marketplace on more than one character, made before their transition to account-wide, have been refunded to your wallets (in Daybreak Cash or Marketplace Cash).
Daily Rewards
- Daily Rewards Son of the Manta gearboxes can now be traded to other characters on the account.
Ally
- When using Oracle Bot’s support ability, item tooltips in the inventory screen should no longer appear if you’re not currently hovering over an item.
UI
- New On Duty Menu will now show a Timer representing how long the player has been in-queue.
- Players should be able to sort the Scorecard
- Daily Rewards: The last couple of daily reward days that may have previously been inaccessible should now be viewable
- Fixed the “Allow In-Progress Instances” settings option:
- Fixed an issue where the setting was not working properly for Omnibus Instances.
- Criteria for when an On Duty Menu match is considered “in-progress” changed to when the first boss is encountered instead of…never.
Loot
- Omnibus bosses and Weekly Reward Boxes now add scaled gear instead of unattuned gear boxes. Players now choose from one for damage and one for their subclass.
Early End Game Scaling and Buffs Updates
- Raised the stat ceiling for all tiers so that down-scaled players have a Combat Rating that is 15 higher than enemy NPCs (up from 10)
- Players who are being scaled down and use Omnibus will benefit more from the Early End Game Buff than those who Custom Play
- Players who are being scaled down and use Custom Play will benefit fully from the Early End Game Buff IF at least half of the group is being scaled up
- Players being scaled up in On Duty content will benefit from a damage buff in 2 player, 4 player, and 8 player content
- Players being scaled up in On Duty content can block to heal if below 50% health
- 1. This is similar to the benefit provided by the Roleless Buff (when the group didn’t have a healer)
- Players in elite versions of content have increased stat piercing when scaled down
Amazon Fury III
- A variant of the Zeus Lightning Bolt Back Style now drops at the Typhon encounter. This style has a Feat attached.
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Source: DC Universe Online