Call Of Duty Vanguard Public Beta Update 1.001 Patch Notes | Open Beta and Early Access

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Call Of Duty Vanguard Public Beta Update 1.001 Patch Notes
Call Of Duty Vanguard Public Beta Update 1.001 Patch Notes

If your favourite game is also Call of Duty, then there is a good news for you. You will be glad to know that Sledgehammer Games has just rolled out Call of Duty Vanguard Public Beta Update 1.001 and we have the full list of patch notes but for that, you will have to stay with us till the end. As you know, this update was just implemented on PlayStation servers and should be available to all Early Access players when the date comes. Since Open Alpha ended, the game has undergone several major improvements and updates.

You are ready to download this patch with the data pack. And you also have to note that we have listed all the new additions and changes coming in Call of Duty Vanguard Public Beta Update 1.001. You can expect an update or two to address any critical bugs or issues in the game during the open beta period that may ruin the game experience for potential buyers.

Call Of Duty Vanguard Beta Update 1.001 Patch Notes

Here are the official patch notes for Call Of Duty Vanguard Public Beta Update 1.001 that will start rolling out to all the supported platforms next week:

VISUAL UPDATES

Over the course of Alpha, we received a considerable amount of feedback regarding visibility. We’ve made several graphical improvements that you should notice in Beta, and we’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character/map lighting.

  • Damage Overlay:
    • Refined the damage overlay when injured to help maintain visibility.
  • Lighting:
    • Reduced the density of sun fog.
    • Increased the rim light around players to help separate them from the background.
    • Adjusted overall exposure—aka we turned up the lights.

AUDIO TUNING

The audio team has made improvements to weapon sounds that will be ready in time for Beta including:

  • Non-player footstep volume slightly increased.
  • Non-player weapon volume slightly reduced.
    • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

CHAMPION HILL SPAWN TUNING

Throughout the Champion Hill Alpha, we observed spawn issues that resulted in players spawning very close to other players. To address this, the design team has adjusted the spawns on Champion Hill.

  • We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

FIXES IN THE PIPELINE

Let us tell you that We received reports of nameplate visibility issues and aim assist tracking through destructible walls. While these fixes probably won’t be ready before Beta, we assure you they will be addressed before launch. Here’s which issues we’ve identified for fixes and a little information about why these bugs are happening:

  • We identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • We are aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.
Call Of Duty Vanguard Public Beta

BETA CONTENT

MAPS

  • Champion Hill
  • Hotel Royal
  • Gavutu
  • Red Star
  • Eagle’s Nest (weekend 2)


MODES

Let us tell you that Vanguard is about to introduce another new game mode - off Champion Hill: Patrol. Based on Hardpoint, this objective-based mode features scoring zones in near-constant motion; If operators want to collect points for their team, they must remain within this patrol point and move around the map.

Let us tell you that these modes are in addition to the classic offerings like Team Deathmatch, Kill Confirm, Domination and Search and Destroy. These are also the exact mods you can play with Patrol during the beta period (Patrol and Search and Destroy to be available later in the beta).

Available modes in Beta:

  • Champion Hill (Solos, Duos, Trios)
  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Patrol (Kicking off Saturday of Weekend 1)
  • Search and Destroy (Weekend 2)

WEAPONS

Champion Hill

  • Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment.
  • There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols.

Core MP

  • For Core MP, you’ll be able to level up weapons to level 30.
  • PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms).

FEATURES

Combat Pacing

Combat Pacing is a feature that allows players to select the intensity of their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.

  • Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
  • Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
  • Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

OPERATORS (Each will have 1 finishing move)

  • Daniel Takeyatsu
  • Roland Zeimet
  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

Call of Duty: Vanguard will be out in Early Access and Open Beta from next week onwards for a limited-time on the PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S platforms. Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

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