If your favorite game is Heavenly Bodies too, then there is good news for you. You'll be glad to know that 2pt Interactive released this new Heavenly Bodies Update 1.06 earlier today, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that this new release adds support for connecting multiple users to keyboard and mouse controls, along with a long list of bug fixes that we have listed below.
You are ready with data pack and Wi-Fi to download this patch note. For information, let us tell you that the update is available globally on all supported platforms. As of now, we are still not sure about the file size of this update. However, it brings some much needed improvements to the game. For more information about Heavenly Bodies Update 1.06, scroll down this page.
Heavenly Bodies Patch Notes: Update 1.06
Here are the official patch notes for Heavenly Bodies Update 1.06 that is now rolling out to all the supported platforms of the game:
- Added support for pairing multiple users to keyboard and mouse controls.
- Fixed issue where some spawn points could cause the player to become stuck in space in Newtonian movement mode.
- Fixed issue where the game would not end if a single player was connected to both ropes in the outro scene.
- Added the ability to speed up the Operations Manual objective and challenge completion animations using Button South on gamepad and Spacebar on keyboard.
- Fixed zoom action input threshold on Operations Manual.
- Added the ability to navigate back to the title screen using Button East on gamepad and Back on keyboard.
- Fixed music playback issue in Data if antennas were completed out of sequence.
- Fixed music playback issue in Minerals.
- Fixed missing I character when playing using a Turkish system region.
- Changed collectable trophy display logic so that it now requires user input to finish the sequence instead of using an automatic timer.
- Fixed issue where speedrun timer would pause during cinematics where gameplay was still in progress.
- Fixed issue where speedrun timer would not work for some system cultures.
- Fixed issue where speedrun timer would stop before the game had finished.
- Fixed issue where speedrun timer would have a non-zero value at the start of Evacuation.
- Fixed issue where speedrun timer modes would have the same behaviour. The ‘Game’ timer mode now displays the total play time for the loaded save slot.
- Fixed rare issue where Evacuation airlock door would not open if the lever was pulled at a very specific moment.
- Fixed issue where Operations Manual could be opened after completing a mission.
- Fixed potential exploit where players could complete Data time challenge by restarting from checkpoint.
- Fixed issue on PlayStation where players could not reconnect devices after the play session expired.
- Fixed issue where escape pod would not depart if the player entered the seat before closing the hatch.
- Fixed issue where ropes could break in the vents section of Evac.
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Source: Steam