If your favorite game is also War Thunder then there is good news for you. You'll be glad to know that Gaijin Entertainment has announced update 2.13.0.39 for War Thunder, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that the update brings a large number of fixes and improvements for PC and PS5.
You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update has been rolled out on all supported platforms and players can get it as soon as they want. Unfortunately, the size of the updates still remains a mystery, however, we'll post them as soon as we know. For more information about patch notes for War Thunder Update 2.13.0.39, scroll down this page.
War Thunder Patch Notes: Update 2.13.0.39
Here are the official patch notes for War Thunder Update 2.13.0.39, available on all supported platforms:
Ground vehicles
- T-69 II G — a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).
Aircraft
- An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
- Incorrect bomb drop from the central pylons has been fixed.
- A28B — the sightmark shift after missile launch has been corrected.
- A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
- Aichi E13A1 – turret machine gun type has been changed from Type 99 to Type 97.
- A-7E – camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
- A-129CBT – a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
- B-25 (all series), PBJ-1J – the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
- Mirage 3E – radar view in the cockpit has been changed from cone to square.
- 37mm М4/М10 gun – spread has been corrected.
- Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:
- S-1OF
- S-13OF
- S-21
- S-24
- S-24B
- S-25O
- S-25L
- Type-130-2
- Zuni Mk32
- Tiny Tim
- Red Angel
- Uncle Tom
- Triplex R.P.
- Kh-66
- Kh-23M
- Kh-25
- Kh-25ML
- Kh-29L
- Kh-29T
- AS-20
- AS-30
- AS-30L
- Rb05A
- AGM-12B
- AGM-12C
Fleet
- The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
- HMS Norfolk – a bug preventing torpedo reload in Arcade battles has been fixed.
- JDS Harukaze – flag has been changed in the info card.
- Prinz Eugen – take off angles of reconnaissance aircraft have been corrected.
Other changes
- PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
- PC: ground darkening has been fixed, when setting the global illumination quality higher than “low”.
- Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
- Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.
- The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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Source: War Thunder