Home Game Nickelodeon All-Star Brawl December 13 Update Patch Notes

Nickelodeon All-Star Brawl December 13 Update Patch Notes

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Nickelodeon All-Star Brawl December 13 Update Patch Notes
Nickelodeon All Star Brawl Patch Notes October 19 Update for Bug Fixes
Nickelodeon All-Star Brawl December 13 Update Patch Notes
Nickelodeon All-Star Brawl December 13 Update Patch Notes

If your favorite game is also Nickelodeon All-Star Brawl then there is good news for you. You'll be glad to know that Ludosity just released the December 13 update for Nickelodeon All-Star Brawl, and here's the full list of patch notes. If you also want to get this patch notes then you have to stay with us till the end. For information, let us tell you that the update is scheduled to bring general bug fixes and changes, as well as some character changes to improve the balance.

You are ready with data pack and Wi-Fi to download this patch note. Let us tell you that the update has been rolled out on all supported platforms and players can get their hands on it right now. Unfortunately, the file size of the updates is still a mystery, but we'll post them as soon as we know. For more information about patch notes for Nickelodeon All-Star Brawl December 13 Update, scroll down this page.

Nickelodeon All-Star Brawl Patch Notes: December 13 Update

Here are the official patch notes for Nickelodeon All-Star Brawl December 13 Update, available on all supported platforms:

General

  • Added Sweet Dreams as a legal stage for competitive matches.
  • Fixed issue where character images would show a white box behind them.
  • Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors.
  • Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”.
  • Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster.
  • Fixed visual bug with Oblina when performing get up attack with her alt costume.
  • Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen.
  • Overall improvements to the netcode functionalities.
  • Character fixes
    • Zim
      • Zim’s up special now reaches the correct vertical height.
      • Gir now faces the expected direction when being redirected.
      • Gir now explodes when z-dropped.
      • Gir no longer despawns after a set time.
      • Gir now immediately falls through sinking terrain. (Prevents bug where Gir couldn’t be respawned if trapped in quicksand)
    • Leonardo
      • Fixed bug where Leonardo’s mid special release animations were slower than intended, causing hitboxes to appear behind him.
      • Leonardo’s Up Aerial now uses the correct animation.
    • Sandy
      • Sandy’s lasso comes out correctly in the air now.
      • Sandy’s lasso reel-in animation is sped up so opponents are released in front of Sandy as expected.
    • Toph
      • Toph’s neutral special fire animation comes out correctly in the air now.
    • Garfield
      • Garfield’s light down hits aerial opponents now.
    • Aang
      • Aang now rolls the correct directions.

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Source: Steam

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