Dead Cells Update 1.29 Patch Notes November 29

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Dead Cells Update 1.29 Patch Notes
Dead Cells Update 1.29 Patch Notes
Dead Cells Update 1.29 Patch Notes

If your favorite game is also Dead Cells then there is good news for you. You'll be glad to know that Dead Cells Update 1.29 has just been rolled out by the developers of Motion Twin, and here's the full list of patch notes. But to get this you have to stay with us till the end. For information, let us tell you that this update brings "everyone is here!" Patch the console after initially rolling out to Steam (PC) players only. Many new items, quests and other items have been added to the game, as well as some much needed quality of life updates.

You are ready with data pack and Wi-Fi to download this patch. Let me tell you that you should be able to download and install this update on your console immediately. We don't have the update file size for this release yet, but it shouldn't be huge. For more information about Dead Cells Update 1.29, scroll down this page.

Dead Cells Update 1.29 Patch Notes

Here are the official patch notes for Dead Cells Update 1.29 that is now rolling out to all the supported platforms of the game:

  • Blasphemous

    New weapon: Face Flask
    – They say this was supposed to heal you, but it doesn’t seem to work that well… Eh, who cares, it looks cool as heck.

    New outfit: Penitent’s Outfit
  • Curse of the Dead Gods

    New weapon: Machete and Pistol
    – Slash, slash, bang. But like, big strong bang. Basically.

    New outfit: Explorer’s Outfit
  • Guacamelee

    New weapon: Pollo Power
    – Unleash your inner chicken and bring wrath to your enemies, as you lay egg-bombs all over the island.

    New outfit: Luchador’s Outfit
  • Hollow Knight

    New weapon: Pure Nail
    – Looks like Blobespierre has finally learnt that he’s not obliged to stop running everytime he wants to take a swing.

    New outfit: Vessel’s Oufit
  • Hyper Light Drifter

    New weapon: Hard Light Sword / Hard Light Gun
    – Shoot with one to mark your enemy, hit with the other to get your ammo back.

    New outfit: The Magician’s Outfit
  • Skul

    New weapon: Bone
    – One swing, two swings, one uncontrollable whirlwind… You know the deal.

    New outfit: Little Bone’s Outfit
  • How do I unlock all this beautiful content?

    As you explore Prisoners’ Quarters, you might notice some new unusual rooms that don’t seem to belong here. Perhaps they shifted from another dimension ?

    Legends say that finding and exploring those rooms will bring you glory and strength!.. as well as new tools to add to your arsenal.

    We also heard that a strange, mysterious, might-be-full-of-hints book has appeared somewhere in Prisoners’ Quarters. However, its sayings look quite cryptic and incomprehensible…

Balancing

  • Fire-related affixes can no longer appear on Ice-related items, and vice-versa.
  • Dropping a bomb when rolling no longer interrupts invisibility.

Quality of life

  • Added a new log system

    A simple system that will log everything going on internally, to help us understand where some bugs come from. No personal data will be logged.

    No changes should be noticeable on your side, apart from log files appearing in your game folder, that you might want to include in future bug reports.
  • Added the roles of everyone in the “Evil Empire” section of the credits. That way you get to know us a bit more.
  • Added the ability to scroll through affixes in the Minor Forge menu.

Mods

  • Mod support updated!
  • Added a new Key system, allowing to pass data through levels in the same game.
  • Added a system allowing the modification of an exit door on next levels, even vanilla onesYes, you can make an exit to Prisoners’ Quarters, in Prisoners’ Quarters.
  • Added Timed DoorsNo-hit Doors and Old Timed Doors to the level scripting API.
    Added the possibility to modify a Timed Door‘s needed time in the same level.
  • Added an API call returning if a player has a specific DLC.
  • Added an API call allowing health fountains to adapt to the current player’s Boss Cells.
  • Added a new button in the mod UI. The “back” button is now used… to go back.
  • Fixed the mob spawn system.
  • Fixed the Boss Cells Tube reloading a vanilla game when used in a modded level.

Bug fixes

  • Fixed Cocoon not activating What Doesn’t Kill Me.
  • Fixed What Doesn’t Kill Me cooldown.
  • Fixed the ability to multiply Serenade.
  • Fixed Boomerang not getting its ammo back if the projectile was destroyed in some cases.
  • Skills‘ actions can no longer be interrupted.
  • Fixed a weird interaction between the Jerkshroom‘s attacks and the Parry Shield, which would sometimes hit the player when parrying.
  • Fixed Demolishers dealing damage through Ice Armor.
  • Fixed Grenades dealing negative damage in some cases.
  • Fixed Armadillopack not parrying Guardian Knights and Automatons.
  • Hunter’s Grenade can no longer be used to reset the cooldown of other skills
  • Breakable props now follow the same generation rules as floor decorations.
  • Fixed player tracks not being loaded when changing outfit.
  • The Scarecrow can no longer be skipped.
  • Fixed damage buff on invisibility not triggering.
  • Fixed Stilt Village‘s shortcut sometimes being impossible to get to.
  • Fixed Tonic‘s effect getting cancelled on any update of the inventory.
  • Fixed Mama Tick‘s behaviour sometimes becoming broken after interrupting its movement.

Hope you will be satisfied with this article. Don’t forget to bookmark our page if you want to read more game updates and news

Source: Motion Twin

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