Home Game Factorio Update 1.1.42 Patch Notes on Oct. 11, Bug Fixes

Factorio Update 1.1.42 Patch Notes on Oct. 11, Bug Fixes

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Factorio Update 1.1.42 Patch Notes on Oct. 11, Bug Fixes
Factorio Update 1.1.39 Patch Notes
Factorio Update 1.1.39 Patch Notes
Factorio Update 1.1.42 Patch Notes on Oct. 11, Bug Fixes

If your favorite game is also Factorio then there is a good news for you. You will be glad to know that Wube Software has just unveiled Factorio Update 1.1.42, and we have complete patch notes but to get it you will have to stay with us till the end, let me tell you, the latest The update is minor and mainly includes several bug fixes and stability improvements. Apart from this, this latest patch also brings a few additions to the modding section of the game.

You are ready with data pack and Wi-Fi to download this patch. Let me tell you, you can download and install this patch instantly on all supported platforms. The actual file size of this update has not been disclosed yet. Scroll down this page to know more about Factorio Update 1.1.42.

Factorio Patch Notes: Update 1.1.42

Here is the complete list of official patch notes for Factorio Update 1.1.42:

Bugfixes

  • Fixed an API error when checking for updates for a large number of mods. (99801)
  • Fixed that inserters wouldn’t remove burnt result items from assembling machine recipes with no item outputs. (99799)
  • Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  • Fixed tank cannon weapon showing a “1” in the vehicle weapon slots GUI
  • Fixed that entities not containing certain collision masks would never collide with tiles. (100132)
  • Fixed a crash when opening the tutorials GUI through Lua command. (100166)
  • Rocket silo no longer drains more energy at night. (100109)
  • Fix tank cannon showing smaller range than the cannon shells. (100049)
  • Fix ugly death GUI when the game is paused in MP. (100080)
  • Fix ‘Game finished’ GUI had an incorrect tooltip for the green button. (99921)
  • Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.

Modding

  • Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
  • RocketSiloPrototype::lamp_energy_usage now can be zero.

Scripting

  • Added freeplay remote interface to read the value of `skip_intro`. (100169)

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Source: Factorio

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