If your favorite game is also MORDHAU then there is a good news for you. You will be glad to know that MORDHAU September 9 update has just been released by Triternion, and we have full list of patch notes but for that you have to stay with us till the end. The new update is primarily a hotfix and therefore fixes some bugs with the combat and maps in the game.
You are ready to download this patch with the data pack. The update is available on the Steam client and will be a mandatory download. Due to its nature its file size is relatively small. Don't MORDHAU Sept. Scroll down this page to know more about 9 Update.
MORDHAU Sept. 9 Update Patch Notes
Here are the complete patch notes for the update:
Combat
- Fixed cases where destroyables like doors would allow weapons to phase through (allowing hitting through doors, kicking through doors, etc).
- 2H throwable rock now lets you partially sprint as long as you are not throwing, and throw windup speed from 0.9s to 0.7s
Maps
- Fixed FL_Castello mortar ranged issues
- Fixed Crossroads grass
- Fixed Crossroads AI homepoint and possesion suicide bug
- Changed INV_MountainPeak blocking volumes to be out of bounds volumes instead, so it is more obvious to players
- Fixed a few issues on Mountain Peak (removed double door, closed one deadend sooner, tweaked collision on rocks…)
- Fixed floating beartrap in HRD_MountainPeak
Misc
- Fixed cases where the camera would clip too far into dynamic objects like doors
- Fixed javelin physics bugging out
- Reduced ragdoll distance on catapult projectile and adjusted damage radius
- Ensured default config is saved to Game.ini on the first run of a server
- Fixed player camera/model being able to lean through doors/attack through them
Sounds
- Adjusted various sound groups to avoid cutting off
- Fixed helmets no longer muffling voices
UI
- Prevented display-breaking characters from being used as part of a player’s name
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Source: SteamDB